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|tips = <br />
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|tips = <br />  
{{AirControlSystem
+
{{{!}}
 +
{{!}}- style="vertical-align: top;"
 +
{{!}}{{AirControlSystem
 
     | Map  =2016 Summer E4 HARD
 
     | Map  =2016 Summer E4 HARD
 
     | AS    =396
 
     | AS    =396
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     | Notes =FP is for AS on airstrike nodes, large buffer is recommended
 
     | Notes =FP is for AS on airstrike nodes, large buffer is recommended
 
     }}
 
     }}
{{AirControlSystem
+
{{!}}{{AirControlSystem
 
     | Map  =2016 Summer E4 MED
 
     | Map  =2016 Summer E4 MED
 
     | AS    =378
 
     | AS    =378
Line 1,007: Line 1,009:  
     | Notes =FP given is for AS on airstrike nodes, large buffer recommended
 
     | Notes =FP given is for AS on airstrike nodes, large buffer recommended
 
     }}
 
     }}
{{AirControlSystem
+
{{!}}{{AirControlSystem
 
     | Map  =2016 Summer E4 EASY
 
     | Map  =2016 Summer E4 EASY
 
     | AS    =162
 
     | AS    =162
Line 1,013: Line 1,015:  
     | Notes =FP given is for AS on airstrike node
 
     | Notes =FP given is for AS on airstrike node
 
     }}
 
     }}
 +
{{!}}}
 
[[File:2016Summer E4 L Node 210816.png|right|thumb|200px|Node L Branching flowchart]]
 
[[File:2016Summer E4 L Node 210816.png|right|thumb|200px|Node L Branching flowchart]]
 
*Node L features a complicated branching rule that has a determined list of priorities that will decide which way you'll go if you have certain ships in the fleet. (see flowchart)
 
*Node L features a complicated branching rule that has a determined list of priorities that will decide which way you'll go if you have certain ships in the fleet. (see flowchart)
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