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| *Boss: [[Air Defense Princess]] | | *Boss: [[Air Defense Princess]] |
| *8 Kills required | | *8 Kills required |
− | *''Can use any tagged or untagged ships, '''except''' ships tagged with <span style="color:orange">'''ORANGE'''</span> tag'' | + | *(Normal/Hard only) Can use any tagged or untagged ships, '''except''' ships tagged with <span style="color:orange">'''ORANGE'''</span> tag |
| + | |
| + | *Rewards upon clearance: Akizuki-class Destroyer [[Teruzuki|'''<span style="color:red">Teruzuki</span>''']], plus: |
| + | ** Clearing on Hard (甲): 2x [[Reinforcement Expansions]], 3x [[Battle Rations]], 2x Medals, Hard Medal |
| + | ** Clearing on Medium (乙): 1x [[Reinforcement Expansions]], 2x [[Battle Rations]], 2x Medals |
| + | ** Clearing on Easy (丙): 1x Medal |
| | | |
− | *Rewards upon clearance: [[Teruzuki|'''<span style="color:red">Teruzuki</span>''']], plus:
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− | ** Clearing on Hard (甲): 2x [[Reinforcement Expansions]], 3x [[Battle Rations]], 2x [[Blueprint|Medals]]
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− | ** Clearing on Medium (乙): 1x [[Reinforcement Expansions]], 2x [[Battle Rations]], 2x [[Blueprint|Medals]]
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− | ** Clearing on Easy (丙): 1x [[Blueprint|Medal]]
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| |branching = | | |branching = |
| {{#invoke:MapBranching|branchingTemplate | | {{#invoke:MapBranching|branchingTemplate |
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| **'''It is confirmed that killing the flagship of nodes KYX 3 times will lower the boss's armor to 190 on Hard'''. Other difficulties are not confirmed, but some reports say it may affect it. Reports also suggest the stat decrease may be hidden, though this is not confirmed nor disconfirmed. | | **'''It is confirmed that killing the flagship of nodes KYX 3 times will lower the boss's armor to 190 on Hard'''. Other difficulties are not confirmed, but some reports say it may affect it. Reports also suggest the stat decrease may be hidden, though this is not confirmed nor disconfirmed. |
| ***'''''This effect will <span style="color:red">reset</span> daily at midnight JST''''' This is a regenerating '''stat''' map, though not a regenerating health map. | | ***'''''This effect will <span style="color:red">reset</span> daily at midnight JST''''' This is a regenerating '''stat''' map, though not a regenerating health map. |
| + | |
| + | *Suggestions: |
| + | :*Unlike other maps, the gimmick of reducing armor that resets at midnight JST means that this map is best done in longer sessions. Alternatively, the armor reduction can be done just past midnight, and the assault proper taking place later. |
| + | :*For armor reduction runs: |
| + | ::*'''Surface Fleet''' with [[Akitsu Maru]] will hit both nodes if not sent to A from B. |
| + | ::*Fleet Makeup: |
| + | :::''First Fleet'': Akitsu Maru + (CV or 2CVL) + rest CA(V)/BB (all variants) |
| + | :::''Second Fleet'': CL + 2DD + 2CA(V) + 1FBB |
| + | ::*Equip Makeup: |
| + | :::BB/CA(V): 2 Main Guns, Seaplane ([[Zuiun|Bombers]] fine for CAV/BBVs), [[Type 3 Shell]] |
| + | :::Akitsumaru: 2 Fighters plus [[Fleet Command Facility]] |
| + | :::CVL: 2 Fighters, 1 bomber, plus Saiun or Fighter |
| + | :::CV: 3 Fighters plus either [[Type 52 Zero Fighter-bomber]] or another Fighter |
| + | :::CL: Sonar, Depth Charge, plus WG42 (or [[Type A Ko-hyoteki]] for [[Abukuma#Second Upgrade|Abukuma Kai Ni]]) |
| + | :::DD: Sonar, Depth Charge, plus WG42 or Sonar. |
| + | ::*Route is B -> X -> D -> H -> Y, and return to base after Y. |
| + | |
| <tabber>Hard= | | <tabber>Hard= |
| {{#invoke:EnemyEncounters|encounterTemplate | | {{#invoke:EnemyEncounters|encounterTemplate |