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|branching =
 
|branching =
 
{{#invoke:MapBranching|branchingTemplate
 
{{#invoke:MapBranching|branchingTemplate
|start_to_A = <br>If not fixed for B and CLT or SS in fleet(?)<br>Weighted Random towards A otherwise
+
|start_to_A = If not fixed for B and CLT or SS in fleet(?)<br>Weighted Random towards A otherwise
 
|start_to_B = Guaranteed if any of the following combination is in fleet:<br>[[Hiei]] and [[Kirishima]]; <br>[[Ayanami]] and [[Kirishima]]; <br> [[Yuudachi]] and [[Akatsuki]]; <br> or [[Yuudachi]] and [[Harusame]]<br>Guaranteed if BB<=3 and BB+CV<=4 and any of the following combination is in fleet:<br>[[Fubuki]] and [[Hatsuyuki]]; <br>[[Hiei]] and [[Yuudachi]]; <br>[[Choukai]] and [[Furutaka]] and [[Kako]]; <br>[[Furutaka]] and [[Fubuki]]; <br> or [[Haruna]] and [[Kongou]]
 
|start_to_B = Guaranteed if any of the following combination is in fleet:<br>[[Hiei]] and [[Kirishima]]; <br>[[Ayanami]] and [[Kirishima]]; <br> [[Yuudachi]] and [[Akatsuki]]; <br> or [[Yuudachi]] and [[Harusame]]<br>Guaranteed if BB<=3 and BB+CV<=4 and any of the following combination is in fleet:<br>[[Fubuki]] and [[Hatsuyuki]]; <br>[[Hiei]] and [[Yuudachi]]; <br>[[Choukai]] and [[Furutaka]] and [[Kako]]; <br>[[Furutaka]] and [[Fubuki]]; <br> or [[Haruna]] and [[Kongou]]
 
|D_to_E = Active Branching
 
|D_to_E = Active Branching
 
|D_to_F = Active Branching
 
|D_to_F = Active Branching
 
|F_to_H = BB+CV<=2 and DD>=2, ''or''<br>Fleet includes 2DD plus either [[Ryuujou]] or a CL
 
|F_to_H = BB+CV<=2 and DD>=2, ''or''<br>Fleet includes 2DD plus either [[Ryuujou]] or a CL
|F_to_I = BB+CV>3,<br> or BB+CV=3 but Ryuujou or CL not in fleet,<br> or DD<2)
+
|F_to_I = BB+CV>3,<br> or BB+CV=3 but Ryuujou or CL not in fleet,<br> or DD<2
 
|G_to_K = BB+CV>=5(?) or SS in fleet(?) or Failing LoS Check
 
|G_to_K = BB+CV>=5(?) or SS in fleet(?) or Failing LoS Check
 
|G_to_Z = LoS Check
 
|G_to_Z = LoS Check
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::*Con: Night battle nodes are always chancy.
 
::*Con: Night battle nodes are always chancy.
 
:*2BB 1CV 2DD + [[Ryuujou]] (B -> D -> F -> H -> Z)
 
:*2BB 1CV 2DD + [[Ryuujou]] (B -> D -> F -> H -> Z)
::*Pro: This allows enough air power at H to gain AS and mitigate damage.
+
::*Pro: This allows better air power at H to possibly gain AS (if Ryuujou is used).
 
::*Con: Admirals may already have RJ locked to other maps.
 
::*Con: Admirals may already have RJ locked to other maps.
 +
:*2BB 1CV 2DD CL (B -> D -> F -> H -> Z)
 +
::*Pro: Alternative of the formation above, but sacrifices AS for utility of a CL. Best used if a high-capacity CV is used (such as Kaga). Bonus if CL brought is [[Abukuma#Second Upgrade|Abukuma Kai Ni]] because of her opening torpedo.
 +
::*Con: Depending on difficulty chosen, H node may still be air parity.
 
*Node E and G are night battles
 
*Node E and G are night battles
 
*225 fighter power required on Hard final kill for AS
 
*225 fighter power required on Hard final kill for AS
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