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*Going south route with a Surface Task Force will conserve bauxite but cost more ammo and fuel. There is no enemy air power, but there are a few ships with decent anti-air capability.  
 
*Going south route with a Surface Task Force will conserve bauxite but cost more ammo and fuel. There is no enemy air power, but there are a few ships with decent anti-air capability.  
 
**Having a BBV or CAV is reccomended to gain air superiority. Adding in a single CVL full of bombers and a [[Saiun]] may also be advantageous.
 
**Having a BBV or CAV is reccomended to gain air superiority. Adding in a single CVL full of bombers and a [[Saiun]] may also be advantageous.
**3BB 1BBV 1CA 1CVL + 1CL 1CLT 4DD seems to guarantee ABEGZ.
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**3BB 1BBV 1CA 1CVL + 1CL 1CLT 4DD seem to go ABEGZ, but having different proportions of slow and fast ships in your first fleet seems to send you through D.
***3BB, 1BB, 1CAV, 1CVL and 2BB, 2BBV, 1CAV, 1CVL in your main fleet seem to always go ABDGZ, suggesting a rule based on how many aviation crafts are in the first fleet.
   
*Going north route with a Carrier Task Force will conserve a bit more fuel but has much higher bauxite costs. There are three aerial battles. Nodes F and H have fs kai Wo-class with takoyakis.
 
*Going north route with a Carrier Task Force will conserve a bit more fuel but has much higher bauxite costs. There are three aerial battles. Nodes F and H have fs kai Wo-class with takoyakis.
 
   
 
   
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