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=== Line of Sight ===
 
=== Line of Sight ===
* Effective LoS = Recon LoS×2 + Radar LoS + √(Fleet total LoS - Recon LoS - Radar LoS). This is the formula used since Spring 2014, 2-5 boss node and any node with the seaplane-searching animation.  
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* Effective LoS = Recon LoS×2 + Radar LoS + √(Fleet total LoS - Recon LoS - Radar LoS). This is the formula used since Spring 2014, 2-5 boss node and any node with the seaplane-searching animation.
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* ONLY Recon planes' LOS values are doubled. LOS from attack planes (red & blue) are not doubled, but in fact square rooted. Do not double your attack planes LOS value when making LOS calculation.
 
* ''You know you fulfilled the LoS requirement if you see a short animation with a seaplane flying to the node and back to your ship icon, plus the flagship's image appearing on-screen. Otherwise, you will be diverted off-course without the animation playing.''
 
* ''You know you fulfilled the LoS requirement if you see a short animation with a seaplane flying to the node and back to your ship icon, plus the flagship's image appearing on-screen. Otherwise, you will be diverted off-course without the animation playing.''
    
5:06-5:11 of this video here for how the animation looks like: http://www.youtube.com/watch?v=J-x1tNuCeSE
 
5:06-5:11 of this video here for how the animation looks like: http://www.youtube.com/watch?v=J-x1tNuCeSE
 
* <u>You can have a high''' total '''LoS and still '''FAIL''' the LoS requirement. Do not use the total LoS as a guide.</u>
 
* <u>You can have a high''' total '''LoS and still '''FAIL''' the LoS requirement. Do not use the total LoS as a guide.</u>
* If you have trouble reaching LoS requirements, take a look at other players' reports (link is underneath every event map as <Report your results Here> heading on this page) and adjust your equipment accordingly.  
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* If you have trouble reaching LoS requirements, take a look at other players' reports (link is underneath every event map as <Report your results Here> heading on this page) and adjust your equipment accordingly.
* There are many player reports where players of similar HQ levels have differing effective LoS requirements. This hints to a '''<u>''possibility''</u>''' that effective LoS '''<u>scales to level.</u> Do not be surprised if you level up or reach the next HQ bracket (e.g. HQ lvl 60-99) and fail to reach boss node when you just reached boss node the previous sortie.'''  
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* There are many player reports where players of similar HQ levels have differing effective LoS requirements. This hints to a '''<u>''possibility''</u>''' that effective LoS '''<u>scales to level.</u> Do not be surprised if you level up or reach the next HQ bracket (e.g. HQ lvl 60-99) and fail to reach boss node when you just reached boss node the previous sortie.'''
    
===Combined Fleet Mechanics===
 
===Combined Fleet Mechanics===
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