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* Node C is desirable since submarines have poor hit rate and the node does not deplete ammo.
 
* Node C is desirable since submarines have poor hit rate and the node does not deplete ammo.
 
* Node H only has one round of shelling if you do not bring a battleship, but other nodes may be more difficult without one.
 
* Node H only has one round of shelling if you do not bring a battleship, but other nodes may be more difficult without one.
*If you have strong BB, you should use double line instead of line ahead on nodes A and H. You'll kill almost the same and your main worry is to dodge anyway.
+
*If you have strong BB, you should use double line instead of line ahead on nodes A and H. You'll kill almost the same and your main worry is to dodge anyway. When you have weaker ships, maybe you want to kill the mobs with line ahead, since they will do more total% damage to you, but your main worry will be to dodge the flagships, so consider double line too. Still, you'll be send back home more often than you want.
 
* North route example compositions:
 
* North route example compositions:
 
**3BB 1CLT 2CVL  
 
**3BB 1CLT 2CVL  
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