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** The higher the accuracy, the higher the critical rate '''up to a certain point'''. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless.
 
** The higher the accuracy, the higher the critical rate '''up to a certain point'''. Once a ship girl can cap accuracy against an enemy, additional accuracy is worthless.
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=Stat Growth=
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===Linear Growth===
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Evasion, ASW, and LoS follow a linear growth formula based off the minimum and maximum stats of the remodel. The minimum and maximum values can be found on individual ship girl pages.
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<math>\text{Stat} = \text{minimum} + \text{level} \times \frac{\text{maximum} - \text{minimum}}{99}</math>
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* <math>\text{minimum}</math> is the minimum value of the stat in question.
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* <math>\text{maximum} </math>is the maximum value of the stat in question.
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* <math>\text{level}</math> is the current level of the ship girl.
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'''Important Notes'''
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* You can use this formula to calculate the base stats of a remodel.
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* Stats will follow the same linear growth past level 99. This means the displayed maximum value isn't the actual maximum.
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===Random Growth===
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Firepower, torpedo, anti-air and armour do not appear to follow any growth formula. Gains are random on leveling up. This does not matter much because it is much faster to increase these stats through modernisation.
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===Fixed Stats===
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HP and luck are fixed based on remodel. These stats can only be increased through modernisation.
    
=Status Conditions=
 
=Status Conditions=
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