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The '''"Spring 2019 Event"''', is scheduled to begin on the '''Middle of May''', following Golden Week. The current scale of the event will be Medium Scale consisting of 5 maps (3 Main Operations and 2 Extra Operations)
No know details regarding the theme of the event is known at this time. However admirals have been advised to prepare thier ASW, Air Forces, and Surface Fleet for the upcoming event.
It's been noted players who managed to complete all of the event maps will earn a new Battleship Class upon completion.
The exact number of new ships that will be released with this event is unknown at this time.
For additional information regarding event-related subjects and content, please refer to the following links:<br>
*[[Combined Fleet]]
*[[Armor Reduction]]
*[[Land-Based Air Squadron]]
*[[Transport Operation]]
*[[Aerial_Combat#Anti-Air_Cut-In|Anti-Air Cut-In]]
*[[Line of Sight]]
*[[Improving Ship Speed]] (May become a part of event map requirements)
*[[Vanguard Formation]]
*[[Striking Force Fleet]]
==Historical Background==
'''Disclaimer: The following information is based upon a summary of World War II history and may not have any influence on the game itself. This is for historical reference only.'''
==Information==
===New Ships===
Currently, the devs have noted that there will a total of '''4 ships''' that will be introduced.
'''Escorts'''
* A Shimushu-class DE as been hinted at thhe [[Zuiun & Reppu Festival at Yokohama Sea Paradise]] to be appearing in this event.
** Current hints suggest she will appear somewhere in the main Operation segment of the event.
'''Battleship'''
* A brand new Battleship class will be introduced in this event as the final reward.
===New Equipment===
===New Enemy Vessels===
===New Enemy Equipment===
==Friend Fleet==
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* Ship names and their respective corresponding IDs to use when using [[File:KanMusuXXXy.png]]: http://en.kancollewiki.net/wiki/Module:ShipDatabase
* Equipment names and their respective corresponding IDs to use when using [[File:EquipmentXXX-1.png]] IDs should correspond with KC wikia IDs but remove leading 0s (if any): http://en.kancollewiki.net/wiki/Module:EquipmentDatabase
===Fleet Formations===
{|border="1" class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan="5" style="text-align: center;" width="100% | E-1 Node L
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! style="text-align: center;" width="20%" |Kanmusu
! style="text-align: center;" width="20%" |Equipment 1
! style="text-align: center;" width="20%" |Equipment 2
! style="text-align: center;" width="20%" |Equipment 3
! style="text-align: center;" width="20%" |Equipment 4
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===Friend Fleet Voice Lines===
{{SeasonalHeaderOld}}
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!colspan="3" style="text-align: center; border-radius: 6px; border-style: solid; border-width: 1px; background-color:#99CCFF"|Destroyers
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!colspan="3" style="text-align: center; border-radius: 6px; border-style: solid; border-width: 1px; background-color:#99CCFF"|Light Carriers
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!colspan="3" style="text-align: center; border-radius: 6px; border-style: solid; border-width: 1px; background-color:#99CCFF"|Auxiliaries
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==Mechanics==
===Participation requirements===
*Must have a 75% sortie win ratio.
*Must have 5 empty ship slots for new ships.
*Must have 20 free equipment slots.
===Special Mechanics===
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Very Easy) .
#*Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
#***Switching between any other difficulties will not reset the debuff mechanism.
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be killed to reduce boss armor will return.
# Returning this event will allow a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') to sortie to certain event maps that allow '''single fleet operations''' starting from '''E-2''', and also includes the '''final''' map of the event.
#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.
#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).
#*A Striking Force with a flagship that carries a new piece of equipment, the '''Striking Force Fleet Command Facility''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.
#**The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
#***It is possible for the damage to become even worse during a Single Ship Evacuation.
#***Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.
#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report''' that can be earned in the upcoming Fall Event. The [[Fleet Command Facility]], as well as the new Action Report item, will be obtainable on all difficulty levels, including Medium and Easy Mode.
#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:
#***The evacuation does not require an escort destroyer.
#***The evacuation consumes the ship's entire fuel & ammo reserves.
#***Only one ship can be evacuated per battle.
#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
# Returning this event, the '''Vanguard Formation''' can be used .
#*This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
#**In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
#** This formation is also available '''only during the duration of the event.'''
#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.
#'''New:''' '''NPC Friend Fleets''' have been introduced into the game.
#* Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
#** NPC Friend Fleets are selected from a randomized preset list of ship.
#** Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
#'''New:''' '''Enemy Radar Ambush Nodes''' is introduced into the game.
#* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
#** Your Fleet will not be able to fight against the enemy Fleet.
#** By meeting certain conditions, you can evade these nodes.
===Quick Info Table===
{| class="wikitable"
! style="font-size:18px;"|Classification
! style="font-size:18px;"|Map
! style="font-size:18px;"|Name
! style="font-size:18px;"|Fleet Type?
! style="font-size:18px;"|Land-Based Air Squadron?
! style="font-size:18px;"|Friendly Fleet?
! style="font-size:18px;"|Color of Tag
! style="font-size:18px;"|Tag Condition & Deployment Restriction
! style="font-size:18px;"|Difficulty Restrictions
! style="font-size:18px;"|Notes
|-
| rowspan="3" style="text-align:center;"|Main Operation <br>
! scope="col" style="font-size:18px;"|E-1
| style="text-align:center;"|
| style="text-align:center;"|
| style="text-align:center;"|
| style="text-align:center;"|
| style="text-align:center;"|
| rowspan="5" style="text-align:center;"|'''Tagging''':<br> Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.<br>'''Deployment Restriction''':<br> ''Normal or Hard:'' Must have either the same-colored tag or no tag. <br> There will be '''2''' additional locks for '''Hard''' mode players in E5.
| style="text-align:center;"|'''No restrictions. All difficulties OK'''
|rowspan="5" style="text-align:center;"|
|-
! style="font-size:18px;"|''E-2''
| style="text-align:center;"|
| style="text-align:center;"|
| style="text-align:center;"|
| style="text-align:center;"|
| style="text-align:center;"|
| rowspan="4" style="text-align:center;"|'''In order to play these maps on hard, you must complete the previous map* on either normal or hard.'''<br/> ''(e.g., to do E-2 on hard, you must complete E-1 on normal or hard.)
|-
! style="font-size:18px;"|''E-3''
| style="text-align:center;"|
| style="text-align:center;"|
| style="text-align:center;"|
| style="text-align:center;"|
| style="text-align:center;"|
|-
| rowspan="2" style="text-align:center;"|Final Operation <br>
! style="font-size:18px;"|''E-4''
| style="text-align:center;"|
| style="text-align:center;"|
| style="text-align:center;"|
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|-
! style="font-size:18px;"|''E-5''
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| style="text-align:center;"|
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|}