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** S-rank Node L  
 
** S-rank Node L  
 
* Doing this will result in the [[Central Princess]] having a small change in her dialogue which will result in your fleet being able to do extra damage to her from that point onward.
 
* Doing this will result in the [[Central Princess]] having a small change in her dialogue which will result in your fleet being able to do extra damage to her from that point onward.
 +
*Unlike previous events, the debuff effect on [[Central Princess]] does not seem to ware off once activated.
 
*[[Central Princess]] is vulnerable to any form of air attacks (coming from Support Fleets, Aerial Phases), but most specifically noted to take extra damage from dive bombers and seaplane bombers. It's possible to take out [[Central Princess]] before the shelling phase actually begins. Do keep in mind carriers equipped with Dive bombers will only attack non-land based Abyssals during shelling phase.
 
*[[Central Princess]] is vulnerable to any form of air attacks (coming from Support Fleets, Aerial Phases), but most specifically noted to take extra damage from dive bombers and seaplane bombers. It's possible to take out [[Central Princess]] before the shelling phase actually begins. Do keep in mind carriers equipped with Dive bombers will only attack non-land based Abyssals during shelling phase.
 
*Some suggest equipping Aviation battleships with a Zuiuns and Type 3 shells may result in high damage on the [[Central Princess]] if the attack connects during the Aerial Phase.
 
*Some suggest equipping Aviation battleships with a Zuiuns and Type 3 shells may result in high damage on the [[Central Princess]] if the attack connects during the Aerial Phase.
 +
*It's recommend that anyone that brings dive bombers should make sure thier dive bombers are double Chevoron to ensure the highest chance you'll be able to land the killing blow on the [[Central Hime]] if they aim for her.
 +
* Air Superiority ia highly recommend to ensure the land bombers and dive bombers can land the killing blow [[Central Princess]], otherwise chances of it happening are less likely.
 
*Since the reward difference between normal and easy is only improvement materials, there is not a lot of reason to do E-6 on normal unless you plan to do E-6 normal then E-7 hard, and only if you don't plan on doing E-6 hard.
 
*Since the reward difference between normal and easy is only improvement materials, there is not a lot of reason to do E-6 on normal unless you plan to do E-6 normal then E-7 hard, and only if you don't plan on doing E-6 hard.
 
<tabber>Hard=
 
<tabber>Hard=
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