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→Map details
'''Branching rules'''
'''Branching rules'''
*A to B :Fleet with at least two standard carrier ([[Taihou]] included. Light carrier won't count). Fleet not meeting any rules goes random.
*A to C, and E to G :Fleet with at least two heavy cruiser (not aviation) and two ships carrying total of 4 [[Drum Canister|drums]] (E.g. first ship bring 3 drums, another ship bring 1 drum).
*[http://jetri.co/kancolle/sortie/6-1 CLT-CLT-CAV-BB-CV-CV] seems to be the best fleet composition so far, with reported LoS of 298 to 408.
*[http://jetri.co/kancolle/sortie/6-1 CLT-CLT-CAV-BB-CV-CV] seems to be the best fleet composition so far, with reported LoS of 298 to 408.
*[http://jetri.co/kancolle/sortie/6-1/BB-BB-BB-BBV-CV-CV Some compositions] have been reported to reach boss node with LoS of 226
*[http://jetri.co/kancolle/sortie/6-1/BB-BB-BB-BBV-CV-CV Some compositions] have been reported to reach boss node with LoS of 226
*Use expedition 117 if you think you need more damage during sortie.
*Use expedition 117 if you think you need more damage during sortie.
*BBV with Recon aircraft get critical frequently.
*BBV with Recon aircraft get critical frequently.
*Easy grinding setup : 2CA, 1CAV, 1DD, 2CLT (or 1CLT+1BB/CVL). Must bring total 4 [[Drum Canister|drums]] on 2 ships (e.g. 3 on DD, 1 on CAV) and a seaplane with AA to gain air superiority. There will be '''no LOS requirement for A C E G H route''' and only two battle on your way to boss - best of all, you won't encounter any enemy carrier at all and gain some steel in node G for your repairs.
===Drops===
===Drops===