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| There are two adjusted anti-air values that are taken into account when calculating shoot down; the ship adjusted AA and fleet adjusted AA. The following formulas only apply to '''ship girls'''. Abyssals have their own formula. | | There are two adjusted anti-air values that are taken into account when calculating shoot down; the ship adjusted AA and fleet adjusted AA. The following formulas only apply to '''ship girls'''. Abyssals have their own formula. |
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− | <math>\text{Adj AA}_\text{ship} = \text{AA}_\text{ship} + \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipS} \times \text{AA}_\text{equip} \right) + \left( \text{Mod}_\text{ImprS} \times \sqrt{\bigstar} \right) \times \text{Mod}_\text{protection}</math> | + | <math>\text{Adj AA}_\text{ship} = \text{AA}_\text{ship} + \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipS} \times \text{AA}_\text{equip} \right) + \left( \text{Mod}_\text{ImprS} \times \sqrt{\bigstar} \right)</math> |
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| * <math>\text{AA}_\text{ship}</math> is the base {{AA}} of the ship. | | * <math>\text{AA}_\text{ship}</math> is the base {{AA}} of the ship. |
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| ** [[:Category:High-Angle Mounts|High-Angle Mounts]]/[[:Category:AAFD|Anti-Air Fire Director]]: <math>4.0</math> | | ** [[:Category:High-Angle Mounts|High-Angle Mounts]]/[[:Category:AAFD|Anti-Air Fire Director]]: <math>4.0</math> |
| ** [[:Category:Anti-Air Guns|Anti-Air Guns]]: <math>6.0</math> | | ** [[:Category:Anti-Air Guns|Anti-Air Guns]]: <math>6.0</math> |
− | ** [[:Category:Anti-Air RADARs|Anti-Air RADARs]]: <math>3.0</math> | + | ** [[:Category:Air RADARs|Air RADARs]]: <math>3.0</math> |
| ** Other equipment: <math>0</math> | | ** Other equipment: <math>0</math> |
| * <math>\text{AA}_\text{equip}</math> is the base {{AA}} of the equipment. | | * <math>\text{AA}_\text{equip}</math> is the base {{AA}} of the equipment. |
| * <math>\text{Mod}_\text{ImprS}</math> is the '''ship anti-air''' equipment improvement modifier. | | * <math>\text{Mod}_\text{ImprS}</math> is the '''ship anti-air''' equipment improvement modifier. |
| ** [[:Category:High-Angle Mounts|High-Angle Mounts]]: <math>3.0</math> | | ** [[:Category:High-Angle Mounts|High-Angle Mounts]]: <math>3.0</math> |
− | ** [[:Category:Anti-Air RADARs|Anti-Air RADARs]]: <math>0</math> | + | ** [[:Category:Air RADARs|Air RADARs]]: <math>0</math> |
| ** [[:Category:Anti-Air Guns|Anti-Air Guns]]: <math>4.0</math> | | ** [[:Category:Anti-Air Guns|Anti-Air Guns]]: <math>4.0</math> |
| * <math>\bigstar</math> is the level of [[Improvement]]. | | * <math>\bigstar</math> is the level of [[Improvement]]. |
− | * <math>\text{Mod}_\text{protection}</math> is the '''ship anti-air''' shoot down resistance of the plane. Please see [[Anti-Air Fire#Shoot Down Resistance|below]] for more details.
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− | <math>\text{Adj AA}_\text{fleet} = 1.54 \times \left[ \text{Mod}_\text{formation} \times \sum_{\text{All Ships}} \left( \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipF} \times \text{AA}_\text{equip} \right) + \left( \text{Mod}_\text{ImprF} \times \sqrt{\bigstar} \right) \right) \right] \times \text{Mod}_\text{protection}</math> | + | <math>\text{Adj AA}_\text{fleet} = 1.54 \times \left[ \text{Mod}_\text{formation} \times \sum_{\text{All Ships}} \left( \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipF} \times \text{AA}_\text{equip} \right) + \left( \text{Mod}_\text{ImprF} \times \sqrt{\bigstar} \right) \right) \right]</math> |
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| * <math>\text{Mod}_\text{formation}</math> is the formation modifier. | | * <math>\text{Mod}_\text{formation}</math> is the formation modifier. |
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| ** [[:Category:Anti-Air Guns|Anti-Air Guns]]: <math>0</math> | | ** [[:Category:Anti-Air Guns|Anti-Air Guns]]: <math>0</math> |
| * <math>\bigstar</math> is the level of [[Improvement]]. | | * <math>\bigstar</math> is the level of [[Improvement]]. |
− | * <math>\text{Mod}_\text{protection}</math> is the '''fleet anti-air''' shoot down resistance of the plane. Please see [[Anti-Air Fire#Shoot Down Resistance|below]] for more details.
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| ===Fixed Shoot Down=== | | ===Fixed Shoot Down=== |
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− | <math>\text{Adj AA}_\text{Aship} = 2 \times \sqrt{\text{AA}_\text{Aship}} + \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipS} \times \text{AA}_\text{equip} \right)</math> | + | <math>\text{Adj AA}_\text{Aship} = 2 \times \left[ \sqrt{\text{AA}_\text{Aship}} + \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipS} \times \text{AA}_\text{equip} \right) \right] \times \text{Mod}_\text{protection}</math> |
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− | <math>\text{Adj AA}_\text{fleet} = 2 \times \left[ \text{Mod}_\text{formation} \times \sum_{\text{All Ships}} \left( \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipF} \times \text{AA}_\text{equip} \right) \right) \right]</math> | + | <math>\text{Adj AA}_\text{fleet} = 2 \times \left( \left[ \text{Mod}_\text{formation} \times \sum_{\text{All Ships}} \left( \sum_{\text{All Slots}} \left( \text{Mod}_\text{equipF} \times \text{AA}_\text{equip} \right) \right) \right] \right) \times \text{Mod}_\text{protection}</math> |
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| * <math>\text{AA}_\text{Aship}</math> is the base {{AA}} of the Abyssal. | | * <math>\text{AA}_\text{Aship}</math> is the base {{AA}} of the Abyssal. |
| * <math>\text{Mod}_\text{equipS}</math> is the '''ship anti-air''' equipment modifier. | | * <math>\text{Mod}_\text{equipS}</math> is the '''ship anti-air''' equipment modifier. |
| + | * <math>\text{Mod}_\text{protection}</math> is the '''fleet anti-air''' shoot down resistance of the plane. Please see [[Anti-Air Fire#Shoot Down Resistance|below]] for more details. |
| ** [[:Category:High-Angle Mounts|High-Angle Mounts]]/[[:Category:AAFD|Anti-Air Fire Director]]: <math>4.0</math> (Only applies to Twin High-Angles for Abyssals). | | ** [[:Category:High-Angle Mounts|High-Angle Mounts]]/[[:Category:AAFD|Anti-Air Fire Director]]: <math>4.0</math> (Only applies to Twin High-Angles for Abyssals). |
| ** [[:Category:Anti-Air Guns|Anti-Air Guns]]: <math>6.0</math> | | ** [[:Category:Anti-Air Guns|Anti-Air Guns]]: <math>6.0</math> |