• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
Line 34: Line 34:  
E-3 is not a difficult map (merely tedious), and the shiplock only applies on Hard Difficulty. Nevertheless, there are multiple phases to the map that must be tackled sequentially.
 
E-3 is not a difficult map (merely tedious), and the shiplock only applies on Hard Difficulty. Nevertheless, there are multiple phases to the map that must be tackled sequentially.
    +
===Preparing for E-3===
 +
 +
E-3 will require you to be well prepared in terms of Interceptor equipment, anti-installation equipment and specific ships that will help you turn the tides of battle more easily for the higher difficulties. Below is a list of important questions you may want to ask yourself prior to deciding upon what difficulty to challenge yourself with.
 +
 +
#Do you have plenty of anti-installation equipment that includes [[Type 3 Shell]]s, [[Type 91 AP Shell|AP Shells]]s, [[Type 2 Ka-Mi Tank]], [[Daihatsu]], [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)|Daihatsu with Type 89 Tanks]], [[Shipborne Model Type 4 20cm Anti-ground Rocket Launcher]]?
 +
#Do you have more rare anti-installation equipment such as the [[Toku Daihatsu Landing Craft + 11th Tank Regiment]] amd [[M4A1 DD]]?
 +
#Do you have have **at least 2 rocket interceptors** from this event or from ranking?
 +
#Do you have a way to achieve 1365 Air power with 3 land base groups set to Air Defense? (rank your Rocket interceptors and calculate the bonus they provide before hand)
 +
#Do you have decent amount of foreign ships left over that come from Italy, Germany, America, or Britain?
 +
 +
* If you said said to all of the above, you may be more than ready to tackle E-3.
 +
* If you for some reason said no to question 3 specifically, you can forget about Hard mode, and Normal difficulty may also be questionable due to the lack of Rocket Interceptors you own. You may have to consider only easy so you can earn another Rocket Interceptor to help give you edge in future event.
 +
* If you cannot successfully achieve question 4, you may want to question about doing hard more, but it may be still possible to beat, but you will need to skip the final debuff step. Also waiting till Friend Fleets arrive could also help.
 +
 +
===Key Ships to consider===
 +
 +
For E-3 any ship that hails from Italy, Germany, America, or Britain are consider useful for this map. As they will all have useful bonuses which are further listed below. Do note that if you complete the debuff requirements you the affects will stack even further. Below is a list of some ships you should consider preserving for E-3 if possible:
 +
 +
* [[Nelson]] - Her Special attack the "Nelson Touch" will be key assest to helping clear out most of the key nodes and boss fights on this map along with her bonus. If you own her, she a must for this map.
 +
* [[Garibaldi]] or [[Duca degli Abruzzi]] - Both of them have a good damage bonus and being 4 slot CLs make them useful for both combat and anti-installation combat all together.
 +
* [[Johnston]] and [[Fletcher]] - Useful mainly for the final segments of the event, since they have high luck, a good bonus, and can TCI efficiently. They can also provide help for Node F if you let them take up an ASW role in between.
 +
* [[Iowa]] - Over all the strongest combat BB in the American group. She can get good damage off with her bonus on this map.
 +
* [[Colorado]] - While weaker to Iowa, she can be efficient to this map, however avoid using her special ability if possible because it has too much risk with litle rewarding results.
 +
* [[Saratoga]] and [[Intrepid]]- High Bonus CV that will be helpful in general
 +
* [[Ark Royal]] If you didn't use her on E-2, she can be useful for this map as well.
 +
* [[Zara]]- Can be good for day battle combat and battling installations, along with her bonus she can provide decent results.
 +
* [[Prinz Eugen]] - More useful for the final segments of the event,  since she has high luck, a good bonus, and can TCI efficiently.
 +
* [[Jervis]] - Overall the strongest of the TCI units that come with a bonus on this map. If you didn't use her on E-2, she will be a powerful asset for E-3's final boss fight.
 +
 +
===LBAS Key Notes===
 
LBAS:
 
LBAS:
 
*You have access to all 3 LBAS bases.
 
*You have access to all 3 LBAS bases.
advmod, cssedit, Moderators, oversight, prechecked, Account Reviewers
18,475

edits

Navigation menu