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The E2P1 boss is essentially an anti-installation equipment check.
 
The E2P1 boss is essentially an anti-installation equipment check.
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There are two approaches to defeat the Boss. One involves a Surface Task Force allowing you to bring more firepower, the other a Transport Combined Fleet, enabling you to skip a dangerous Preboss Node
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There are three approaches to defeat the Boss. One involves a Surface Task Force allowing you to bring more firepower, the other a Transport Combined Fleet, enabling you to skip a dangerous Preboss Node
    
<tabber>
 
<tabber>
 
|-|
 
|-|
 
Light Surface Task Force=
 
Light Surface Task Force=
*<Words Here> (I have no idea how this functions, so someone else can fill it up)
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*Main Fleet: '''1 FBB 1 CVL, 2CA(V),2XX(CA(V)/AV/DD)'''
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*Escort Fleet: '''1CL, 2 CA, 3 DD'''
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*Fleet path will go '''B-D-G-K-M-N'''
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* All ships will need an ''' initial speed of fast''' otherwise you will go to node F
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* You cannot speed modify ships to take this route.
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* The Main threat on this node will be node K which will feature some battle ships and carriers in the fleet that can possibly damage your fleet.
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*In your main fleet, FBBs should use an AP shell, any CA(V)should use Type 3 Shells, AVs/ DDs in the main fleet should use a combination of Daihatsu, Tanks, WG42, Anti Ground Rockets or Mortars.
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* Escort fleet should be armed to do double attack set ups. Any 4 slot CL should consider a 2 gun + WG42 / Anti-Ground Rocket set up, CAs should use a Type 3 shell and DDs should use a double attack with 2 guns + WG42 / Anti-Ground Rocket if possible.
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*If necessary bring AA guns/skilled lookout to pick off any PT imps that survive the LBAS air strikes.
 
|-|
 
|-|
 
Heavy Surface Task Force=
 
Heavy Surface Task Force=
*<Words Here> (I have no idea how this functions, so someone else can fill it up)
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*Main Fleet: '''2-3 (F)BB 1-2 CVL ,2XX(CA(V)/AV/DD)'''
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*Escort Fleet: '''1CL, 2 CA, 3 DD'''
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*Fleet path will go '''B-D-F-J-K-M-N'''
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* All ships will need an '''speed of fast''' otherwise you will go to node G
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* You can speed modify ships to take this route.
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* The fleet's strength is overall strong, but will be expensive to run.
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* In your main fleet, BBs should use an AP shell, any CA(V)should use Type 3 Shells, AVs/ DDs in the main fleet should use a combination of Daihatsu, Tanks, WG42, Anti Ground Rockets or Mortars.
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* Escort fleet should be armed to do double attack set ups. Any 4 slot CL should consider a 2 gun + WG42 / Anti-Ground Rocket set up, CAs should use a Type 3 shell and DDs should use a double attack with 2 guns + WG42 / Anti-Ground Rocket if possible.
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*If necessary bring AA guns/skilled lookout to pick off any PT imps that survive the LBAS air strikes.
 
|-|
 
|-|
 
Transport Combined Fleet=
 
Transport Combined Fleet=
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*LBAS: 4x Bombers to boss node, both bases
 
*LBAS: 4x Bombers to boss node, both bases
 
*About '''150 FP''' is needed for AS at the boss node, assuming 4 waves of AD LBAS prior to fleet's air battle phase
 
*About '''150 FP''' is needed for AS at the boss node, assuming 4 waves of AD LBAS prior to fleet's air battle phase
*This fleet is more vulnerable than an STF fleet, but takes the shortest route to the boss (BACEMN)
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*This fleet is more vulnerable than an STF fleet, but takes the shortest route to the boss ('''B-A-C-E-M-N''')
 
*Along this route, you will mainly face off against torpedo squadrons and submarines.
 
*Along this route, you will mainly face off against torpedo squadrons and submarines.
 
*On LD, support expeditions may help with pass rate, as well as with clearing out the boss' fleet prior to the surface combat phase
 
*On LD, support expeditions may help with pass rate, as well as with clearing out the boss' fleet prior to the surface combat phase
 
*Equip your escort fleet for anti-installation DA attacks during the night battle phase
 
*Equip your escort fleet for anti-installation DA attacks during the night battle phase
 
**The [[Toku Daihatsu Landing Craft + 11th Tank Regiment]] is useful for these set-ups, if available, due to its high damage modifier
 
**The [[Toku Daihatsu Landing Craft + 11th Tank Regiment]] is useful for these set-ups, if available, due to its high damage modifier
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*If neesary bring AA guns/skilled lookout to pick off any PT imps that survive the LBAS air strikes.
 
|-|
 
|-|
 
</tabber>
 
</tabber>
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'''Second Phase: Killing Armpits 2: Electric Boogaloo'''
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'''Second Phase: Killing the [[Abyssal Mediterranean Princess]]'''
    
There are two options: Fast STF and Superheavy STF. Both will reach the boss fairly consistently, but expect LD to be more difficult to clear due to the boss' high armour on LD.
 
There are two options: Fast STF and Superheavy STF. Both will reach the boss fairly consistently, but expect LD to be more difficult to clear due to the boss' high armour on LD.
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LD on hard mode is especially difficult as you will be pitted up against a powerful [[Heavy Cruiser Princess]] along with the [[Abyssal Mediterranean Princess]]. Both which will have extremly high armor (278 and 288 resepctively)
    
Friend Fleets may make LD somewhat easier once implemented. Until then, however, expect to face some difficulty in clearing as you are effectively rolling for crits against the boss' armour.
 
Friend Fleets may make LD somewhat easier once implemented. Until then, however, expect to face some difficulty in clearing as you are effectively rolling for crits against the boss' armour.
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**For the fleet, about 270+ FP should be safe (again, depending on quality of LBAS equipment)
 
**For the fleet, about 270+ FP should be safe (again, depending on quality of LBAS equipment)
 
*Support Expeditions will help with pass rate and clearing out the boss' fleet
 
*Support Expeditions will help with pass rate and clearing out the boss' fleet
*Route: OPTV
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*Route: '''O-P-T-V'''
 
|-|
 
|-|
 
Superheavy STF=
 
Superheavy STF=
 
*Main Fleet: 4(F)BB(V) + Ark Royal + 1AO
 
*Main Fleet: 4(F)BB(V) + Ark Royal + 1AO
**Speed does not matter for this fleet, but make sure that you have no more than '''6''' [or is it 7?] (F)BB(V) + CV(L/B) + CA(V) total (across both Main+Escort Fleet)
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**Speed does not matter for this fleet, but make sure that you have no more than '''6''' (F)BB(V) + CV(L/B) + CA(V) total (across both Main+Escort Fleet)
 
**This fleet does not care about your feelings, assumes you are okay with the sheer amount of resource burn, and is fundamentally designed for maximising damage at the boss node
 
**This fleet does not care about your feelings, assumes you are okay with the sheer amount of resource burn, and is fundamentally designed for maximising damage at the boss node
 
***Even then, it can and will fail to clear, simply because the boss' armour is very high and difficult to penetrate without bonus modifiers and/or crits
 
***Even then, it can and will fail to clear, simply because the boss' armour is very high and difficult to penetrate without bonus modifiers and/or crits
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**For the fleet, about 270+ FP should be safe (again, depending on quality of LBAS equipment)
 
**For the fleet, about 270+ FP should be safe (again, depending on quality of LBAS equipment)
 
*Support Expeditions will help with pass rate and clearing out the boss' fleet
 
*Support Expeditions will help with pass rate and clearing out the boss' fleet
*Route: ORTQV
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*Route: '''O-R-T-Q-V'''
 
</tabber>
 
</tabber>
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