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| The E2P1 boss is essentially an anti-installation equipment check. | | The E2P1 boss is essentially an anti-installation equipment check. |
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− | There are two approaches to defeat the Boss. One involves a Surface Task Force allowing you to bring more firepower, the other a Transport Combined Fleet, enabling you to skip a dangerous Preboss Node | + | There are three approaches to defeat the Boss. One involves a Surface Task Force allowing you to bring more firepower, the other a Transport Combined Fleet, enabling you to skip a dangerous Preboss Node |
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| <tabber> | | <tabber> |
| |-| | | |-| |
| Light Surface Task Force= | | Light Surface Task Force= |
− | *<Words Here> (I have no idea how this functions, so someone else can fill it up) | + | *Main Fleet: '''1 FBB 1 CVL, 2CA(V),2XX(CA(V)/AV/DD)''' |
| + | *Escort Fleet: '''1CL, 2 CA, 3 DD''' |
| + | *Fleet path will go '''B-D-G-K-M-N''' |
| + | * All ships will need an ''' initial speed of fast''' otherwise you will go to node F |
| + | * You cannot speed modify ships to take this route. |
| + | * The Main threat on this node will be node K which will feature some battle ships and carriers in the fleet that can possibly damage your fleet. |
| + | *In your main fleet, FBBs should use an AP shell, any CA(V)should use Type 3 Shells, AVs/ DDs in the main fleet should use a combination of Daihatsu, Tanks, WG42, Anti Ground Rockets or Mortars. |
| + | * Escort fleet should be armed to do double attack set ups. Any 4 slot CL should consider a 2 gun + WG42 / Anti-Ground Rocket set up, CAs should use a Type 3 shell and DDs should use a double attack with 2 guns + WG42 / Anti-Ground Rocket if possible. |
| + | *If necessary bring AA guns/skilled lookout to pick off any PT imps that survive the LBAS air strikes. |
| |-| | | |-| |
| Heavy Surface Task Force= | | Heavy Surface Task Force= |
− | *<Words Here> (I have no idea how this functions, so someone else can fill it up) | + | *Main Fleet: '''2-3 (F)BB 1-2 CVL ,2XX(CA(V)/AV/DD)''' |
| + | *Escort Fleet: '''1CL, 2 CA, 3 DD''' |
| + | *Fleet path will go '''B-D-F-J-K-M-N''' |
| + | * All ships will need an '''speed of fast''' otherwise you will go to node G |
| + | * You can speed modify ships to take this route. |
| + | * The fleet's strength is overall strong, but will be expensive to run. |
| + | * In your main fleet, BBs should use an AP shell, any CA(V)should use Type 3 Shells, AVs/ DDs in the main fleet should use a combination of Daihatsu, Tanks, WG42, Anti Ground Rockets or Mortars. |
| + | * Escort fleet should be armed to do double attack set ups. Any 4 slot CL should consider a 2 gun + WG42 / Anti-Ground Rocket set up, CAs should use a Type 3 shell and DDs should use a double attack with 2 guns + WG42 / Anti-Ground Rocket if possible. |
| + | *If necessary bring AA guns/skilled lookout to pick off any PT imps that survive the LBAS air strikes. |
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| Transport Combined Fleet= | | Transport Combined Fleet= |
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| *LBAS: 4x Bombers to boss node, both bases | | *LBAS: 4x Bombers to boss node, both bases |
| *About '''150 FP''' is needed for AS at the boss node, assuming 4 waves of AD LBAS prior to fleet's air battle phase | | *About '''150 FP''' is needed for AS at the boss node, assuming 4 waves of AD LBAS prior to fleet's air battle phase |
− | *This fleet is more vulnerable than an STF fleet, but takes the shortest route to the boss (BACEMN) | + | *This fleet is more vulnerable than an STF fleet, but takes the shortest route to the boss ('''B-A-C-E-M-N''') |
| *Along this route, you will mainly face off against torpedo squadrons and submarines. | | *Along this route, you will mainly face off against torpedo squadrons and submarines. |
| *On LD, support expeditions may help with pass rate, as well as with clearing out the boss' fleet prior to the surface combat phase | | *On LD, support expeditions may help with pass rate, as well as with clearing out the boss' fleet prior to the surface combat phase |
| *Equip your escort fleet for anti-installation DA attacks during the night battle phase | | *Equip your escort fleet for anti-installation DA attacks during the night battle phase |
| **The [[Toku Daihatsu Landing Craft + 11th Tank Regiment]] is useful for these set-ups, if available, due to its high damage modifier | | **The [[Toku Daihatsu Landing Craft + 11th Tank Regiment]] is useful for these set-ups, if available, due to its high damage modifier |
| + | *If neesary bring AA guns/skilled lookout to pick off any PT imps that survive the LBAS air strikes. |
| |-| | | |-| |
| </tabber> | | </tabber> |
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− | '''Second Phase: Killing Armpits 2: Electric Boogaloo''' | + | '''Second Phase: Killing the [[Abyssal Mediterranean Princess]]''' |
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| There are two options: Fast STF and Superheavy STF. Both will reach the boss fairly consistently, but expect LD to be more difficult to clear due to the boss' high armour on LD. | | There are two options: Fast STF and Superheavy STF. Both will reach the boss fairly consistently, but expect LD to be more difficult to clear due to the boss' high armour on LD. |
| + | |
| + | LD on hard mode is especially difficult as you will be pitted up against a powerful [[Heavy Cruiser Princess]] along with the [[Abyssal Mediterranean Princess]]. Both which will have extremly high armor (278 and 288 resepctively) |
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| Friend Fleets may make LD somewhat easier once implemented. Until then, however, expect to face some difficulty in clearing as you are effectively rolling for crits against the boss' armour. | | Friend Fleets may make LD somewhat easier once implemented. Until then, however, expect to face some difficulty in clearing as you are effectively rolling for crits against the boss' armour. |
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| **For the fleet, about 270+ FP should be safe (again, depending on quality of LBAS equipment) | | **For the fleet, about 270+ FP should be safe (again, depending on quality of LBAS equipment) |
| *Support Expeditions will help with pass rate and clearing out the boss' fleet | | *Support Expeditions will help with pass rate and clearing out the boss' fleet |
− | *Route: OPTV | + | *Route: '''O-P-T-V''' |
| |-| | | |-| |
| Superheavy STF= | | Superheavy STF= |
| *Main Fleet: 4(F)BB(V) + Ark Royal + 1AO | | *Main Fleet: 4(F)BB(V) + Ark Royal + 1AO |
− | **Speed does not matter for this fleet, but make sure that you have no more than '''6''' [or is it 7?] (F)BB(V) + CV(L/B) + CA(V) total (across both Main+Escort Fleet) | + | **Speed does not matter for this fleet, but make sure that you have no more than '''6''' (F)BB(V) + CV(L/B) + CA(V) total (across both Main+Escort Fleet) |
| **This fleet does not care about your feelings, assumes you are okay with the sheer amount of resource burn, and is fundamentally designed for maximising damage at the boss node | | **This fleet does not care about your feelings, assumes you are okay with the sheer amount of resource burn, and is fundamentally designed for maximising damage at the boss node |
| ***Even then, it can and will fail to clear, simply because the boss' armour is very high and difficult to penetrate without bonus modifiers and/or crits | | ***Even then, it can and will fail to clear, simply because the boss' armour is very high and difficult to penetrate without bonus modifiers and/or crits |
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| **For the fleet, about 270+ FP should be safe (again, depending on quality of LBAS equipment) | | **For the fleet, about 270+ FP should be safe (again, depending on quality of LBAS equipment) |
| *Support Expeditions will help with pass rate and clearing out the boss' fleet | | *Support Expeditions will help with pass rate and clearing out the boss' fleet |
− | *Route: ORTQV | + | *Route: '''O-R-T-Q-V''' |
| </tabber> | | </tabber> |