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'''DD:''' [[Kagerou]], [[Shiranui]], [[Arare]], [[Hamakaze]], [[Urakaze]], [[Isokaze]], [[Tanikaze]]
 
'''DD:''' [[Kagerou]], [[Shiranui]], [[Arare]], [[Hamakaze]], [[Urakaze]], [[Isokaze]], [[Tanikaze]]
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Keep in mind that for the operation you will be mainly using ther '''Kidou Butai''' to complete various tasks and for chipping away at the boss. So keep some historical carriers for this section.
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Keep in mind that for the operation you will be mainly using ther '''Kidou Butai''' to complete various tasks and for chipping away at the boss. So keep some historical carriers for this section. When you reach the anti installations segment for the Kidou Butai, it's recommended to use [[Yuubari]] for this segment if you have her.
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The Landing Occupation Force will be mainly contributing to unlocking and delivering the final blow to the boss once all conditions are unlocked. Be sure to bring your historical battleships, Heavy (Aviation) Cruisers, and various Destroyers for this section.
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The Landing Occupation Force will be mainly contributing to unlocking and delivering the final blow to the boss once all conditions are unlocked. Be sure to bring your historical battleships, Heavy (Aviation) Cruisers, and various Destroyers for this section. When you reach the anti installations segment for the Occupation Landing Force, it's recommended to use [[Ooyodo]] for this segment if you have her.
    
'''Steps to getting the Landing Forces into position for the final strike'''
 
'''Steps to getting the Landing Forces into position for the final strike'''
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'''Recommended Fleet'''
 
'''Recommended Fleet'''
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3 CV, 2 CA, 1 FBB + 1 CL, 2 CA, 0-1 CLT, 2-3 DD
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'''CTF - 3 CV, 2 CA, 1 FBB + 1 CL, 2 CA, 0-1 CLT, 2-3 DD'''
    
'''Recommended LBAS'''
 
'''Recommended LBAS'''
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* Bring [[AACI]] to help with additional air defenses.
 
* Bring [[AACI]] to help with additional air defenses.
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If you are able to manage this, you will be to likely survive the majority of the enemy fleets in the area. And if you send an Land base with Air defense for node K you'll be able to also clear the requirements for air defense.
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If you are able to manage this, you will be to likely survive the majority of the enemy fleets in the area. And if you send an Land base with Air defense for node K you'll be able to also clear the requirements for air defense on higher difficulties.
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Outside of these nodes, the node containing the [[Seaplane Tender Water Princess]] will have a considerable amount of air power especially on higher difficulties where she will have additional carriers to provide more air power. But with the assistance of a LBAS at node S and possibly a In-route Support fleet, along with a ship that hit hard enough to send her HP to 0 (usually with a CLT or TCI DD) it should be easy enough to defeat the boss.
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Players who play on Causal will only need to encounter this fleet to complete the requirements.
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'''Get AS at node L and Node K (Normal +)'''
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'''Recommended Fleet'''
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'''(Node D)CTF - 3 CV, 2 CA, 1 FBB + 1 CL, 2 CA, 0-1 CLT, 2-3 DD'''<br>
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'''(Node K)STF - 2 FBB, 3 CA(V), 1 CV + 1 CL, 2 CA, 0-1 CLT, 2-3 DD'''
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'''Recommended LBAS'''
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'''Node L'''<bR>
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'''LBAS 1'''<br>
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4 Fighters/ Land Base Fighters (Distance of 5 Needed)
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'''Node K'''<br>
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'''LBAS 1'''<br>
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4 Fighters/ Land Base Fighters (Distance of 4 Required)
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Node L can be easy enough to achieve AS on it's own with just your carriers, but if additional assurance is needed, bring a fighter sweep to meet the requirement.
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Node K you will need to make sure you have a CV an a CAV that can fighter mule along with a fighter sweep that will be strong enough clear out most of the planes to help achieve AS.
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This can all be done while completing all the other requirements in the way.
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'''Get AS at Land Base Air Raid (Normal +)'''
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'''Recommended LBAS'''
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'''LBAS 3 (LBAS)1-2 also if you lack in enough interceptors)'''<br>
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'''4 Interceptors/Fighters'''
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As one Land base will be on Air Defense at all times. This requirement should need little to no effort to complete if your are a proud owner of [[Raiden]]s and the new Land Based [[Reppuu Kai]]s in which will provide more enough air power to easily gain AS with almost no effort.
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However if you lack in strong interceptors, you will probably need additional interceptors and fighters from LBAS 1-2 to provide enough air power to gain AS. Otherwise this can be completed while doing all the requirements along the ways.
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'''Get [[Central Princess]]'s HP down to 33% (40% on Casual)'''
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'''Recommended Fleet'''
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'''CTF - 3 CV, 2 CA, 1 FBB + 1 CL, 2 CA, 0-1 CLT, 2-3 DD (Fast Fleet required) (0/0/3/4 Surface Radars Required)'''
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'''Recommended LBAS'''
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'''Node V'''<br>
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'''LBAS 1-2'''<br>
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1 Fighters, 3 Land Base Bombers (Distance of 7 Needed)
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'''Path: A-D-G-J-O-V'''
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This segment of the battle will likely be the longest and most drawn out segment of the entire section that you'll need to unlock the new starting point for your Occupation Landing Force fleet to deliver the final killing blow against the [[Central Princess]]. You will need go through both the [[Standard Carrier Water Demon]] along with with Node O which will contain 3 Ru-class Battleships befroe you are able to make your way to the boss itself.
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Because of this, it's recommended to bring both an In-route support fleet along with a Boss Support Fleet to help you chances in surviving. If also necessary, bring a [[Fleet Command Facility]] on your Flagship to pull out any damaged ships along the route to improve the likelihood you will reach the boss node. A strong LoS along with Surface Radars (3 on Normal, 4 on Hard) will help you go from O to V easily.
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The boss node itself will mainly consist of a large array of installations which include [[Central Princess]], [[Supply Depot Princess]], [[Airfield Princess]], [[Artillery Imp]]s and for Easy+ a [[Battleship Water Demon Kai]] among the main unit while in the escort fleet, you will mainly face off against some CLs, DDs and a [[PT Imp Group]].
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You fleet will need to be armed to tackle all the multiple typed of enemies present at the boss node. However your main objective for the Kidou Butai will be to damage wither down the Central Princess's HP as much as possible per round as your fleet is not likely to finish her off efficiently. Because of this, you consider the following while preparing for the fights on this node:
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* [[Central Princess]] is vulnerable to [[Type 91 AP Shell]], [[Type 1 AP Shell]], [[Type 3 Shell]], and [[WG42]]s
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* [[Airfield Princess]] is vulnerable to [[Type 91 AP Shell]], [[Type 1 AP Shell]], [[Type 3 Shell]], and [[WG42]]s
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* [[Supply Depot Princess]] is vulnerable to [[Type 91 AP Shell]], [[Type 1 AP Shell]], [[Type 3 Shell]], and [[WG42]]s and Daihatsu based equipment like [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]]
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* [[Artillery Imp]]s are weak to [[Type 91 AP Shell]], [[Type 1 AP Shell]], and [[WG42]]s and Daihatsu based equipment like [[Type 2 Ka-Mi Tank]] and [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]]
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* [[PT Imp Group]]s are weak to Anti-air guns and [[Skilled Lookouts]] and are more effectively killed off by DDs over most other ship classes
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Along with using your LBAS, your boss Support fleet, and having a fleet of some anti-installation ships, there is a chance your fleet will do considerable amount of damages to the boss. Keep in mind however it'll be difficulty to pull off and if necessary you can use a [[Friend Fleet]] to speed up the process. Since you'll be lacking in most historical tied to the Friend Fleets that can provide good anti-installation support.
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Repeat the process until you have successfully withered down the boss's total HP to 33% (40% on Casual) to complete the requirements.
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Once all conditions are met, the 3rd starting point will be unlocked which is where you Surface Task Force will commence the final assault against the [[Central Princess]].
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'''Bonus for the Final Kill'''
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Upon unlocking the 3rd starting point, fleets associated with Pearl Harbor will be given a boost in thier combat capabilities allowing them to do higher than normal amount of damage. The following modifier bonuses are applied to the following ships:
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* [[Akagi]] x1.3 
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* [[Shoukaku]], [[Zuikaku]] x1.25
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* [[Kaga]] x1.2
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* [[Kirishima]], [[Hiei]], [[Souryuu]], [[Hiryuu]], [[Abukuma]],[[Kagerou]], [[Shiranui]], [[Arare]], [[Hamakaze]], [[Urakaze]], [[Isokaze]], [[Tanikaze]] x1.15
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* Every ship included the fleet will also get an '''additional 1.15x modifier on top of whatever benefits they get if they are historical and will stack.'''
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'''Delivering the Final Blow to the [[Central Princess]]'''
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'''Recommended Fleet'''
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'''STF - 2 FBB, 1 AV/CL/DD, 2 CA(V), 1 CV + 1 CL, 2 CA, 3 DD (Fast Fleet required) (0/0/3/4 Surface Radars Required)'''
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'''Recommended LBAS'''
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'''Node V'''<br>
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'''LBAS 1-2'''<br>
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1 Fighters, 3 Land Base Bombers (Distance of 7 Needed)
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'''Path: X-Y-O-V'''
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For this segment, you will be using most of your historical to make it possible to deliver the final killing blow against the [[Central Princess]]. Since you will likely be using your strongest anti-installation units here, be sure to bring [[Kirishima]], [[Hiei]], [[Tone]], [[Chikuma]], [[Arare]], along with other strong anti-installation ships such as [[Arashio]], and you can consider bringing an fast AV like [[Nisshin]] to help with process ('''If you choose to do this, have a way speed modify your slow AV or AO for E-5's segments'''). Also for air power purposes, it's recomended to bring [[Kaga]] along with 1 CAV that will be mainly carrying Seaplane Fighters to help secure air power.
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You will also need to bring a ASW capable DD (Prefferably Tanikaze D Kai or Urakaze D Kai ) as you will be facing a sub in a mixed fleet along the way that will be in line ahead, double line or Diamond formation making more prone to damaging a ship along the path. Using an pre-ASW DD can help wipe it out quickly.
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Outside of this, you'll have to go through an air raid and a battle with Ru-classes before facing the boss node.
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Boss node should about the same as before, but with you being able to bring a much stronger anti-installation team, you are more likely to take down the boss and (almost) her entire fleet.
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With above mentioned weaknesses one of the better ways to tackle this operation is to consider the idea possibly considering the following options when arming yourself for anti-installation combat:
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* [[Hiei]], [[Kirishima]] should be armed with '''AP Shells'''
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* Any AV you decide to bring should consider using a combination of [[Type 2 Ka-Mi Tank]], [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]], [[WG42]] and a Seaplane Fighter to maximize the damage potential you can do against some of the installations.
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* [[Ooyodo]] should use the 2 gun and 2 [[WG42]].
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* [[Tone]] and [[Chikuma]] should be armed with a 2 guns, 1 [[WG42]] and 1 [[Type 3 Shell]] to maximize thier damage potential if possible (but you may also want to bring a night scout in place of the WG42 in place of them to help give you an edge in night battle.
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* Any other anti-installation DD should consider either a 2 gun + WG42 or [[Type 2 Ka-Mi Tank]], [[Daihatsu-class Landing Craft (Type 89 Medium Tanks & Marines)]] and [[WG42]] setup.
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* In addition to this, do not forget to have a DD that can pick off the PT-Imp Group if it somehow survives attacks from your LBAS with an AA gun or Skilled look out.
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For lower difficulties, taking out the [[Central Princess]] shouldn't be problematic, but on higher difficulties the major concern will be your plane loosing rank due to the [[Artillery Imp]]s AACI, and the [[Battleship Water Demon Kai]]'s tanky Armor which will make it hard to penitrate and will make her a destraction to your fleet. Feel free to use your Friend Fleet to help give you additiona edge in battle and with enough effort, the [[Central Princess]] should eventually fall.
    
==Grunilgs Proposal==
 
==Grunilgs Proposal==
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