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'''Both Node L and U'''
 
'''Both Node L and U'''
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Yamato, Yahagi, Yukikaze, Hatsushimo, Asashimo, Suzutsuki, Isokaze, Hamakaze - 1.15x <br>
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'''[[Yamato]], [[Yahagi]], [[Yukikaze]], [[Hatsushimo]], [[Asashimo]], [[Suzutsuki]], [[Isokaze]], [[Hamakaze]] - 1.15x''' <br>
Kasumi - 1.1x
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'''[[Kasumi]] - 1.1x'''
    
'''Node L Only'''
 
'''Node L Only'''
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Ryuuhou, Junyou, Sakawa, Hibiki, Ushio - 1.1x
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'''[[Ryuuhou]], [[Junyou]], [[Sakawa]], [[Hibiki]], [[Ushio]] - 1.1x'''
    
Most fleets here are not entirely tied to '''Pearl Harbor''' except for [[Hamakaze]], [[Isokaze]], [[Hatsushimo]], and [[Kasumi]]. So you decide to choose among members of Ten-Go for this operation, please consider the fact that these ships along with other key TCI ships Yukikaze may also become more vital for later EO operations.
 
Most fleets here are not entirely tied to '''Pearl Harbor''' except for [[Hamakaze]], [[Isokaze]], [[Hatsushimo]], and [[Kasumi]]. So you decide to choose among members of Ten-Go for this operation, please consider the fact that these ships along with other key TCI ships Yukikaze may also become more vital for later EO operations.
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'''Summary'''
 
'''Summary'''
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*It's possible to use a CAV instead of a CVL, but it is probably preferable to save them for EOs considering how few of them there are in the game at the moment. (Note: Written prior to release of EO maps.)
 
*It's possible to use a CAV instead of a CVL, but it is probably preferable to save them for EOs considering how few of them there are in the game at the moment. (Note: Written prior to release of EO maps.)
 
**CAVs contribute TP points, while CVLs do not.
 
**CAVs contribute TP points, while CVLs do not.
*At least 1 DD capable of carrying [[Daihatsu]] will help to clear the TP gauge more quickly.
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*At least 1-2 DD capable of carrying [[Daihatsu]] will help to clear the TP gauge more quickly.
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*If you use a CVL you should brin mostly fighters and at least one bombrt (On Casual and Easy) or all fighters (on Medium / Hard difficulty)
 
*[[Suzutsuki]] with an AACI set-up is an ideal choice to help deal with the air raid node.
 
*[[Suzutsuki]] with an AACI set-up is an ideal choice to help deal with the air raid node.
*See Routing Rules for the number of Surface Radars required to pass the pre-boss check.
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*An All Fast Fleet is recommended to go the fastest route
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*Depending on the difficulty you will need approximately 0/0/1/2 Surface Radars.
 
*Support expeditions are optional, but may help.
 
*Support expeditions are optional, but may help.
 
**Route support may help with survivability, although Vanguard will also help.
 
**Route support may help with survivability, although Vanguard will also help.
 
**Boss support may help to achieve more consistent S-Ranks, but isn't strictly necessary.
 
**Boss support may help to achieve more consistent S-Ranks, but isn't strictly necessary.
*Your fleet will have limited combat capability as most DDs will likely be carrying Daihatsu and/or drums. Use Vanguard on the surface nodes.
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*Your fleet will have limited combat capability as most DDs will likely be carrying Daihatsu and/or drums.  
 +
* Most surface battles will pit you against CLs and DDs, Use Vanguard on the surface nodes.
 
*Both LBAS with 4 LBAA should be sent to the boss node.
 
*Both LBAS with 4 LBAA should be sent to the boss node.
 
**BB Himes take additional postcap damage from LBAA.
 
**BB Himes take additional postcap damage from LBAA.
 
**Alternatively, 1 LBAS can be sent to sweep the air raid node. This means one less LBAS at the boss node (potentially less A/S-Ranks), but also better pass rate (for the air raid node).
 
**Alternatively, 1 LBAS can be sent to sweep the air raid node. This means one less LBAS at the boss node (potentially less A/S-Ranks), but also better pass rate (for the air raid node).
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Along with all the detailed noted above, once you reach the boss node you'll face against a '''[[Battleship Princess]]''' (which you may face up to 2 of them in harder difficulties) along with some other CLs and DDs Since the boss lacks in air power, you can consider using a full bombing LBAS unit for this node. Repeat until TP gauge has been depleted.  
For this operations, it's recommended to have a fleet that can carry a mixture of Transport supplies(at least 1-2 DDs with some drums or [[Daihatsu]], and some ships geared for combat while also maintaining enough surface radars (based from Casual to Hard 0/0/1/2)v to achieve the LoS needed to reach the boss.
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Your CVL should be armed as a fighter mule (On lower difficulties, you can use 1 Torpedo bomber and 3 Fighters) due to the dangers the air node presents to your fleet. In addition to this , the bringing and LBAS to provide air protection for your fleet along the trip is also recommended.
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Most nodes following this are small surface ships like DDs and CLs along with some subs prior to reaching the boss, Vangaurd and line abreast accordingly to try surviving these fights.
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To avoid hitting the sub node at '''Node I''' please bring an '''All Fast Fleet'''.
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Once you reach the boss node you'll face against a '''[[Battleship Princess]]''' (which you may face up to 2 of them in harder difficulties) along with some other CLs and DDs Since the boss lacks in air power, you can consider using a full bombing LBAS unit for this node. Repeat until TP gauge has been depleted.  
      
Once the TP gauge is depleted the a new boss gauge will appear but before you can use go further you'll need to complete to unlock the path to the new boss.  
 
Once the TP gauge is depleted the a new boss gauge will appear but before you can use go further you'll need to complete to unlock the path to the new boss.  
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'''Recommended LBAS'''
 
'''Recommended LBAS'''
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'''Air Protection for Node C'''
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'''Bringing additional Land Base Air Power for Node C'''
    
'''LBAS 1'''
 
'''LBAS 1'''
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'''4 Fighters/Land Base Fighters''' (Range 4 needed)
 
'''4 Fighters/Land Base Fighters''' (Range 4 needed)
   −
Along with a fighter mule CVL this combination is likely to survive the map in question with little difficulty.
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* Along with a fighter mule CVL this combination is likely to survive the map in question with little difficulty.
    
'''Bombing the Battleships Princess at Node L'''
 
'''Bombing the Battleships Princess at Node L'''
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'''Heavy Fleets''' (using Ten-Gou members where possible for the damage bonuses) have a longer route to the boss that goes through more air raid nodes, but have better survivability and damage output at the boss node.
 
'''Heavy Fleets''' (using Ten-Gou members where possible for the damage bonuses) have a longer route to the boss that goes through more air raid nodes, but have better survivability and damage output at the boss node.
 +
 
*If the notion of committing so many heavies to an early map is disconcerting, wait for information on EOs to be released before committing to any one fleet for E2 P2.
 
*If the notion of committing so many heavies to an early map is disconcerting, wait for information on EOs to be released before committing to any one fleet for E2 P2.
*Use of multiple [[12cm 30 Tube Rocket Launcher Kai 2]] on relevant ships will help with surviving air raid nodes.
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*Use of multiple [[12cm 30 Tube Rocket Launcher Kai 2]] on relevant ships (like CVL and BBV) will help with surviving air raid nodes.
*Once again, AACI is effectively mandatory, ideally equipped on [[Suzutsuki]].
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*AACI is effectively mandatory, ideally equipped on [[Suzutsuki]].
*Both support expeditions are recommended.
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*Both in-route and Boss support expeditions are recommended.
 
*Line Ahead is more likely to help with clearing out the preboss node as quickly as possible. Vanguard may be viable, but your mileage may vary (especially since only 1 ship in the fleet is a DD).
 
*Line Ahead is more likely to help with clearing out the preboss node as quickly as possible. Vanguard may be viable, but your mileage may vary (especially since only 1 ship in the fleet is a DD).
*Send both LBAS to the boss equipped for Air Parity (64th/54th/T1 M34 LBAA/T1 M34 LBAA + T21(Skilled)/T21(Skilled)/LBAA/LBAA), and have about 330 FP on your main fleet, if you want to achieve AS at the boss node.
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*Send both LBAS to the boss equipped for Air Parity (2-3 fighters and 1-2 LBAA each), and have about 330 FP on your main fleet, if you want to achieve AS at the boss node.
 
**Unlike the Ten-Gou comp, AS is much more helpful here as your BBs will be able to use artillery spotting to clear out the enemy fleet more quickly before the night battle phase.
 
**Unlike the Ten-Gou comp, AS is much more helpful here as your BBs will be able to use artillery spotting to clear out the enemy fleet more quickly before the night battle phase.
 
**For reference, 3xT21(Skilled+Max) + 1x T1 M34 LBAA has the same FP as (64th/54th/T1 M34 LBAA/T1 M34 LBAA).
 
**For reference, 3xT21(Skilled+Max) + 1x T1 M34 LBAA has the same FP as (64th/54th/T1 M34 LBAA/T1 M34 LBAA).
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*Will force you to lock away 3 other Battleships that may be relevant/useful to later operations (Normal and Hard Mode difficulty only)
 
*Will force you to lock away 3 other Battleships that may be relevant/useful to later operations (Normal and Hard Mode difficulty only)
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This come can indeed be probably one of the more easier ways to successfully clear the map, but it will present a possible issue in later event maps as [[Nagato]], [[Mutsu]], [[Ise]], [[Hyuuga]], [[Fusou]] and [[Yamashiro]] are all relevant to '''Pearl Harbor''' if possible, you can consider using foreign battleships if you have any. But keep in mind that some of them such as [[Gangut]] will have importance in later maps as well. Locking your BBs here can mean the difference between running a fleet for EO or being forced to possibly reduce the difficulty. Like the previous comp, in-route and boss support is recommended.
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This come can indeed be probably one of the more easier ways to successfully clear the map, but it will present a possible issue in later event maps as [[Nagato]], [[Mutsu]], [[Ise]], [[Hyuuga]], [[Fusou]] and [[Yamashiro]] are all relevant to '''Pearl Harbor''' if possible, you can consider using foreign battleships if you have any. But keep in mind that some of them such as [[Gangut]], and [[Nelson]] will have importance in later maps as well. Locking your BBs here can mean the difference between running a fleet for EO or being forced to possibly reduce the difficulty. Like the previous comp, in-route and boss support is recommended.
    
If you are uncertain, avoid using this composition until more information is updated regarding this comp once EO maps are released.  
 
If you are uncertain, avoid using this composition until more information is updated regarding this comp once EO maps are released.  
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'''LBAS 1 - 2'''
 
'''LBAS 1 - 2'''
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'''2 Land Bases Fighters/ Carrier Fighters, 2 Land Base Bombers''' (Range 7 needed)
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'''2-3 Land Bases Fighters/ Carrier Fighters, 1-2 Land Base Bombers''' (Range 7 needed)
   −
You will need considerable a means to protect your land base bombers to a degree, but due to the amount of air power + Tsu-class (especially flagship on hard) there will always be a chance your bombers will be shot down and loose rank. Because of this, you need to be ready to deal with this factor and accpet that you'll need to retrain your planes.  
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You will need considerable a means to protect your land base bombers to a degree, but due to the amount of air power + Tsu-class (especially flagship on hard) there will always be a chance your bombers will be shot down and loose rank. Because of this, you need to be ready to deal with this factor and accept that you'll need to retrain your planes.  
    
For final kill, it's especially recommended to have your bombers at top rank to ensure the best chances at taking out the boss fleet. Otherwise overall, can be effective at providing some air power and wiping out the boss's fleet to a degree.
 
For final kill, it's especially recommended to have your bombers at top rank to ensure the best chances at taking out the boss fleet. Otherwise overall, can be effective at providing some air power and wiping out the boss's fleet to a degree.
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'''Air Coverage against the Air Strikes'''
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'''LBAS 1'''
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'''4 Fighters''' (Range  3-5 depending on where needed needed)
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This comp is mainly a defensive measure meant to protect your fleet along the way if you feel you need a defensive measure. It'll be useful only under certain comps so please carefully consider only if you really need to find a way to access a safe way through the air attack nodes.
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The boss node will consist of [[Aircraft Carrier Princess]] (with a possibility of a 2nd one on Hard) and some CVL, CLs and DDs. Air power will be intense on this node and may not be easy to gain AS. Overall though if you use both LBAS at the boss node, your goal will be to shut down as many of the enemy units as you can over day battle so you can pave way for Yamato and her Ten-go members (if you bring them) to take out the [[Aircraft Carrier Princess]]. Outside of this though, chance of survival will depend on if your LBAS manages to take down as many of thier core enemy units as they can and also how much damage your support fleet delivers on the enemy fleet. The rest will ride on if you fleet manage to live through without most of them getting heavily damaged.  
 
The boss node will consist of [[Aircraft Carrier Princess]] (with a possibility of a 2nd one on Hard) and some CVL, CLs and DDs. Air power will be intense on this node and may not be easy to gain AS. Overall though if you use both LBAS at the boss node, your goal will be to shut down as many of the enemy units as you can over day battle so you can pave way for Yamato and her Ten-go members (if you bring them) to take out the [[Aircraft Carrier Princess]]. Outside of this though, chance of survival will depend on if your LBAS manages to take down as many of thier core enemy units as they can and also how much damage your support fleet delivers on the enemy fleet. The rest will ride on if you fleet manage to live through without most of them getting heavily damaged.  
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