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'''Recommended Fleet'''
 
'''Recommended Fleet'''
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''1 BB, 5 DD''' (Yamato + 3-5 Ten-Go DDs recommended)
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'''1 BB, 5 DD''' (Yamato + 3-5 Ten-Go DDs recommended)
    
'''Path'''
 
'''Path'''
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This comp is more of a middle of the road composition which will give you some air power, but in return you'll need to have go through more air battles, so having 2 [[AACI]] members ready along with Yahagi and Yamato being more combat ready can help. Also if you have an expansion slot on your CVL and have a Rocket Launcher Kai 2 consider equipping it to her to negate any damage she might receive during the air attack nodes. This comp can also be decent for handling the boss node if you bring enough air power to support it from both your LBAS. Like the previous comp, in-route and boss support is recommended.
 
This comp is more of a middle of the road composition which will give you some air power, but in return you'll need to have go through more air battles, so having 2 [[AACI]] members ready along with Yahagi and Yamato being more combat ready can help. Also if you have an expansion slot on your CVL and have a Rocket Launcher Kai 2 consider equipping it to her to negate any damage she might receive during the air attack nodes. This comp can also be decent for handling the boss node if you bring enough air power to support it from both your LBAS. Like the previous comp, in-route and boss support is recommended.
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'''Heavy Fleet Summary:'''
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'''Heavy Fleets''' (using Ten-Gou members where possible for the damage bonuses) have a longer route to the boss that goes through more air raid nodes, but have better survivability and damage output at the boss node.
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*If the notion of committing so many heavies to an early map is disconcerting, wait for information on EOs to be released before committing to any one fleet for E2 P2.
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*Use of multiple [[12cm 30 Tube Rocket Launcher Kai 2]] on relevant ships will help with surviving air raid nodes.
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*Once again, AACI is effectively mandatory, ideally equipped on [[Suzutsuki]].
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*Both support expeditions are recommended.
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*Line Ahead is more likely to help with clearing out the preboss node as quickly as possible. Vanguard may be viable, but your mileage may vary (especially since only 1 ship in the fleet is a DD).
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*Send both LBAS to the boss equipped for Air Parity (64th/54th/T1 M34 LBAA/T1 M34 LBAA + T21(Skilled)/T21(Skilled)/LBAA/LBAA), and have about 330 FP on your main fleet, if you want to achieve AS at the boss node.
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**Unlike the Ten-Gou comp, AS is much more helpful here as your BBs will be able to use artillery spotting to clear out the enemy fleet more quickly before the night battle phase.
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**For reference, 3xT21(Skilled+Max) + 1x T1 M34 LBAA has the same FP as (64th/54th/T1 M34 LBAA/T1 M34 LBAA).
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**Use an FP calculator to determine what you need to meet the sample FPs listed above with your available equipment.
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**Note that without 4 waves of LBAS at Air Parity (e.g. if you split LBAS to pre-boss and boss), you will need higher FP on your main fleet in order to achieve AS at the boss node. Make the calculations and plan accordingly.
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**Also remember that your starting FP of ≈330 or higher will be whittled down continuously by the numerous air battles along the way.
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'''Recommended Fleet'''
    
'''4 (F)BB(V), 2 CVL'''<br>
 
'''4 (F)BB(V), 2 CVL'''<br>
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