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'''A-C-F-J-K-L'''<br>
 
'''A-C-F-J-K-L'''<br>
 
'''A-C-F-I-J-K-L''' (if fleet is slow)
 
'''A-C-F-I-J-K-L''' (if fleet is slow)
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'''Summary'''
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*It's possible to use a CAV instead of a CVL, but it is probably preferable to save them for EOs considering how few of them there are in the game at the moment. (Note: Written prior to release of EO maps.)
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**CAVs contribute TP points, while CVLs do not.
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*At least 1 DD capable of carrying [[Daihatsu]] will help to clear the TP gauge more quickly.
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*[[Suzutsuki]] with an AACI set-up is an ideal choice to help deal with the air raid node.
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*See Routing Rules for the number of Surface Radars required to pass the pre-boss check.
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*Support expeditions are optional, but may help.
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**Route support may help with survivability, although Vanguard will also help.
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**Boss support may help to achieve more consistent S-Ranks, but isn't strictly necessary.
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*Your fleet will have limited combat capability as most DDs will likely be carrying Daihatsu and/or drums. Use Vanguard on the surface nodes.
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*Both LBAS with 4 LBAA should be sent to the boss node.
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**BB Himes take additional postcap damage from LBAA.
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**Alternatively, 1 LBAS can be sent to sweep the air raid node. This means one less LBAS at the boss node (potentially less A/S-Ranks), but also better pass rate (for the air raid node).
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For this operations, it's recommended to have a fleet that can carry a mixture of Transport supplies(at least 1-2 DDs with some drums or [[Daihatsu]], and some ships geared for combat while also maintaining enough surface radars (based from Casual to Hard 0/0/1/2)v to achieve the LoS needed to reach the boss.  
 
For this operations, it's recommended to have a fleet that can carry a mixture of Transport supplies(at least 1-2 DDs with some drums or [[Daihatsu]], and some ships geared for combat while also maintaining enough surface radars (based from Casual to Hard 0/0/1/2)v to achieve the LoS needed to reach the boss.  
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Most nodes following this are small surface ships like DDs and CLs along with some subs prior to reaching the boss, Vangaurd and line abreast accordingly to try surviving these fights.  
 
Most nodes following this are small surface ships like DDs and CLs along with some subs prior to reaching the boss, Vangaurd and line abreast accordingly to try surviving these fights.  
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To avoid hitting the sub node at '''Node I''' please bring a '''Fast CVL'''.
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To avoid hitting the sub node at '''Node I''' please bring an '''All Fast Fleet'''.
    
Once you reach the boss node you'll face against a '''[[Battleship Princess]]''' (which you may face up to 2 of them in harder difficulties) along with some other CLs and DDs Since the boss lacks in air power, you can consider using a full bombing LBAS unit for this node. Repeat until TP gauge has been depleted.  
 
Once you reach the boss node you'll face against a '''[[Battleship Princess]]''' (which you may face up to 2 of them in harder difficulties) along with some other CLs and DDs Since the boss lacks in air power, you can consider using a full bombing LBAS unit for this node. Repeat until TP gauge has been depleted.  
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'''4 Fighters/Land Base Fighters''' (Range 4 needed)
 
'''4 Fighters/Land Base Fighters''' (Range 4 needed)
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In this phase, simply arm your two CVL with fighters and use your Land Base to engage the air nodes on each node, use your 1-2 LABS with only fighters and have them target these nodes. The rest should come easily as you gain AS from these node and once done, the path to the new node will be open.  
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In this phase, simply arm your two CVL with fighters and use your Land Base to engage the air nodes on each node, use your 1-2 LABS with only fighters and have them target these nodes. The rest should come easily as you gain AS from these node and once done, the path to the new boss node will be open.  
    
'''Eliminate the [[Aircraft Carrier Princess]] and her Carrier Task Force Fleet.'''
 
'''Eliminate the [[Aircraft Carrier Princess]] and her Carrier Task Force Fleet.'''
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