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====Your Starter====
 
====Your Starter====
So before we continue, if you're reading this guide, odds are that your starter ship is *probably* one of your higher-levelled ships.
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So before we continue, if you're one of the people this guide is primarily aimed at, odds are that your starter ship is *probably* one of your higher-levelled ships.
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The starter ships are Fubuki 吹雪, Murakumo 叢雲, Sazanami 漣, Inazuma 電, and Samidare 五月雨. You're probably wondering how they will fit into your overall strategy, well there's good news and bad news:
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The starter ships are Fubuki 吹雪, Murakumo 叢雲, Sazanami 漣, Inazuma 電, and Samidare 五月雨; you're probably wondering how they will fit into your overall fleet:
    
The bad news is that only '''Fubuki 吹雪''' and possibly '''Murakumo 叢雲''' have any real long-term potential, as they're the only two with K2 forms that greatly increase their stats.  
 
The bad news is that only '''Fubuki 吹雪''' and possibly '''Murakumo 叢雲''' have any real long-term potential, as they're the only two with K2 forms that greatly increase their stats.  
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The good news is that for the early game, we need immediate power, and a well-levelled and modernized DD will be sufficient.
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The good news is that for the early game, we need immediate power, and a well-levelled and modernized DD will usually be sufficient for now.
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The point here is: With a few key exceptions, '''destroyers are essentially equivalent to each other until they reach Kai Ni at around level 70.''' Training a ship to level 70 in the early game is a significant investment in time and resources. If your starter is well-levelled and modernized, she'll do just fine in the context of easy mode, especially since you will be picking up at least Yuudachi and Shigure during your preparation.
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The point here is: With a few key exceptions, '''destroyers are essentially equivalent to each other until they reach Kai Ni at around level 70.''' Training a ship to level 70 in the early game is a significant investment in time and resources. If your starter is well-levelled and modernized, she'll do just fine in the context of easy mode, especially since you should be picking up at least Yuudachi and Shigure K2 during your preparation.
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Nonetheless, it is still preferable to begin training DDs for use later on (a level 40 Arashio has serious long-term potential). An solid strategy, as such, would be to focus on about five to six, with possibly at least one potential daihatsu carrier DD (e.g. Fubuki, Yuudachi, Shigure, Yukikaze, Arashio
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Nonetheless, it is still preferable to begin training DDs for use later on (a level 40 Arashio carries long-term potential). An solid strategy, as such, would be to focus on about five to six, with possibly at least one potential daihatsu carrier DD.  
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This may present problems for a transport escort fleet, which require at least 7 DDs. This is a weakness we're willing to accept, transport maps are often passable on A-ranks.
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For example, by the time of the event, your best six DDs may look like this: Samidare L45, Kasumi L45, Yuudachi K2 L55, Shigure K2 L60, Yukikaze L45, with Arashio K1 L50 as a potential carrier. That's three key priority DDs (Yuudachi, Shigure, Yukikaze), with three more trained DDs (Samidare, Kasumi, Arashio), two of which have future potential (Kasumi and Arashio)
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This may present problems for a transport escort fleet, which require at least 7 DDs. This is a weakness we're willing to accept, transport maps are often passable on A-ranks, when these arise, it's generally alright to place reserve expedition DDs (level ~20) into the fleet.
    
====Immediate Priorities: Yuudachi K2 夕立, Shigure K2 時雨, Yukikaze 雪風, Shimakaze 島風====
 
====Immediate Priorities: Yuudachi K2 夕立, Shigure K2 時雨, Yukikaze 雪風, Shimakaze 島風====
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* Ayanami (40 luck) is one of the best DDs overall, 72FP places her 1 behind Yuudachi. Ayanami would be one of the best DDs whether or not she had such luck, and is often used with a double attack set in any case.
 
* Ayanami (40 luck) is one of the best DDs overall, 72FP places her 1 behind Yuudachi. Ayanami would be one of the best DDs whether or not she had such luck, and is often used with a double attack set in any case.
 
* Yukikaze has 60 luck at level 20, that alone makes her a fantastic early-game option, and one of the top reasons to perform rare DD crafting.
 
* Yukikaze has 60 luck at level 20, that alone makes her a fantastic early-game option, and one of the top reasons to perform rare DD crafting.
      
* Hatsushimo has 50 luck, and is essentially a weaker version of Shigure, who is herself fairly mediocre by the late-middle game, her remodelling at level 70 places her in competition with many far better choices.
 
* Hatsushimo has 50 luck, and is essentially a weaker version of Shigure, who is herself fairly mediocre by the late-middle game, her remodelling at level 70 places her in competition with many far better choices.
 
* Kasumi has 37 luck, is weaker than Ayanami, but still extremely strong, she's better off used to carry daihatsus than as a TPCI DD.
 
* Kasumi has 37 luck, is weaker than Ayanami, but still extremely strong, she's better off used to carry daihatsus than as a TPCI DD.
* Ushio with her 32 luck is very weak (by K2 standards), essentially only slightly better than a non-K2 DD, but do note that the option does exist in desperate situations.
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* Ushio with her 32 luck is very weak (by K2 standards), she's essentially only mentioned for being slightly better than a non-K2 DD
 
   
 
   
   
On a side note, the CI chances are as follows: <ref>http://kancolle-calc.net/deckbuilder.html</ref>
 
On a side note, the CI chances are as follows: <ref>http://kancolle-calc.net/deckbuilder.html</ref>
 
* 30 Luck: 40%, 55% if flag
 
* 30 Luck: 40%, 55% if flag
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* 60 Luck: 65%, 80% if flag
 
* 60 Luck: 65%, 80% if flag
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====Revisiting the Daihatsu Carriers: Hibiki 響 / Verniy, Kasumi 霞, Kawakaze 江風, Ooshio 大潮, Arashio 荒潮====
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* Asashio is not included in this list because she can only carry daihatsus when she reaches Kai 2D at 85, but she will be discussed anyway
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* Mutsuki 睦月, Kisaragi 如月, Satsuki 皐月 are also daihatsu carriers, but are ridiculously weak in all other circumstances, don't bother with them at all
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====Revisiting the Daihatsu Carriers: Hibiki 響 / Verniy, Kasumi 霞, Kawakaze 江風, Ooshio 大潮, Arashio 荒潮====
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The daihatsu carriers are essential for taking on artillery imps and some installations, and are also key participants in transport fleets (daihatsus are worth more than drums, though this is of minimal concern in the early game).
* Asashio is not included in this list because she can only carry daihatsus when she reaches Kai 2D at 85
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* Arashio and Ooshio would be top tier DDs even if they couldn't carry daihatsus, they possess a great amount of offensive power. Very conveniently, they even provide a daihatsu landing craft upon remodelling, <span style=" color:blue">far less conveniently, they require a blueprint for remodelling.</span> In any case, they are well worth keeeping a blueprint for in the event they are required.
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* Asashio is incapable of carrying daihatsus until K2D at level 85, well outside any realistic preparation range. Nonetheless, she
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* Kasumi has a bit more luck, but remodels at a prohibitively high level
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====OASW and Others Worth Mention: Ushio, Amatsukaze====
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Mutsuki 睦月, Kisaragi 如月, Satsuki 皐月
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One thing that has not been discussed here is OASW
====Others Worth Mention: Ushio, Amatsukaze====
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After the Myoukous, the Takao-class is the other major class to be on the lookout for, the two older sisters (Takao and Atago) are early-game powerhouses that remain viable well into the late-game, while the two younger sisters are the two of the most important cruisers in the game for two very different reasons.
 
After the Myoukous, the Takao-class is the other major class to be on the lookout for, the two older sisters (Takao and Atago) are early-game powerhouses that remain viable well into the late-game, while the two younger sisters are the two of the most important cruisers in the game for two very different reasons.
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Takao and Atago remodel at level 25
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Takao and Atago remodel at level 25, and at that level are amongst the strongest CAs in the game.
    
The next two Takao sisters will be reviewed separately, simply because they have vastly differing roles in a fleet, Maya is an overall strong K2 with a specialization in anti-air, while Choukai is the single-best night attacker in the game apart from the CLTs.
 
The next two Takao sisters will be reviewed separately, simply because they have vastly differing roles in a fleet, Maya is an overall strong K2 with a specialization in anti-air, while Choukai is the single-best night attacker in the game apart from the CLTs.
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Maya once had the distinction of possessing the highest second remodel level of all cruisers at 75. She's since been overtaken by both Suzuya (level 84) and Zara (level 88). However, in terms of importance to her fleet, she is second to none
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Maya once had the distinction of possessing the highest second remodel level of all cruisers at 75. She's since been overtaken by both Suzuya (level 84) and Zara (level 88). However, in terms of importance to the fleet, she is second to none, her AACI is
 
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Barring the CLTs, Choukai is the single-best night attacker in the game when it comes to surface combat. Her one drawback
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Barring the CLTs, Choukai is the single-best night attacker in the game when it comes to surface combat. Her one drawback is that she require a blueprint for remodelling.
    
=====Tone-Class=====
 
=====Tone-Class=====
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