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So, while looking at destroyers and gradually working your way to K2s, you'll probably notice that most of them wind up with around 30-34 HP, with a few exceptions like Shimakaze at 36 and the Mutsukis at around 24.  
 
So, while looking at destroyers and gradually working your way to K2s, you'll probably notice that most of them wind up with around 30-34 HP, with a few exceptions like Shimakaze at 36 and the Mutsukis at around 24.  
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Here's how overkill works:
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<div style="text-align: center;">''' Whenever a ship takes a shot that would deal more than its maximum HP, she will instead sustain a random amount of between 50%-79% of her HP in damage. '''</div>
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What is most important to note about this with regard to a fully healthy ship is that '''only the 75-79% portion of this range would results in a taiha, or approximately 1 in 6.'''
    
While this is important to be aware of, ''this should by no means restrict you from using someone like Ayanami'', for a reason that's about to become all very clear.
 
While this is important to be aware of, ''this should by no means restrict you from using someone like Ayanami'', for a reason that's about to become all very clear.
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'''What A Difference a (few) Points Make #2: The Destroyer FP gulf - Introduction to Armor Mechanics'''
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'''What A Difference a (few) Points Make #2: The Destroyer FP gulf - Introduction to Armor Mechanics'''  
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Now, we've just discussed destroyer HP and , now it's time for us to take a look at their
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[[File:He_f.png|thumb|right|This is the He-Flag, with 57HP and 39 armor, and more dangerously, 80 torpedo.]]
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Now, we've just discussed destroyer HP and , now it's time for us to take a look at their firepower, and how much impact daytime firepower has on
    
The main damage formula essentially boils down to this: Effective Firepower - (0.7-1.3 * Armor) = Damage done. Notice how
 
The main damage formula essentially boils down to this: Effective Firepower - (0.7-1.3 * Armor) = Damage done. Notice how
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Let's look at one well-known enemy you may recognize, the He-Class Flag CL (see picture). [[File:He_f.png|thumb|right|This is the He-Flag, with 57HP and 39 armor, and more dangerously, 80 torpedo.]]
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Let's look at one well-known enemy you may recognize, the ubiquitous He-Class Flag CL (see picture). When light fleets are involved, your fleet (barring opening torpedoes or support) only has one chance to cripple each enemy (i.e. damage to 50% or lower) before the torpedo phase. The He shells at a relatively-low 51 power, but fires a torpedo of 80 power, which as we've just covered, has an ''incredibly'' good chance of scoring a Taiha on a DD.
 
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Back to Ayanami, we now know that Ayanami is defensively, one of the frailer ones around when she gets hit by a battleship. Ayanami also has a monstrous 72 attack
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A few attack points can make a humongous difference between crippling a
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With 57 HP, we will, on average, only have a single chance to deal at least 28 HP to it
    
===Light Cruisers and Torpedo Cruisers - CLs and CLTs===
 
===Light Cruisers and Torpedo Cruisers - CLs and CLTs===
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