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| So, while looking at destroyers and gradually working your way to K2s, you'll probably notice that most of them wind up with around 30-34 HP, with a few exceptions like Shimakaze at 36 and the Mutsukis at around 24. | | So, while looking at destroyers and gradually working your way to K2s, you'll probably notice that most of them wind up with around 30-34 HP, with a few exceptions like Shimakaze at 36 and the Mutsukis at around 24. |
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| + | Here's how overkill works: |
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| + | <div style="text-align: center;">''' Whenever a ship takes a shot that would deal more than its maximum HP, she will instead sustain a random amount of between 50%-79% of her HP in damage. '''</div> |
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| + | What is most important to note about this with regard to a fully healthy ship is that '''only the 75-79% portion of this range would results in a taiha, or approximately 1 in 6.''' |
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| While this is important to be aware of, ''this should by no means restrict you from using someone like Ayanami'', for a reason that's about to become all very clear. | | While this is important to be aware of, ''this should by no means restrict you from using someone like Ayanami'', for a reason that's about to become all very clear. |
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− | '''What A Difference a (few) Points Make #2: The Destroyer FP gulf - Introduction to Armor Mechanics''' | + | '''What A Difference a (few) Points Make #2: The Destroyer FP gulf - Introduction to Armor Mechanics''' |
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− | Now, we've just discussed destroyer HP and , now it's time for us to take a look at their | + | [[File:He_f.png|thumb|right|This is the He-Flag, with 57HP and 39 armor, and more dangerously, 80 torpedo.]] |
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| + | Now, we've just discussed destroyer HP and , now it's time for us to take a look at their firepower, and how much impact daytime firepower has on |
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| The main damage formula essentially boils down to this: Effective Firepower - (0.7-1.3 * Armor) = Damage done. Notice how | | The main damage formula essentially boils down to this: Effective Firepower - (0.7-1.3 * Armor) = Damage done. Notice how |
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− | Let's look at one well-known enemy you may recognize, the He-Class Flag CL (see picture). [[File:He_f.png|thumb|right|This is the He-Flag, with 57HP and 39 armor, and more dangerously, 80 torpedo.]] | + | Let's look at one well-known enemy you may recognize, the ubiquitous He-Class Flag CL (see picture). When light fleets are involved, your fleet (barring opening torpedoes or support) only has one chance to cripple each enemy (i.e. damage to 50% or lower) before the torpedo phase. The He shells at a relatively-low 51 power, but fires a torpedo of 80 power, which as we've just covered, has an ''incredibly'' good chance of scoring a Taiha on a DD. |
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− | Back to Ayanami, we now know that Ayanami is defensively, one of the frailer ones around when she gets hit by a battleship. Ayanami also has a monstrous 72 attack
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− | A few attack points can make a humongous difference between crippling a
| + | With 57 HP, we will, on average, only have a single chance to deal at least 28 HP to it |
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| ===Light Cruisers and Torpedo Cruisers - CLs and CLTs=== | | ===Light Cruisers and Torpedo Cruisers - CLs and CLTs=== |