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While her FP/TP is just 56/94 (Jintsuu being 71/98), firing an opening torpedo with a power of at least 111 (94+5+12) early means that she gains an attack phase. Her torpedo serves as her main damage in the day, having the additional benefit of preventing an enemy from shelling, and her short range prevents her from clashing with any ships with stronger shelling power (e.g. Heavy Cruisers).
 
While her FP/TP is just 56/94 (Jintsuu being 71/98), firing an opening torpedo with a power of at least 111 (94+5+12) early means that she gains an attack phase. Her torpedo serves as her main damage in the day, having the additional benefit of preventing an enemy from shelling, and her short range prevents her from clashing with any ships with stronger shelling power (e.g. Heavy Cruisers).
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It often becomes feasible for her to be equipped with dual torpedoes (refer to image). This boosts her daytime torpedo power directly, keeps her range at short to prevent her from clashing with stronger ships, and also enables her to perform a torpedo CI at night. No other surface ship in the game (save perhaps Maya) innately benefits from running a torpedo set (the CLTs are at daytime torpedo cap of 151 already); consequently, '''she is a natural candidate for luckmodding''', which allows her to keep her boosted day power while improving her at night.
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It often becomes feasible for her to be equipped with dual torpedoes (refer to image). This boosts her daytime torpedo power directly, keeps her range at short to prevent her from clashing with stronger ships, and also enables her to perform a torpedo CI at night. No other surface ship in the game (save perhaps Maya) innately benefits from running a torpedo set (the CLTs are at daytime torpedo cap of 151 already); consequently, '''she is a natural candidate for luckmodding''', which allows her to keep her boosted day power while improving her at night. She can also carry tanks and daihatsus, making her extremely versatile against hardened installations, while also allowing her to contribute on a strategic level as an expedition leader.
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She can also carry tanks and daihatsus, making her extremely versatile against hardened installations, while also allowing her to contribute on a strategic level as an expedition leader.
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Despite this, it is most important not to overestimate her, she is incredibly strong and possibly overpowered, but remember that other cruisers do possess their niches, Ooyodo with her four slots in particular is often better at anti-installation combat. She is also extremely expensive to obtain, not only being relatively rare, but only reaching her full combat potential at level 75 while also requiring a blueprint to do so.
      
'''The Four-Slotters: Yuubari 夕張 and Ooyodo 大淀'''  
 
'''The Four-Slotters: Yuubari 夕張 and Ooyodo 大淀'''  
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'''Abukuma vs Jintsuu vs Ooyodo'''
 
'''Abukuma vs Jintsuu vs Ooyodo'''
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Abukuma and her midget submarine form the the gold standard of damage output, being capable of dealing damage early before enemies are capable of
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Despite this, it is most important not to overestimate her, she is incredibly strong and possibly overpowered, but remember that other cruisers do possess their niches, Ooyodo with her four slots in particular is often better at anti-installation combat. She is also extremely expensive to obtain, not only being relatively rare, but only reaching her full combat potential at level 75 while also requiring a blueprint to do so.
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===Heavy/Aviation Cruisers - CAs and CAVs===
 
===Heavy/Aviation Cruisers - CAs and CAVs===
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