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===Light Cruisers and Torpedo Cruisers - CLs and CLTs ===
 
===Light Cruisers and Torpedo Cruisers - CLs and CLTs ===
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'''Jintsuu 神通'''
    
'''Abukuma Kai Ni 阿武隈 - Lander/Tank Capable, Minisub Capable''' - Level 75, '''Blueprint'''
 
'''Abukuma Kai Ni 阿武隈 - Lander/Tank Capable, Minisub Capable''' - Level 75, '''Blueprint'''
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By designation, Abukuma is a CL, however, in practice, she is a CLT. This is because she possesses the unique ability to equip the Kou-Hyouteki, better known as the midget submarine, allowing her to perform pre-emptive torpedo attacks.
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By designation, Abukuma is a CL, however, in practice, she is a CLT. This is because she possesses the unique ability to equip the Kou-Hyouteki, better known as the midget submarine, allowing her to perform pre-emptive torpedo attacks. This ability alone makes her probably ''the'' single strongest CL in the game.
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Do not mistake her poor daytime firepower for a lack of daytime damage output, although she may possess a weak shelling phase, her damage being frontloaded onto her opening torpedo puts her ahead of almost every other CL in the game. Her torpedo serves as her main damage in the day, while having the added benefit of preventing an enemy from shelling, while her short range prevents her from clashing with any ships with strong shelling power (e.g. Heavy Cruisers)
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Abukuma's pure stats belie her amazing power, her FP/TP is just 56/94 (Jintsuu being 71/98), Abukuma gets to fire a torpedo with a power of at least 111 (94+5+12) early, effectively giving her a whole additional attack phase.
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Due to her base opening torpedo power of 111 (94+5+12), it often becomes feasible for her to be equipped with dual torpedoes, this boosts her daytime torpedo power directly, keeps her range at short to prevent her from clashing with stronger ships, and also enables her to perform a torpedo CI at night. No other surface ship in the game innately benefits as much as her from running a torpedo set (the CLTs are at daytime torpedo cap of 151 already), as a consequence of this, '''she is a natural candidate for luckmodding''', allowing her to keep her boosted day power while improving her at night.
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she may possess a weak shelling phase, her damage being frontloaded onto her opening torpedo puts her ahead of almost every other CL in the game. Her torpedo serves as her main damage in the day, while having the added benefit of preventing an enemy from shelling, while her short range prevents her from clashing with any ships with strong shelling power (e.g. Heavy Cruisers)
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It often becomes feasible for her to be equipped with dual torpedoes, this boosts her daytime torpedo power directly, keeps her range at short to prevent her from clashing with stronger ships, and also enables her to perform a torpedo CI at night. No other surface ship in the game innately benefits as much as her from running a torpedo set (the CLTs are at daytime torpedo cap of 151 already), as a consequence of this, '''she is a natural candidate for luckmodding''', allowing her to keep her boosted day power while improving her at night.
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Don't forget that she can also carry tanks and daihatsus, making her extremely versatile against hardeded installations, while also allowing her to contribute on a strategic level as an expedition leader.
    
Despite this, it is most important not to overestimate her, she is incredibly strong and possibly overpowered, but remember that other cruisers do possess their niches, Ooyodo with her four slots in particular is often better at anti-installation combat. She is also extremely expensive to obtain, not only being relatively rare, but only reaching her full combat potential at level 75 while also requiring a blueprint to do so.  
 
Despite this, it is most important not to overestimate her, she is incredibly strong and possibly overpowered, but remember that other cruisers do possess their niches, Ooyodo with her four slots in particular is often better at anti-installation combat. She is also extremely expensive to obtain, not only being relatively rare, but only reaching her full combat potential at level 75 while also requiring a blueprint to do so.  
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