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You should always be prepared to give up the chance to achieve some goals if it means you can accomplish others. In fact, if you're new, forgoing clearing the event might even be on the cards in some cases.
 
You should always be prepared to give up the chance to achieve some goals if it means you can accomplish others. In fact, if you're new, forgoing clearing the event might even be on the cards in some cases.
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==Expeditions==
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==Expeditions and Resource Planning==
    
When it comes to expeditions, three expeditions stand head-and-shoulders above all others in terms of importance: Expeditions 2, 5, and 6.
 
When it comes to expeditions, three expeditions stand head-and-shoulders above all others in terms of importance: Expeditions 2, 5, and 6.
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====1-1 Sparkling====
 
====1-1 Sparkling====
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1-1 sparkling is as basic as sparkling gets, take your desired sparklee (I'm inventing this word, fight me), equip her with the longest range equipment you have, add on some level 1 DDs, and send her to 1-1 to do both nodes. 1-1 can be used to sparkle any ship in the game.
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1-1 sparkling is as basic as sparkling gets, take your desired sparkling target, equip her with the longest range equipment you have, and send her to 1-1 to do both nodes. 1-1 can be used to sparkle any ship in the game.
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'''If you have a maruyu, it is extremely useful to use pair her up with the ship you want sparkled to prevent scratch damage to your desired sparklee.'''
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'''If you have a maruyu, it is extremely useful to use pair her up with the ship you want sparkled to prevent scratch damage to your sparklee.'''
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DDs tend to have a slightly harder time here because of their tendency to have their MVP stolen (short range) or take scratch damage, fortunately, there is an even more efficient way to sparkle DDs.
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DDs tend to have a slightly harder time here because of their tendency to have their MVP stolen (due to their short range), fortunately, there is an even more efficient way to sparkle DDs in the form of 1-5.
    
====1-5 Sparkling====
 
====1-5 Sparkling====
    
1-5 sparkling is far more efficient than 1-1 sparkling, by going to three nodes, you can increase your morale gain to 24 morale for 3 nodes, more than double the morale for a 50% increase in cost. More importantly, A node's submarine becomes a Ka-elite past HQ 80; this means that ships will find it difficult to kill unless fitted out with ASW gear. This in turn makes it easy to ensure that your flag gets MVPs.
 
1-5 sparkling is far more efficient than 1-1 sparkling, by going to three nodes, you can increase your morale gain to 24 morale for 3 nodes, more than double the morale for a 50% increase in cost. More importantly, A node's submarine becomes a Ka-elite past HQ 80; this means that ships will find it difficult to kill unless fitted out with ASW gear. This in turn makes it easy to ensure that your flag gets MVPs.
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This method '''requires''' the use of level 1 fodder ships so as to draw fire away from your flagship and to reach the 4 ship quota needed for line abreast formation. While it is (obviously) easiest to sparkle OASW ships here, OASW is by no means required.
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Over many sparkling runs, there ''will'' be instances where your flagship ''will'' be hit and you ''will''' forced to retreat, or where a level 1 DD crits and steals MVP, or where your flag misses; this is completely normal and simply a result of probability. Your flagship will still benefit from flagship protection (i.e. your flag will be targeted far less than 25% in a fleet of 4) and you will average greater returns than at 1-1 due to the greater sparkling efficiency.
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Dealing with any sparkled DDs that have taken damage is often simply a matter of letting them repair in the docks for about 1-2 hours, just be sure to leave at least 1 dock open so you can bucket any other more important ships.
    
===Your Core Expeditions===
 
===Your Core Expeditions===
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