• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
no edit summary
Line 29: Line 29:     
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
 +
 +
===Totaku's Proposal===
 +
 +
For this map, there will be a large amount of tasks that you need to complete along with an important list of historical ships are have ties to this map that will have an important role in this area. The start of this guide will cover the historical before going into the steps to completing the map and also bring up alternate paths that will not be recommended.
 +
 +
'''Historical Fleets'''
 +
 +
With this map taking place closer to the Solomon Seas, a lot of ships that have connection to the campaign will have additional bonus when entering boss nodes depending on the location they fight at.
 +
 +
Overall the known ships to have bonuses on this map includes:
 +
 +
'''E-2 Node K'''
 +
* [[Jintsuu]] - 1.9x modifier bonus
 +
* [[Sendai]] - 1.5x  modifier bonus
 +
* [[Yura]] - 1.4x  modifier bonus
 +
* [[Naka]], [[Ayanami]], [[Akebono]], [[Sazanami]], [[Inazuma]], [[Ushio]], [[Murakumo]], [[Fubuki]], [[Akatsuki]], [[Yuugumo]], [[Naganami]] - 1.3x  modifier bonus
 +
 +
'''E-2 Node P'''
 +
* [[Jintsuu]] - 1.9x modifier bonus
 +
* [[Ayanami]] - 1.6x modifier bonus
 +
* [[Sendai]], [[Makigumo]], [[Yuudachi]], [[Akatsuki]] - 1.5x  modifier bonus
 +
* [[Hiei]], [[Kirisihma]], [[Yura]] -  1.4x  modifier bonus
 +
* [[Verniy]], [[Naka]], [[Inazuma]], [[Ushio]] [[Furutaka]], [[Murakumo]], [[Fubuki]], [[Yuugumo]], [[Naganami]] - 1.3x  modifier bonus
 +
 +
Because of this, many can be useful here, but please weigh your decisions carefully especially if your are playing normal + as you will have 2 tags to deal with  and some also have benefits in the final node.
 +
 +
'''Phase 1 - Killing the Heavy Cruiser Princess'''
 +
 +
'''Recommended Fleet'''
 +
 +
'''1FBB, 1 CAV, 1 CA, 1 CVL, 2 DD'''
 +
 +
'''Path A-B-J-F-K'''
 +
 +
'''Recommended LBAS'''
 +
 +
'''LBAS 1+2'''<br>
 +
'''Node K - 4 LBAS Bombers / Torpedo Bombers''' (Distance of 5 needed)
 +
 +
This fight will have you face off against an Air raid, a sub fleet, and 2 torpedo squadrons before reaching the boss. Most of the enimies here are easy to deal with.
 +
 +
It's recommended to bring an AACI ship to deal with the air raid but otherwise most nodes are easy to deal with. And to reach the boss node, you will need to brig a sufficient amount of '''Surface RADARs''' (0/2/3/4) to go to the boss. The boss node itself features a [[Heavy Cruiser Princess]] who will be accompanied by a few other CAs, CL and DD. Because she has no air power, it'll be easy for your LBAS using only bombers and can wipe a good number of the enemy units with minimal effort.
 +
 +
If you bring in a ship or two that has a modifier bonus to the map, you can clear this segment relatively easily. However place consider who you brig prior to entering the fight as you may consider some for Phase 2.
 +
 +
'''Phase 2 - Killing the [[Southern War Demon]]'''
 +
 +
'''Part 1 - Unlocking the Combined Fleet Path'''
 +
 +
'''Recommended Fleet'''
 +
 +
'''1FBB, 1 CAV, 1 CA, 1 CVL, 2 DD'''<br>
 +
'''6SS(V)''' (about 2-3 SSV required)
 +
 +
'''Path A-B-F-G-I-L-M-N'''
 +
 +
'''Recommended LBAS'''
 +
 +
'''LBAS 1'''<br>
 +
'''Node M - 4 Torpedo Bomber/LBAS Bombers ''' (Distance of 6 needed) (primary for protecting your fleet as this node can present difficulty passing)
 +
 +
'''LBAS 1+2'''<br>
 +
'''Node A, L, and N - 4 Fighters ''' (Distance of 2,5,7 needed)
 +
 +
'''LBAS 1+2'''<br>
 +
'''Based Defense - 4 Intercetors/Fighters or 3 Intercetors/Fighters + 1 Saiun'''
 +
 +
In this phase, you will need to gain air control over various statistic air points in the map to gain access to your 2nd starting point in which your Combined fleet can used at. The fleet you can use here can be the same as Phase 1's fleet but also if you have enough Subs and seaplane carrying subs you can consider bringing them here to help traverse the path to the nodes more easily.
 +
 +
Depending on the difficulty the following process will need to be done:
 +
Casual - ???
 +
Easy - AS Node A + Perfect Defense on Land Base Air Raid
 +
Normal -  AS Node A and L + Perfect Defense on Land Base Air Raid
 +
Hard -  AS Node A, L, and N + Perfect Defense on Land Base Air Raid (1-2 times needed)
 +
 +
Keep in mind that you will need to have your '''LBAS travel to nodes A, N and L and score AS''' at these nodes in order to count to completing the requirements.
 +
 +
Perfect defense will simply require you to use Fighters/ Interceptors to wipe out the bombers and take 0 damage from it.
 +
 +
On Hard mode, your biggest difficulty will be to over come the BB Princess node on Node M, so if necessary bring an LBAS bomber group to Node M to take out some of the enemies there to improve your chances of passing.
 +
 +
Once all conditions are complete the new starting point should appear and you will be able to use your combined fleet.
 +
 +
'''Part 2 - Killing the [[Southern War Demon]]'''
 +
 +
'''Recommended Fleet'''<br>
 +
'''2(F)BB, 2CAV, 2 CA + 1 CL, 2 CA, 2DD, 1 CLT'''
 +
 +
'''Path Q-I-L-M-N-P'''
 +
 +
'Recommended LBAS'''
 +
 +
'''Defensive LBAS'''
 +
'''LBAS 1'''<br>
 +
'''Node M - 4 Torpedo Bomber/LBAS Bombers ''' (Distance of 6 needed) (Only consider if node is difficult or before final kill)
 +
 +
'''Boss Node LBAS'''
 +
'''LBAS 1'''<br>
 +
'''Boss Node - 2 Fighters/1 Land Base Bomber/ 1 Flying Boat ''' (Distance of 8 needed)
 +
 +
'''LBAS 2'''<br>
 +
'''Boss Node - 1 Fighters/2 Land Base Bomber/ 1 Flying Boat ''' (Distance of 8 needed)
 +
 +
For this path, your fleet will have to go through a fleet of PT imps, several raid raids, and some battles against some Battleships (including Battleship Princesses). Depending on the battle a in-route support fleet may be recommended to help clear out the battleships along the way. If the battleship princesses prove to be problematic you can consider bring an LBAS to Node M to help clear out the threats. Alternatively you can also resort to usig [[Nelson]] and her Nelson Touch to help clear out the Battleship Princesses.
 +
 +
Bringing a AACI ship is highly recommended for the Air Battles.
 +
 +
Once you reach the boss node, odds are you will likley get '''Air Denial'''. Which while this would be considered bad in most situations, thanks to the boss and her mostly weak fleet This battle is much easier to complete event in Air Denial. Along with the assistace of LBAS, it should be easy to clear with minimal effort. However if necessary, bring a boss support fleet.
 +
 +
 +
'''Alternative (Part 2) - Unlocking U-M (Not Recommended)'''
 +
 +
'''4CVL, 2CAV + 1 CL, 1CA, 2DD, 2 FBB
 +
 +
'''Path: R-U-V-W''' (If enough surface radars air equipped)
 +
 +
'''Node R and V wit LBAS'''
 +
'''LBAS 1'''<br>
 +
''' 4 Fighters''' (Distance of 4 and 6 needed)
 +
 +
For this alternative step, you will need to complete the following conditions:
 +
 +
* AS R and V with LBAS
 +
* S rank Node W Twice
 +
 +
Path is is simple to complete but you will face a battle against a [[Battleship Re-Class]] which can be problematic especially on higher difficulties. Otherwise usig your LBAS to get AS on Node of R and V should be easy and once you get to node W, completing the task shouldn't be too hard as there are mainly transports there.
 +
 +
Once complete, you'll unlock the path to from node U to M.
 +
 +
'''Alternative (Part 3) Unlocking M-P (Not Recommended)'''
 +
 +
Most of the requirements to complete this step will required using previous compositions and LBAS set ups  to complete certain requirements, however tests to determine the exact way to unlock this path is not fully known. Below are the lists of what has been doccumented to possibly unlock the path.
 +
 +
* AS+ at Node L, N and R with LBAS
 +
* 2x Perfect Defence
 +
* 3 S-Ranks at Node Q (verification requireed)
 +
* A-Rank the boss node twice, once from Node R, once from Node Q (Verifiation required)
 +
 +
Once you complete the conditions, you will unlock the path from M-P
 +
 +
'''Alternative (Part 4) Killing the [[Southern War Demon]] via U-M-P shortcut (Not Recommended)'''
 +
 +
'''2(F)BB, 2CAV, 2 CVL + 1 CL, 2 CA, 2DD, 1 CLT'''
 +
 +
'''Pat: R-U-L-M-P'''
 +
 +
'''Defensive LBAS'''
 +
'''LBAS 1'''<br>
 +
'''Node U or M - 4 Torpedo Bomber/LBAS Bombers ''' (Distance of 6 needed) (Only consider if node is difficult or before final kill)
 +
 +
'''Boss Node LBAS'''
 +
'''LBAS 1'''<br>
 +
'''Boss Node - 2 Fighters/1 Land Base Bomber/ 1 Flying Boat ''' (Distance of 8 needed)
 +
 +
'''LBAS 2'''<br>
 +
'''Boss Node - 1 Fighters/2 Land Base Bomber/ 1 Flying Boat ''' (Distance of 8 needed)
 +
 +
This comp will allow you to bring a larger air power to the boss, however you will have to face off agaist a Re-class node (Node U) and the Battle Princess Node (Node M). Both of these nodes are difficult to over take compared to taking the CAV route through the PT imp nodes.
 +
 +
As such we personally don't recommend this comp unless you have a fear of PT imps and would rather be taking on Re-class and BB Princesses. If you do make it to the boss, you will likely get AS at boss making the fight even easier.
 +
 +
As a reminder, '''please consider the normal recommendation before even considering the alternative recommendation as it is more trouble than it's worth.'''
advmod, cssedit, Moderators, oversight, prechecked, Account Reviewers
18,475

edits

Navigation menu