Line 178: |
Line 178: |
| | | |
| * '''LBAS 1-2 (Node W): 4 Interceptor/Fighter or 3 Interceptor/ Fighter + Saiun (may not need both LBAS depending on equipment + difficulty) | | * '''LBAS 1-2 (Node W): 4 Interceptor/Fighter or 3 Interceptor/ Fighter + Saiun (may not need both LBAS depending on equipment + difficulty) |
| + | * '''LBAS 1-2 (Node K): 4 Interceptor/Fighter or 3 Interceptor/ Fighter + Saiun (may not need both LBAS depending on equipment + difficulty) |
| * '''LBAS 3 (Node T): 0-3 Toukai + 1 ASW Bomber or 4 ASW Bomber''' | | * '''LBAS 3 (Node T): 0-3 Toukai + 1 ASW Bomber or 4 ASW Bomber''' |
| | | |
Line 183: |
Line 184: |
| | | |
| * Defeat the [[New Submarine Princess]] fleet at Node T | | * Defeat the [[New Submarine Princess]] fleet at Node T |
− | * Successfully gain Air Superiority at an LBAS Air Raid (Twice on Medium +) | + | * Successfully gain Air Superiority at an LBAS Air Raid (Twice on Medium +, Once on Casual - Easy) |
| + | * Score AS as Node K ( Twice on Hard, Once on Medium) |
| | | |
− | Bring a Fleet with ASW capable ships and use your fleet along with an ASW LBAS or ASW support fleet to help wipe out the subs at Node T. LBAS air raids should trigger as early as Node T making it possible to consider pulling back after you complete Node T. Repeat until conditions are met and an alternate path will be open for your surface fleet to travel to the boss. | + | Bring a Fleet with ASW capable ships and use your fleet along with an ASW LBAS or ASW support fleet to help wipe out the subs at Node T. LBAS air raids should trigger as early as Node T making it possible to consider pulling back after you complete Node T. |
| + | |
| + | Once you completed this step, consider organizing your fleet with two CVL or other ships that can carry Carrier based equipment and travel through node M which will consist of a large group of battleships. Then you will reach an air attack node where you must gain air superiority on. The best way to do this is to send both LBAS that you used for the LBAS Air Raid to Node K as they will be more than sufficient for helping you fleet achieve Air superiority. |
| + | |
| + | Repeat until conditions are met and an alternate path will be open for your surface fleet to travel to the boss. |
| | | |
| '''Step 5: Chipping away at the [[European Water Princess]]''' | | '''Step 5: Chipping away at the [[European Water Princess]]''' |
Line 209: |
Line 215: |
| '''Path: U-V-T-R-Q-M-X-Z3-Z2''' (with European Ship requirement)''' | | '''Path: U-V-T-R-Q-M-X-Z3-Z2''' (with European Ship requirement)''' |
| | | |
− | '''CTF - 4 CV(L)(B), 2 (F)BB(V) + 1 CL, 0-2 CA, 3-5 DD 0-1 CLT (European ships required to meet the difficult requirements)''' | + | '''CTF - 4 CV(B), 2 (F)BB(V) + 1 CL, 0-2 CA, 3-5 DD 0-1 CLT (European ships required to meet the difficult requirements)''' |
| | | |
| '''Path: C-A-D-F-H-X-Y-Z2 or C-A-D-F-H-X-Z3-Z2 (with European Ship requirement)''' | | '''Path: C-A-D-F-H-X-Y-Z2 or C-A-D-F-H-X-Z3-Z2 (with European Ship requirement)''' |
Line 227: |
Line 233: |
| | | |
| Players on Easy and Casual can optionally consider this step as the [[European Water Princess]] is weak enough that she should be able to be killed without the help of the debuff. | | Players on Easy and Casual can optionally consider this step as the [[European Water Princess]] is weak enough that she should be able to be killed without the help of the debuff. |
| + | |
| + | '''Step 7: Triggering the Debuff for the [[European Water Princess]]''' |
| + | |
| + | '''STF - 2(F)BB(V),2 CA, 2 CVL, + 1CL, 3 DD, 1-2 CA, 0-1 CLT (European ships required to meet the difficult requirements, , Recommended for Casual and Easy)''' |
| + | |
| + | '''Path: U-V-T-R-Q-M-X-Z3-Z2''' (with European Ship requirement)''' |
| + | |
| + | '''CTF - 4 CV(B), 2 (F)BB(V) + 1 CL, 0-2 CA, 3-5 DD 0-1 CLT (European ships required to meet the difficult requirements, recommended for Medium and Hard or as an alternative if STF doesn't work)''' |
| + | |
| + | '''Path: C-A-D-F-H-X-Y-Z2 or C-A-D-F-H-X-Z3-Z2 (with European Ship requirement)''' |
| + | |
| + | The final step can be use the very same process that was used in Part 6 if you chose to debuff. As a CTF will be needed to deliver the final blow if you choose to play on Medium and Hard difficulty. |
| + | |
| + | With the debuff in place the boss fleet will be severely weakened and the following damage modifiers will occur: |
| + | |
| + | * All ships get a 1.5x modifier |
| + | * European Ships get an additional 1.2x modifier |
| + | * 1.3x modifier if Seaplane Bomber or Seaplane Fighter is equipped |
| + | * 1.2x modifier if Type 3 is equipped |
| + | * 1.2 - 1.25x modifier if Dive Bombers is equipped |
| + | * [[Ark Royal]] Kai gets a modifier based on the swordfish TB she is equipped. |
| + | ** 1.35x - 1.45x if one Swordfish |
| + | ** 1.7x if two Swordfish |
| + | |
| + | Take an en route support and Boss support to help successfully reach the boss. Boss fleet should fall easily and with a well place torpedo cut in, you should be able to successfully win the battle. |