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As long as you have the historic fleet requirements you should go '''C-D-E-G-F-H-I-L'''.
 
As long as you have the historic fleet requirements you should go '''C-D-E-G-F-H-I-L'''.
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A good balance of equipped transport supplies and combat is also vital to helping deplete the TP gauge. So if you can bring Daihatsu carrying ships, consider using them here to help with depleting the gauge.  
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A good balance of equipped transport equipment and combat equipment is also vital to helping deplete the TP gauge. So if you can bring [[Daihatsu]] carrying ships, consider using them here to help with depleting the gauge.  
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One important thing to note that is special with this transport operation is that in this event, the [[Type 2 Ka-Mi Tank]] has a special TP bonus in which it gives you '''22 TP points''' upon successfully S-ranking the map. If you own these items, consider equipping them for this operation.
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Unlike other transport operations , the [[Type 2 Ka-Mi Tank]] gives a special TP bonus worth '''22 TP points''' upon successfully S-ranking the map. If you own these items, it's recommended to equip them to speed through the operation even faster.
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Most of the battles of this map consist of air battles and a few surface battles against light ships. So organizing your [[LBAS]] to attack the air nodes of D and F with fighters is highly considered. In addition, a ship with AACI equipment to help take out planes is also vital and if you happen to own [[Akitsumaru]] you can consider using her to provide further AA support by loading her with fighters and in addition can also provide easy air superiority against the boss node (on most difficulties).  
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Most of the battles of this map consist of air battles and a few surface battles against light ships. Organizing your [[LBAS]] to attack the air nodes of D and F with fighters is highly recommened along with a ship with Anti-Air Cut in equipment to help take out planes.
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In Node H and J you will face a surface fleet, consisting of destroyers and cruisers. Depending on the difficulty, you may either go with Vanguard Formation to evade attacks and get away with possibly scratch damage against the torpedo salvo. Since there will be some nodes that will feature [[PT Imp Groups]] consider bringing '''AA guns or skilled lookouts''' for some of your destroyers.
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If you own [[Akitsumaru]] you can consider using her to provide further AA support by loading her with fighters and in addition can also provide easy air superiority against the boss node on most difficulties. Otherwise, a CA(V) or a AV loaded with [[Type 2 Seaplane Fighter Kai]] can be an alternative approach.
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Remember that if you have to pull out a member from your fleet using the [[Striking Force Fleet Command Facility]]. As long as they have reached '''Node I''', thier equipment will be counted for the TP guage once you fight the boss and score an A rank or above.  
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In Node H and J you will face a surface fleet consisting of destroyers and cruisers. Use the Vanguard Formation to evade attacks and get away with possibly only scratch damage against the torpedo salvo. Since there will be some nodes that will feature [[PT Imp Groups]] consider bringing '''AA guns or skilled lookouts''' for some of your destroyers.
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The Boss Fleet consist of [[Light Cruiser Princess]] along with a Nu-class carrier, some destroyers and some PT imps. If you send your land base to target this node it shouldn't be too difficult to overpower and take out some of the units allowing for an easier fight. As long as you score an '''A rank or higher''' you will deplete the TP gauge.  
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If you have to pull out a member from your fleet using the [[Striking Force Fleet Command Facility]]. As long as they have reached '''Node I''', thier equipment will be counted for the TP guage once you fight the boss and score an A rank or above.
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The Boss Fleet consist of [[Light Cruiser Princess]] along with a Nu-class carrier, some destroyers and some PT imps. If you send your land base to target this node it shouldn't be too difficult to overpower and take out some of the units allowing for an easier fight.  
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As long as you score an '''A rank or higher''' you will deplete the TP gauge.  
    
Once you deplete the gauge far enough for the final run, enemies become slightly more difficult, but otherwise not much changes are needed (outside of possibly taking off some TP gear depending on how much of TP gauge remains) and completing this part of the operation.  
 
Once you deplete the gauge far enough for the final run, enemies become slightly more difficult, but otherwise not much changes are needed (outside of possibly taking off some TP gear depending on how much of TP gauge remains) and completing this part of the operation.  
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'''4 Fighters/Interceptors''' (Distance needed 4)
 
'''4 Fighters/Interceptors''' (Distance needed 4)
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This will be used to mainly protect your fleet along nodes D and G since these nodes can feature some heavy air power you'll need to deal with. Consider making one of your LBAS be used to protect the fleet along the path.  
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This will be used to mainly protect your fleet along nodes D and G since these nodes can feature some heavy air power you'll need to deal with. Consider making one of your [[LBAS]] be used to protect the fleet along the path if you need additional air defense.
    
'''0-1 Fighter/Interceptor / 3-4 Land Base Bombers''' (Distance Needed 4)
 
'''0-1 Fighter/Interceptor / 3-4 Land Base Bombers''' (Distance Needed 4)
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This can be used to concentrate an attack on the boss node of the transport segment. Since there may by a carrier present on the boss node you may want to have a fighter to help protect your bombers as you allow for them to help take out the enemy fleets to improve your odds for an easier victory. You can use one LBAS for here of if needed, you can use a 2nd one is necessary.  
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This can be used to concentrate an attack on the boss node of the transport segment. Since there may by a carrier present on the boss node you may want to have a fighter to help protect your bombers as you allow for them to help take out the enemy fleets to improve your odds for an easier victory.  
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You can use one LBAS for here of if needed or if you can use a 2nd one is necessary.  
    
'''Scoring Air Superiority on Node D (For Medium +)'''
 
'''Scoring Air Superiority on Node D (For Medium +)'''
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As one of the requirements to accessing the next phase you will need to score '''AS on Node D''' since node D consist of a lot light carriers, you will need a sizeable amount of air power in order to gain the necessary AS you need. In order to do this, you will need a set of ships that can use fighters and Seaplane Fighters along with the assisting of your [[LBAS]].
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As one of the requirements to accessing the next phase you will need to score '''AS on Node D''' since node D consist of several light carriers, you will need a sizeable amount of air power in order to gain the necessary AS you need. In order to do this, you will need a set of ships that can use fighters and Seaplane Fighters along with the assisting of your [[LBAS]].
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As such, [[Akitsumaru]], seaplane tenders such as [[Commandant Teste]] [[Mizuho]], and the Seaplane Tender versions of [[Chiyoda]] and [[Chitose]] are considered vital helping clear this segment. You can use Aviation Cruisers for this segment too if you wish, but carefully plan it out as you will need some for E-6.  
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[[Akitsumaru]], seaplane tenders such as [[Commandant Teste]] [[Mizuho]], and the Seaplane Tender versions of [[Chiyoda]] and [[Chitose]] are considered vital helping clear this segment. You can use Aviation Cruisers for this segment too if you wish, but carefully plan it out as you will need some for E-6.  
    
'''Example Composition:'''
 
'''Example Composition:'''
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