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** '''Standard Nishimura Fleet Composition''' - '''2 BBV, 1 CAV, 4DD''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 5''', '''Hard - 6''') <br>
 
** '''Standard Nishimura Fleet Composition''' - '''2 BBV, 1 CAV, 4DD''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 5''', '''Hard - 6''') <br>
 
* <font color="Green">'''Kurita Fleet Composition:'''</font>  
 
* <font color="Green">'''Kurita Fleet Composition:'''</font>  
** '''2-4 (F)BB, 0-2 CA(V) 2 CVL / 1 CL, 1-2CA, 2-3 DD, 0-1 CLT 0-1 AO''' (Kurita Fleet members required '''Easy - 5''' , '''Normal - 7''', '''Hard - 10''') - At most '''3''' Slow ships are allowed ('''Note:''' The slow ships that can be used are based upon their '''original speed'''. Modifying their speed using turbines and boilers to make their speed Fast '''will not''' override the speed restriction.) AO can be considered for Final Kill as a possible strategy.  
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** '''2-4 (F)BB, 0-2 CA(V) 2 CVL / 1 CL, 1-2CA, 2-3 DD, 0-1 CLT 0-1 AO''' (Kurita Fleet members required '''Easy - 5''' , '''Normal - 7''', '''Hard - 10''') - At most '''3''' Slow ships are allowed ('''Note:''' The slow ships that can be used are based upon their '''original speed'''. Modifying their speed using turbines and boilers to make their speed Fast '''will not''' override the speed restriction.)
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*** AO can be considered for Final Kill as a possible strategy.  
    
'''Unlocking the Boss Node'''<br>
 
'''Unlocking the Boss Node'''<br>
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'''<font color="ff9900">'''Nishimura Fleet's'''</font> Section'''
 
'''<font color="ff9900">'''Nishimura Fleet's'''</font> Section'''
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Overall, the Nishimura phase is nearly identical to its E-2 counterpart. However, there will be encounters with submarines in mixed fleets, as well as air battle nodes. Plan your LBAS deployment accordingly to defend the fleet as they advance into the night battle section of the map. Once you reach the night battle areas, proceed to vanguard formation to protect the fleet until you reach the point you need to get to depending on the difficulty (Node M for Easy and Node N for Normal, Score an A+ rank on N for Hard). Additionally, bringing [[Skilled Lookouts]] can help with battles involving PT Imps.
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Overall, the Nishimura phase is nearly identical to its E-2 counterpart. However, there will be additional surface encounters with submarines in mixed fleets, as well as air battle nodes.  
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Plan your [[LBAS]] deployment to defend the fleet as they advance the surface battles or Air Attack nodes and have you fleet set to vanguard to evade most incoming attacks
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Once you reach the night battle areas, proceed to [[Vanguard formation]] to protect the fleet until you reach the point you need to get to depending on the difficulty (Node M for Easy and Node N for Normal, Score an A+ rank on N for Hard).  
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Since PT Imps will appear on nodes H and M, use the vanguard formation along with having your fleet equipped with either an Anti-Air Gun and/or [[Skilled Lookouts]] (See [[PT Imp Group]] page for more details)
    
Node N contains an enemy fleet consisting of mostly (if not all) battleships. Use Line Ahead and the rest should be fairly straightforward as long as your fleet is capable of double attacking.
 
Node N contains an enemy fleet consisting of mostly (if not all) battleships. Use Line Ahead and the rest should be fairly straightforward as long as your fleet is capable of double attacking.
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**It is also possible to send this LBAS squadron - with Bombers - to Node H instead, but that node is less likely to give you trouble with the right equipment and formation.
 
**It is also possible to send this LBAS squadron - with Bombers - to Node H instead, but that node is less likely to give you trouble with the right equipment and formation.
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Use of the route/node support expedition is recommended. Please note that Node '''N''' is '''not''' a boss node.
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Use of the in-route/node support expedition is recommended. Please note that Node '''N''' is '''not''' a boss node.
 
       
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