Line 1: |
Line 1: |
| ===Tips=== | | ===Tips=== |
− | There are three routes to the boss node, in no particular order, they are | + | There are three routes to the boss node, from northmost to southmost, they are |
− | * '''South route B-E-(H)-L'''
| |
− | * '''South route B-E-I-L'''
| |
| * '''North route A-D-(H)-L''' | | * '''North route A-D-(H)-L''' |
| + | * '''South route 1: B-E-(H)-L''' |
| + | * '''South route 2: B-E-I-L''' |
| | | |
| n.b. H node is a blank node | | n.b. H node is a blank node |
| | | |
| '''General Considerations''' | | '''General Considerations''' |
− | * The main factor to consider when choosing between the north route and one of the south routes will be the night battle node D (which varies with HQ level) against the Ru-Flag at E (on all HQ levels) | + | * The main factor to consider when choosing between the north route and a south route will be the night battle node D (which varies with HQ level) against the Ru-Flag at E (on all HQ levels) |
| | | |
− | '''South route (B-E-(H)-L) and (B-E-I-L)''' | + | '''South route B-E-(H)-L and B-E-I-L''' |
| | | |
− | * The difference between the two south routes is having to route through the battle node I, which includes a Wo-Kai (or Flag-wo | + | * The difference between the two south routes is having to route through the battle node I, which includes a Wo-Kai (or Flag-wo below HQ 100) |
− | * Do not overestimate the Wo-Kai, it is a strong enemy, but it is the much weaker base variant and is far less accurate than the far stronger Wo-Kai IV seen in events. (12 less accuracy) | + | * While the Wo-Kai at node I is a strong enemy, it is the much weaker base Wo-Kai, and not the Wo-Kai Type IV often seen in events. (12 less accuracy, less FP, weaker airstrike, etc.) |
| | | |
| | | |
− | '''North route (A-D-(H)-L''' | + | '''North route A-D-(H)-L''' |
| + | The north route necessitates either a drum-carrying fleet or a light fleet. |
| + | * There are three primary issues this fleet faces, one at each node. |
| | | |
| + | * Node A has a formation with Chi-flag CLTs at HQ 100+, which are a threat to lighter ships especially in the absence of a second shelling phase. |
| + | ** Sub HQ 100, this node can still be dangerous to lower-levelled ships. |
| + | |
| + | *The night battle Node D has the possibility of a Ri-Kai at HQ 90+ |
| + | ** At lower HQ levels, Node D is somewhat easier. Nonetheless, although only the Ri-classes are capable of performing special night attacks, a single attack from a He-flag (48+80) is a significant threat to a DD. |
| + | |
| + | *Lastly comes the boss node L, with at least 3 BBs. If you have opted for a DD-heavy fleet, a night battle is almost certainly required |
| | | |
| | | |