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It is important to note that a remodel will reset all modernization efforts put into the ship. For example, if you have a "Kitakami Kai" with maxed stats, remodeling her to "Kitakami Kai Ni" will reset her stats to base stats (plus any level-up bonuses).
 
It is important to note that a remodel will reset all modernization efforts put into the ship. For example, if you have a "Kitakami Kai" with maxed stats, remodeling her to "Kitakami Kai Ni" will reset her stats to base stats (plus any level-up bonuses).
 +
    
==Remodel Table==
 
==Remodel Table==
 
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{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 1000px;"
==Stats after Remodel==
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|-
[[File:Ooi_after.jpg|right|220px]]
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! scope="col" style="text-align: center; background-color: LightSkyBlue;" data-sort-type="Number" | Number
Once you remodel your ship, you may find some stats that do not match what was defined here on the wiki. As an example, see the picture on the right for Ooi's stats immediately after her remodel, and compare with the stats on [[Ooi|her page]].
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! scope="col" style="text-align: center; background-color: LightSkyBlue;" | Ship name
 
+
! scope="col" style="text-align: center; background-color: LightSkyBlue;" | Ship type
For the stats that increase through level (specfically {{Evasion}} '''Evasion''', {{ASW}} '''Anti-sub''', {{LOS}} '''Line of Sight'''), the following formula can be used to compute the stat values after you remodel your ship:
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! scope="col" style="text-align: center; background-color: LightSkyBlue;" | Level
 
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! scope="col" style="text-align: center; background-color: DarkOrange;" | ⇒
<math>Minimum + ( (Maximum-Minimum) * (Level/99) )</math>
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! scope="col" style="text-align: center; background-color: LightCoral;" | Number
 
+
! scope="col" style="text-align: center; background-color: LightCoral;" | Ship name
The purpose of the formula is to treat the current level as the percentage '''between''' the minimum (the stat value at level 1), and the maximum (the stat value at level 99). Thus, the result of the computation is your ship's stat at '''that''' current level.
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! scope="col" style="text-align: center; background-color: LightCoral;" | Ship type
* The level's divisor is 99 since the max level without marriage is 99.
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! colspan="2" style="text-align: center; background-color: PaleGreen;" | Required resources
* For decimal situations, we should always round-down.
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|-
 
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! colspan="4" style="text-align: center; background-color: LightSkyBlue;" | Before remodel
 
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! style="text-align:center; background-color: DarkOrange;" | ⇒
For the stats that can be increased through modernization, {{Firepower}} '''Firepower''', {{Torpedo}} '''Torpedo''', {{AA}} '''Anti-Air''' and {{Armor}} '''Armor''' there is currently no known formula, and is considered to be random.
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! colspan="3" style="text-align: center; background-color: LightCoral;" | After remodel
 
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! style="text-align: center; background-color: PaleGreen;" |[[File:Ammunition.png|25px]]
Currently, {{HP}} '''HP''' and {{Luck}} '''Luck''' are fixed outcome after remodel.
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! style="text-align: center; background-color: PaleGreen;" |[[File:Steel.png|25px]]
 
  −
 
  −
===Sample Computations===
  −
[[Ooi]] in the picture, as an example:
  −
 
  −
{{Evasion}} '''43 (83)''' = 43 + ( (83-43) * (50/99) ) = 63.2020 = '''63'''
  −
 
  −
{{ASW}} '''27 (79)''' = 27 + ( (79-27) * (50/99) ) = 53.2626 = '''53'''
  −
 
  −
{{LOS}} '''9 (43)''' = 9 + ( (43-9) * (50/99) ) = 26.1717 = '''26'''
  −
 
  −
[[File:Remodel_makigumo_after.png|right|220px]]
  −
[[Makigumo]] at Level 30, having '''30/100''' level multiplier:
  −
 
  −
{{Evasion}} '''48 (90)''' = 48 + ( (90-48) * (30/99) ) = 60.72 = '''60'''
  −
 
  −
{{ASW}} '''29 (67)''' = 29 + ( (67-29) * (30/99) ) = 40.5151 = '''40'''
  −
 
  −
{{LOS}} '''9 (42)''' = 9 + ( (42-9) * (30/99) ) = '''19'''
  −
 
  −
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width: 1000px;"
   
|-
 
|-
! scope="col" style="text-align: center; background-color: LightSkyBlue;" data-sort-type="Number" | Number
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| style="text-align:center;" | 001
! scope="col" style="text-align: center; background-color: LightSkyBlue;" | Ship name
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| style="text-align:center;" | [[Nagato]]
! scope="col" style="text-align: center; background-color: LightSkyBlue;" | Ship type
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| style="text-align:center;" | BB
! scope="col" style="text-align: center; background-color: LightSkyBlue;" | Level
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| style="text-align:center;" | 30
! scope="col" style="text-align: center; background-color: DarkOrange;" | ⇒
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| style="text-align:center;" | ⇒
! scope="col" style="text-align: center; background-color: LightCoral;" | Number
+
| style="text-align:center;" | -
! scope="col" style="text-align: center; background-color: LightCoral;" | Ship name
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| style="text-align:center;" | [[Nagato#Upgrade|Nagato Kai]]
! scope="col" style="text-align: center; background-color: LightCoral;" | Ship type
  −
! colspan="2" style="text-align: center; background-color: PaleGreen;" | Required resources
  −
|-
  −
! colspan="4" style="text-align: center; background-color: LightSkyBlue;" | Before remodel
  −
! style="text-align:center; background-color: DarkOrange;" | ⇒
  −
! colspan="3" style="text-align: center; background-color: LightCoral;" | After remodel
  −
! style="text-align: center; background-color: PaleGreen;" |[[File:Ammunition.png|25px]]
  −
! style="text-align: center; background-color: PaleGreen;" |[[File:Steel.png|25px]]
  −
|-
  −
| style="text-align:center;" | 001
  −
| style="text-align:center;" | [[Nagato]]
  −
| style="text-align:center;" | BB
  −
| style="text-align:center;" | 30
  −
| style="text-align:center;" | ⇒
  −
| style="text-align:center;" | -
  −
| style="text-align:center;" | [[Nagato#Upgrade|Nagato Kai]]
   
| style="text-align:center;" | BB
 
| style="text-align:center;" | BB
 
| style="text-align:center;" | 900
 
| style="text-align:center;" | 900
Line 2,794: Line 2,758:  
| style="text-align:center;" | -
 
| style="text-align:center;" | -
 
|}
 
|}
 +
 +
==Stats after Remodel==
 +
[[File:Ooi_after.jpg|right|220px]]
 +
Once you remodel your ship, you may find some stats that do not match what was defined here on the wiki. As an example, see the picture on the right for Ooi's stats immediately after her remodel, and compare with the stats on [[Ooi|her page]].
 +
 +
For the stats that increase through level (specfically {{Evasion}} '''Evasion''', {{ASW}} '''Anti-sub''', {{LOS}} '''Line of Sight'''), the following formula can be used to compute the stat values after you remodel your ship:
 +
 +
<math>Minimum + ( (Maximum-Minimum) * (Level/99) )</math>
 +
 +
The purpose of the formula is to treat the current level as the percentage '''between''' the minimum (the stat value at level 1), and the maximum (the stat value at level 99). Thus, the result of the computation is your ship's stat at '''that''' current level.
 +
* The level's divisor is 99 since the max level without marriage is 99.
 +
* For decimal situations, we should always round-down.
 +
 +
 +
For the stats that can be increased through modernization, {{Firepower}} '''Firepower''', {{Torpedo}} '''Torpedo''', {{AA}} '''Anti-Air''' and {{Armor}} '''Armor''' there is currently no known formula, and is considered to be random.
 +
 +
Currently, {{HP}} '''HP''' and {{Luck}} '''Luck''' are fixed outcome after remodel.
 +
 +
 +
===Sample Computations===
 +
[[Ooi]] in the picture, as an example:
 +
 +
{{Evasion}} '''43 (83)''' = 43 + ( (83-43) * (50/99) ) = 63.2020 = '''63'''
 +
 +
{{ASW}} '''27 (79)''' = 27 + ( (79-27) * (50/99) ) = 53.2626 = '''53'''
 +
 +
{{LOS}} '''9 (43)''' = 9 + ( (43-9) * (50/99) ) = 26.1717 = '''26'''
 +
 +
[[File:Remodel_makigumo_after.png|right|220px]]
 +
[[Makigumo]] at Level 30, having '''30/100''' level multiplier:
 +
 +
{{Evasion}} '''48 (90)''' = 48 + ( (90-48) * (30/99) ) = 60.72 = '''60'''
 +
 +
{{ASW}} '''29 (67)''' = 29 + ( (67-29) * (30/99) ) = 40.5151 = '''40'''
 +
 +
{{LOS}} '''9 (42)''' = 9 + ( (42-9) * (30/99) ) = '''19'''
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