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| For the stats that increase through level (specfically {{Evasion}} '''Evasion''', {{ASW}} '''Anti-sub''', {{LOS}} '''Line of Sight'''), the following formula can be used to compute the stat values after you remodel your ship: | | For the stats that increase through level (specfically {{Evasion}} '''Evasion''', {{ASW}} '''Anti-sub''', {{LOS}} '''Line of Sight'''), the following formula can be used to compute the stat values after you remodel your ship: |
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− | <math>Minimum + ( (Maximum-Minimum) * (Level/100) )</math> | + | <math>Minimum + ( (Maximum-Minimum) * (Level/99) )</math> |
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| + | The purpose of the formula is to treat the current level as the percentage '''between''' the minimum (the stat value at level 1), and the maximum (the stat value at level 99). Thus, the result of the computation is your ship's stat at '''that''' current level. |
| + | * The level's divisor is 99 since the max level without marriage is 99. |
| + | * For decimal situations, we should always round-down. |
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− | In some decimal cases, you'll need to round the value. The border between the game's round-up and round-down is currently being studied. It seems to round-up '''18.9''' but round-down '''60.6'''. The formula might also be improved later on.
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| For the stats that can be increased through modernization, {{Firepower}} '''Firepower''', {{Torpedo}} '''Torpedo''', {{AA}} '''Anti-Air''' and {{Armor}} '''Armor''' there is currently no known formula, and is considered to be random. | | For the stats that can be increased through modernization, {{Firepower}} '''Firepower''', {{Torpedo}} '''Torpedo''', {{AA}} '''Anti-Air''' and {{Armor}} '''Armor''' there is currently no known formula, and is considered to be random. |
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| Currently, {{HP}} '''HP''' and {{Luck}} '''Luck''' are fixed outcome after remodel. | | Currently, {{HP}} '''HP''' and {{Luck}} '''Luck''' are fixed outcome after remodel. |
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| ===Sample Computations=== | | ===Sample Computations=== |
| [[Ooi]] in the picture, as an example: | | [[Ooi]] in the picture, as an example: |
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− | {{Evasion}} '''43 (83)''' = 43 + ( (83-43) * (50/100) ) = 63 | + | {{Evasion}} '''43 (83)''' = 43 + ( (83-43) * (50/99) ) = 63.2020 = '''63''' |
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− | {{ASW}} '''27 (79)''' = 27 + ( (79-27) * (50/100) ) = 53 | + | {{ASW}} '''27 (79)''' = 27 + ( (79-27) * (50/99) ) = 53.2626 = '''53''' |
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− | {{LOS}} '''9 (43)''' = 9 + ( (43-9) * (50/100) ) = 26 | + | {{LOS}} '''9 (43)''' = 9 + ( (43-9) * (50/99) ) = 26.1717 = '''26''' |
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| [[File:Remodel_makigumo_after.png|right|220px]] | | [[File:Remodel_makigumo_after.png|right|220px]] |
| [[Makigumo]] at Level 30, having '''30/100''' level multiplier: | | [[Makigumo]] at Level 30, having '''30/100''' level multiplier: |
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− | {{Evasion}} '''48 (90)''' = 48 + ( (90-48) * '''(30/100)''' ) = 60.6 = '''60''' | + | {{Evasion}} '''48 (90)''' = 48 + ( (90-48) * (30/99) ) = 60.72 = '''60''' |
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− | {{ASW}} '''29 (67)''' = 29 + ( (67-29) * '''(30/100)''' ) = 40.4 = '''40''' | + | {{ASW}} '''29 (67)''' = 29 + ( (67-29) * (30/99) ) = 40.5151 = '''40''' |
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− | {{LOS}} '''9 (42)''' = 9 + ( (42-9) * '''(30/100)''' ) = 18.9 = '''19''' | + | {{LOS}} '''9 (42)''' = 9 + ( (42-9) * (30/99) ) = '''19''' |