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===Critical Bonus===
 
===Critical Bonus===
   −
There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''.
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There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''. The '''Captain''' refers to the plane in the top slot.
    
'''Carrier Attack Modifier'''
 
'''Carrier Attack Modifier'''
   −
<math>\text{Mod}_\text{CVAtk} = 1 + \text{Count}_\text{equipped} \times 0.1 + 0.1\text{(If max proficiency plane in first slot)}</math>
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<math>\text{CritMod}_\text{CVAtk} = 1 + \lfloor \sqrt{\text{Exp}} + \text{Bonus} \rfloor</math>
   −
* <math>\text{Count}_\text{equipped}</math> is the number of max proficiency planes equipped.
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 +
* <math>\text{Exp}</math> is the current experience value of the plane.
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* <math>\text{Bonus} </math> is the innate bonus based on the level of the plane, detailed in the table below.
 +
* The critical bonus is '''halved''' for planes not in the top slot.
 
* This means a carrier with two maxed proficiency planes equipped in the top two slots, it will have a 1.3x bonus. This makes her total critical strike modifier 1.95x (1.5 x 1.3).
 
* This means a carrier with two maxed proficiency planes equipped in the top two slots, it will have a 1.3x bonus. This makes her total critical strike modifier 1.95x (1.5 x 1.3).
 
* This also applies to carrier night attacks.
 
* This also applies to carrier night attacks.
 
** Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus.
 
** Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus.
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* Planes in empty slots do not count towards proficiency bonuses.
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 +
{| class="wikitable sortable" style="width: 100%;"
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|+Critical Bonus
 +
|-
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!style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:196px;"| '''Experience Level'''
 +
!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"| '''Proficiency Bonus'''
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!style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"| '''First Slot Bonus'''
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!style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"| '''Other Slot Bonus'''
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|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 0-9
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 0
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 0-3%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 0-1.5%
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|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 10-24
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +1
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 4-5%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 2-2.5%
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|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 25-39
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +2
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 7-8%
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|style="text-align: center; border-style: solid; border-width: 1px;"| 3.5-4%
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|-
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|style="text-align: center; border-style: solid; border-width: 1px;"| 40-54
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +3
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 9-10%
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|style="text-align: center; border-style: solid; border-width: 1px;"| 4.5-5%
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|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 55-69
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +4
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 11-12%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 5.5-6%
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|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 70-79
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +5-7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 13-16%
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|style="text-align: center; border-style: solid; border-width: 1px;"| 7.5-8%
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|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 80-99
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +7
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 16%
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|style="text-align: center; border-style: solid; border-width: 1px;"| 8%
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|-
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 100-120
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| +10
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 20%
 +
|style="text-align: center; border-style: solid; border-width: 1px;"| 10%
 +
|-
 +
|}
    
'''Carrier Cut-In Attacks'''
 
'''Carrier Cut-In Attacks'''
   −
<math>\text{Mod}_\text{CVCI} = 1.106 + 0.15\text{(If the plane in the first slot participates in the attack)}</math>
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<math>\text{CritMod}_\text{CVCI} = 1.106 + 0.15\text{(If the plane in the first slot participates in the attack)}</math>
    
* The average skill level of all planes is taken into account when calculating the modifier. The base multiplier of 1.106 assumes all planes equipped are of max proficiency.
 
* The average skill level of all planes is taken into account when calculating the modifier. The base multiplier of 1.106 assumes all planes equipped are of max proficiency.
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'''Important Notes'''
 
'''Important Notes'''
 
* Remember that fighters are '''not counted''' for the accuracy bonus.
 
* Remember that fighters are '''not counted''' for the accuracy bonus.
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 +
===LoS===
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 +
* C2 has stated that proficiency will increase provide a bonus to LoS and contact rate.
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** The increase is either bugged or too small to be observed.
 +
* It does appear to increase the night contact rate of the [[Type 98 Recon Seaplane (Night Scout)]].
    
=Ranking Planes=
 
=Ranking Planes=
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Land-based planes can only be ranked through [[LBAS]]. This makes ranking them quite expensive. Outside of events, only [[World_6#6-4|6-4]] and [[World_6#6-5|6-5]] have LBAS available to use. Of these, '''6-5 is the best place''' because it allows the use of two land bases and has a Range 1 submarine node at B. This allows any land-based plane to be rank and only requires a fleet of at least 1 light cruiser and a mix of destroyers and destroyer escorts.
 
Land-based planes can only be ranked through [[LBAS]]. This makes ranking them quite expensive. Outside of events, only [[World_6#6-4|6-4]] and [[World_6#6-5|6-5]] have LBAS available to use. Of these, '''6-5 is the best place''' because it allows the use of two land bases and has a Range 1 submarine node at B. This allows any land-based plane to be rank and only requires a fleet of at least 1 light cruiser and a mix of destroyers and destroyer escorts.
 +
 +
===Important Notes on Ranking Planes===
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 +
* Numbered air group planes like the [[Ryuusei (601 Air Group)]] start at <span style="color:blue; text-shadow: 0 0 5px blue;">|</span>.
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* Named squadron planes like the [[Type 97 Torpedo Bomber (Murata Squadron)]] start at <span style="color:blue; text-shadow: 0 0 5px blue;">||</span>.
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* Remodeling planes to better versions through quests will retain their ranks if it is higher than the default rank.
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** Exceptions are for remodels that require the plane to be at maxed proficiency like for the [[Zero Fighter Type 53 (Iwamoto Squadron)]].
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** Remodelling a plane using [[Akashi's Improvement Arsenal]] will only retain 60% of the plane's proficiency.
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* Ranks can decrease by 1-2 if a large number of planes are shot down.
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* Ranks will be reset if the entire squadron is shot down.
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** Even elite squadrons with default ranks can lose all their ranks.
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* Rank loss is calculated before rank gain, therefore it is possible for a squadron that was wiped to retain 1-2 ranks if it did well.
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* Rank is only calculated once the fleet returns to port.
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** It is possible to save ranks by quitting the sortie before the results screen is shown. This can be useful during events to save preparation time for boss kills.
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* Planes will not gain or lose ranks in [[Support Expedition]]s or [[Exercise]]s.
 +
* Planes '''must''' parcitipate in aerial combat to gain/lose ranks. This means planes in 0 slots will not gain or lose ranks.
    
===Leveling Speed===
 
===Leveling Speed===
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|}
 
|}
    +
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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