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| ===Critical Bonus=== | | ===Critical Bonus=== |
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− | There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''. | + | There are two separate critical modifier bonuses for plane proficiency. One affects '''normal carrier attacks''' and '''carrier night cut-ins''', the other affects '''carrier cut-in attacks'''. The '''Captain''' refers to the plane in the top slot. |
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| '''Carrier Attack Modifier''' | | '''Carrier Attack Modifier''' |
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− | <math>\text{Mod}_\text{CVAtk} = 1 + \text{Count}_\text{equipped} \times 0.1 + 0.1\text{(If max proficiency plane in first slot)}</math> | + | <math>\text{CritMod}_\text{CVAtk} = 1 + \lfloor \sqrt{\text{Exp}} + \text{Bonus} \rfloor</math> |
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− | * <math>\text{Count}_\text{equipped}</math> is the number of max proficiency planes equipped. | + | |
| + | * <math>\text{Exp}</math> is the current experience value of the plane. |
| + | * <math>\text{Bonus} </math> is the innate bonus based on the level of the plane, detailed in the table below. |
| + | * The critical bonus is '''halved''' for planes not in the top slot. |
| * This means a carrier with two maxed proficiency planes equipped in the top two slots, it will have a 1.3x bonus. This makes her total critical strike modifier 1.95x (1.5 x 1.3). | | * This means a carrier with two maxed proficiency planes equipped in the top two slots, it will have a 1.3x bonus. This makes her total critical strike modifier 1.95x (1.5 x 1.3). |
| * This also applies to carrier night attacks. | | * This also applies to carrier night attacks. |
| ** Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus. | | ** Unlike other carrier night attacks formulas, non-night capable planes are taken into account for calculating the proficiency critical bonus. |
| + | * Planes in empty slots do not count towards proficiency bonuses. |
| + | |
| + | {| class="wikitable sortable" style="width: 100%;" |
| + | |+Critical Bonus |
| + | |- |
| + | !style="text-align: center; border-radius: 6px 0 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:196px;"| '''Experience Level''' |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"| '''Proficiency Bonus''' |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"| '''First Slot Bonus''' |
| + | !style="text-align: center; border-radius: 0 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:32px;"| '''Other Slot Bonus''' |
| + | |- |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 0-9 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 0 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 0-3% |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 0-1.5% |
| + | |- |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 10-24 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| +1 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 4-5% |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 2-2.5% |
| + | |- |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 25-39 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| +2 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 7-8% |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 3.5-4% |
| + | |- |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 40-54 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| +3 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 9-10% |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 4.5-5% |
| + | |- |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 55-69 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| +4 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 11-12% |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 5.5-6% |
| + | |- |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 70-79 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| +5-7 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 13-16% |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 7.5-8% |
| + | |- |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 80-99 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| +7 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 16% |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 8% |
| + | |- |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 100-120 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| +10 |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 20% |
| + | |style="text-align: center; border-style: solid; border-width: 1px;"| 10% |
| + | |- |
| + | |} |
| | | |
| '''Carrier Cut-In Attacks''' | | '''Carrier Cut-In Attacks''' |
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− | <math>\text{Mod}_\text{CVCI} = 1.106 + 0.15\text{(If the plane in the first slot participates in the attack)}</math> | + | <math>\text{CritMod}_\text{CVCI} = 1.106 + 0.15\text{(If the plane in the first slot participates in the attack)}</math> |
| | | |
| * The average skill level of all planes is taken into account when calculating the modifier. The base multiplier of 1.106 assumes all planes equipped are of max proficiency. | | * The average skill level of all planes is taken into account when calculating the modifier. The base multiplier of 1.106 assumes all planes equipped are of max proficiency. |
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| '''Important Notes''' | | '''Important Notes''' |
| * Remember that fighters are '''not counted''' for the accuracy bonus. | | * Remember that fighters are '''not counted''' for the accuracy bonus. |
| + | |
| + | ===LoS=== |
| + | |
| + | * C2 has stated that proficiency will increase provide a bonus to LoS and contact rate. |
| + | ** The increase is either bugged or too small to be observed. |
| + | * It does appear to increase the night contact rate of the [[Type 98 Recon Seaplane (Night Scout)]]. |
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| =Ranking Planes= | | =Ranking Planes= |
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| Land-based planes can only be ranked through [[LBAS]]. This makes ranking them quite expensive. Outside of events, only [[World_6#6-4|6-4]] and [[World_6#6-5|6-5]] have LBAS available to use. Of these, '''6-5 is the best place''' because it allows the use of two land bases and has a Range 1 submarine node at B. This allows any land-based plane to be rank and only requires a fleet of at least 1 light cruiser and a mix of destroyers and destroyer escorts. | | Land-based planes can only be ranked through [[LBAS]]. This makes ranking them quite expensive. Outside of events, only [[World_6#6-4|6-4]] and [[World_6#6-5|6-5]] have LBAS available to use. Of these, '''6-5 is the best place''' because it allows the use of two land bases and has a Range 1 submarine node at B. This allows any land-based plane to be rank and only requires a fleet of at least 1 light cruiser and a mix of destroyers and destroyer escorts. |
| + | |
| + | ===Important Notes on Ranking Planes=== |
| + | |
| + | * Numbered air group planes like the [[Ryuusei (601 Air Group)]] start at <span style="color:blue; text-shadow: 0 0 5px blue;">|</span>. |
| + | * Named squadron planes like the [[Type 97 Torpedo Bomber (Murata Squadron)]] start at <span style="color:blue; text-shadow: 0 0 5px blue;">||</span>. |
| + | * Remodeling planes to better versions through quests will retain their ranks if it is higher than the default rank. |
| + | ** Exceptions are for remodels that require the plane to be at maxed proficiency like for the [[Zero Fighter Type 53 (Iwamoto Squadron)]]. |
| + | ** Remodelling a plane using [[Akashi's Improvement Arsenal]] will only retain 60% of the plane's proficiency. |
| + | * Ranks can decrease by 1-2 if a large number of planes are shot down. |
| + | * Ranks will be reset if the entire squadron is shot down. |
| + | ** Even elite squadrons with default ranks can lose all their ranks. |
| + | * Rank loss is calculated before rank gain, therefore it is possible for a squadron that was wiped to retain 1-2 ranks if it did well. |
| + | * Rank is only calculated once the fleet returns to port. |
| + | ** It is possible to save ranks by quitting the sortie before the results screen is shown. This can be useful during events to save preparation time for boss kills. |
| + | * Planes will not gain or lose ranks in [[Support Expedition]]s or [[Exercise]]s. |
| + | * Planes '''must''' parcitipate in aerial combat to gain/lose ranks. This means planes in 0 slots will not gain or lose ranks. |
| | | |
| ===Leveling Speed=== | | ===Leveling Speed=== |
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| |} | | |} |
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| + | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |