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Currently, there are only two known purposes for Line of Sight (LoS):
 
Currently, there are only two known purposes for Line of Sight (LoS):
 
* Increasing trigger chance of [http://kancolle.wikia.com/wiki/Combat#Artillery_Spotting_.28Post-Cap_Modifier.29 artillery spotting] for a ship's double/cut-in attack in daytime.
 
* Increasing trigger chance of [http://kancolle.wikia.com/wiki/Combat#Artillery_Spotting_.28Post-Cap_Modifier.29 artillery spotting] for a ship's double/cut-in attack in daytime.
* Effective LoS, which allows the fleet to reach a specific node (usually a pre-boss or boss node) instead of being diverted to a dead end. Effective LoS is employed in special maps, such as event maps and extra operations maps (2-5, 3-5).
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* Effective LoS, which allows the fleet to reach a specific node (usually a pre-boss or boss node) instead of being diverted to a dead end. Effective LoS is employed in special maps, such as [[Events|event maps]] and extra operations maps ([http://kancolle.wikia.com/wiki/World_2:_%E5%8D%97%E8%A5%BF%E8%AB%B8%E5%B3%B6%E6%B5%B7%E5%9F%9F#Stage_Guide_2 2-5], [http://kancolle.wikia.com/wiki/World_3:_%E5%8C%97%E6%96%B9%E6%B5%B7%E5%9F%9F#World_3-5_.E3.80.90Extra_Operation.E3.80.91_.E5.8C.97.E6.96.B9AL.E6.B5.B7.E5.9F.9F_Aleutian_Islands_Campaign 3-5]).
    
== Effective Line of Sight ==
 
== Effective Line of Sight ==
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