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| * A squadron with an average Combat Radius of 4 can be sent to the following nodes: A, C, D, E, F, and H. (Node B is not a combat node) | | * A squadron with an average Combat Radius of 4 can be sent to the following nodes: A, C, D, E, F, and H. (Node B is not a combat node) |
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− | The present formula, implemented in the [[Summer 2016 Event]] is simple: the combat radius of the entire air group is determined by that of the '''shortest-ranged squadron''' | + | The present formula, implemented in the [[Summer 2016 Event]] is simple: the combat radius of the entire air group is determined by that of the '''shortest-ranged squadron'''. |
| *The distance to a certain node is independent of the route the fleet takes to reach there. | | *The distance to a certain node is independent of the route the fleet takes to reach there. |
| * Recon planes (both carrier and seaplanes) and flying boats can increase the combat radius. | | * Recon planes (both carrier and seaplanes) and flying boats can increase the combat radius. |
| ** 3 extra nodes with [[Type 2 Flying Boat]], | | ** 3 extra nodes with [[Type 2 Flying Boat]], |
− | ** Up to 2 extra nodes with a [[PBY-5A Catalina]]. | + | ** Between 1-3 extra nodes with a [[PBY-5A Catalina]] or [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]], depending on the range of shortest-ranged squadron. |
− | ** Recon Keiuns, Saiuns, Type 0 Seaplanes, and Type 2 aircraft also increase the distance by up to 2 nodes (although they are extremely limited themselves) | + | ** [[Type 2 Land Based Reconnaissance Aircraft]], Recon Keiuns, Saiuns, Type 0 Seaplanes, and Type 2 aircraft also increase the distance by up to 2 nodes (although they are extremely limited themselves). |
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| ===Air Raids=== | | ===Air Raids=== |