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→‎Combat Radius: Updated list
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* A squadron with an average Combat Radius of 4 can be sent to the following nodes: A, C, D, E, F, and H. (Node B is not a combat node)
 
* A squadron with an average Combat Radius of 4 can be sent to the following nodes: A, C, D, E, F, and H. (Node B is not a combat node)
   −
The present formula, implemented in the [[Summer 2016 Event]] is simple: the combat radius of the entire air group is determined by that of the '''shortest-ranged squadron'''
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The present formula, implemented in the [[Summer 2016 Event]] is simple: the combat radius of the entire air group is determined by that of the '''shortest-ranged squadron'''.
 
*The distance to a certain node is independent of the route the fleet takes to reach there.
 
*The distance to a certain node is independent of the route the fleet takes to reach there.
 
* Recon planes (both carrier and seaplanes) and flying boats can increase the combat radius.  
 
* Recon planes (both carrier and seaplanes) and flying boats can increase the combat radius.  
 
** 3 extra nodes with [[Type 2 Flying Boat]],  
 
** 3 extra nodes with [[Type 2 Flying Boat]],  
** Up to 2 extra nodes with a [[PBY-5A Catalina]].
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** Between 1-3 extra nodes with a [[PBY-5A Catalina]] or [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]], depending on the range of shortest-ranged squadron.
** Recon Keiuns, Saiuns, Type 0 Seaplanes, and Type 2 aircraft also increase the distance by up to 2 nodes (although they are extremely limited themselves)
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** [[Type 2 Land Based Reconnaissance Aircraft]], Recon Keiuns, Saiuns, Type 0 Seaplanes, and Type 2 aircraft also increase the distance by up to 2 nodes (although they are extremely limited themselves).
    
===Air Raids===
 
===Air Raids===
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