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** As equipment is spent even on failure, using the guaranteed success slider for difficult to obtain equipment may be considered.
 
** As equipment is spent even on failure, using the guaranteed success slider for difficult to obtain equipment may be considered.
 
* There's no ''<u>visible stat</u> ''difference between unimproved and improved equipment.
 
* There's no ''<u>visible stat</u> ''difference between unimproved and improved equipment.
** Improvements on equipment have been shown to have bonus to shelling, torpedo and anti-submarine damage.
+
** Improvements on equipment have been shown to have bonus to shelling, torpedo and anti-submarine damage, depending on the category of the equipment.
 
<!-- ** It's possible that this bonus is not directly added to FP/Torpedo value for damage calculation, but is instead a flat bonus added. -->
 
<!-- ** It's possible that this bonus is not directly added to FP/Torpedo value for damage calculation, but is instead a flat bonus added. -->
 
** Japanese sources are currently testing the effect of improvements. Preliminary results as of 2014/12/10 are:
 
** Japanese sources are currently testing the effect of improvements. Preliminary results as of 2014/12/10 are:
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