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*The combat radius the Squadron must travel is determined by the '''shortest distance''' it can take to get from one node to another (from start to the boss node), even if the fleet detours.
 
*The combat radius the Squadron must travel is determined by the '''shortest distance''' it can take to get from one node to another (from start to the boss node), even if the fleet detours.
 
*The '''longest combat radius''' is determined by the '''plane's lowest combat radius'''. (Example: Bringing a 3 [[Ryuusei]] which all have the distance of 6 and 1 [[Type 97 Torpedo Bomber]] which has the distance of 4 will place the Sqaudron's distance to 4 due to the [[Type 97 Torpedo Bomber]]'s lower distance.
 
*The '''longest combat radius''' is determined by the '''plane's lowest combat radius'''. (Example: Bringing a 3 [[Ryuusei]] which all have the distance of 6 and 1 [[Type 97 Torpedo Bomber]] which has the distance of 4 will place the Sqaudron's distance to 4 due to the [[Type 97 Torpedo Bomber]]'s lower distance.
*Flying boat planes can help assist in increasing the distances the planes can travel from the above mentioned '''new formula''' by several a few extra nodes. (3 extra nodes with [[Type 2 Flying Boat]], 2 extra nodes with a CBY Catalina.
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*Flying boat planes can help assist in increasing the distances the planes can travel from the above mentioned '''new formula''' by several a few extra nodes. (3 extra nodes with [[Type 2 Flying Boat]], 2 extra nodes with a [[PBY-5A Catalina]].
    
Some things to keep in mind:
 
Some things to keep in mind:
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