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| ** There is a slider for guaranteed success that increases the required DevMats and ImproveMats. | | ** There is a slider for guaranteed success that increases the required DevMats and ImproveMats. |
| * Equipment that has been improved will have a ★ beside them. Improvement ranges from ★+1 to ★+10. ★+10 appears as ★max. | | * Equipment that has been improved will have a ★ beside them. Improvement ranges from ★+1 to ★+10. ★+10 appears as ★max. |
− | * Starting from ★+6. you will have to spend a certain amount of equipment that have the same type (name) in order to gain ★+7 up to ★+10. | + | * All improvement attempts from ★+6 onward also use up other equipments (most of the time it is the same equipment). Some equipments will have this requirement even from ★+0. |
| ** Equipment to be spent must be unlocked and unimproved. | | ** Equipment to be spent must be unlocked and unimproved. |
− | ** Some equipment require different equipment. 41cm Twin Gun Mount requires spending equipment starting on the first improvement. | + | ** Some equipments do not use up unimproved copies of itself (an example would be . As of May 4, 2015, all equipments that have this behavior cannot be developed. |
| ** As equipment is spent even on failure, using the guaranteed success slider for difficult to obtain equipment may be considered. | | ** As equipment is spent even on failure, using the guaranteed success slider for difficult to obtain equipment may be considered. |
| * There's no ''<u>visible stat</u> ''difference between unimproved and improved equipment. | | * There's no ''<u>visible stat</u> ''difference between unimproved and improved equipment. |
− | ** Improvements on equipment have been shown to have bonus to firepower, torpedo and anti-submarine damage. | + | ** Improvements on equipment have been shown to have bonus to shelling, torpedo and anti-submarine damage. |
| + | <!-- ** It's possible that this bonus is not directly added to FP/Torpedo value for damage calculation, but is instead a flat bonus added. --> |
| ** Japanese sources are currently testing the effect of improvements. Preliminary results as of 2014/12/10 are: | | ** Japanese sources are currently testing the effect of improvements. Preliminary results as of 2014/12/10 are: |
| *** 12.7cm Twin Gun Mount and similar (not specified in wikiwiki) | | *** 12.7cm Twin Gun Mount and similar (not specified in wikiwiki) |
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| **** ★+8~10: +4 bonus to firepower | | **** ★+8~10: +4 bonus to firepower |
| *** Depth Charge follows a unknown progression for bonus ASW | | *** Depth Charge follows a unknown progression for bonus ASW |
− | *** Effect on the AA Guns and AA Directors is unknown as of 2014/11/17
| |
| * If the equipment reaches the maximum improvement level (★max), it may be possible to upgrade to a stronger variant. Any lock on the equipment must be removed, and an upgrade must exist for this to be possible. Be aware that the improvement level will be reset if you do this, and a ★+10 equipment could be stronger than an unimproved upgrade. | | * If the equipment reaches the maximum improvement level (★max), it may be possible to upgrade to a stronger variant. Any lock on the equipment must be removed, and an upgrade must exist for this to be possible. Be aware that the improvement level will be reset if you do this, and a ★+10 equipment could be stronger than an unimproved upgrade. |
− | ** If the new equipment after upgrading is something you can develop from the conventional development, the improvement level will be automatically reset to ★+3. | + | ** If the new equipment after upgrading is something you can develop from conventional development, the improvement level will be automatically reset to ★+3 (or ★+5 in a few cases). |
| ** This has the highest chance of failure, so using the guaranteed success slider can be considered. | | ** This has the highest chance of failure, so using the guaranteed success slider can be considered. |
| ** '''Equipment to be upgraded must not be locked.''' | | ** '''Equipment to be upgraded must not be locked.''' |
| + | ** Note that certain equipments cannot be equipped by the same ships when upgraded. For example, upgrading [[Type 94 Anti-Aircraft Fire Director]] (usable by all surface ships) into either [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] (small caliber main gun) or [[12.7cm Twin High-angle Mount + Anti-Aircraft Fire Director]] (secondary gun) will reduce the number of ships who can equip it. |
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| === Possible Improvements === | | === Possible Improvements === |