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Clarified a few points involving Improvements
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=== How to Enter ===
 
=== How to Enter ===
# Have Akashi or Akashi Kai as your secretary.
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# Set Akashi or Akashi Kai as your secretary (first ship of the first fleet).
 
# At the home screen, hover your mouse cursor over the factory icon (do not click).
 
# At the home screen, hover your mouse cursor over the factory icon (do not click).
# Improvement Arsenal Icon will appear next to it as shown.[[File:Kaishu koushou.png|thumb|347x347px|none]]
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# The Improvement Arsenal Icon will appear next to it as shown.[[File:Kaishu koushou.png|thumb|347x347px|none]]
 
# Move your cursor to that icon and click.
 
# Move your cursor to that icon and click.
 
=== How to Use ===
 
=== How to Use ===
* To use this new factory, you need Improvement Materials. (icon is a screw)
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* To use this new factory, you need Improvement Materials [[file:Improvement Materials.png|20px]]. They can be obtained through the following methods:
** You can get them from Quest, Some new quests will have their reward as Improvement Materials.
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** Certain quests reward Improvement Materials.
** or exchange them with medals (4 materials per medal).
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** Medals can be exchanged for 4 Improvement Materials per medal.
** or buy Improvement Materials from the in-game cash shop, the price is 700 DMM points for 10 Materials.
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** The in-game cash shop sells them in a package of 10 Improvement Materials for 700 DMM points.
*  There is a chance to fail when doing improvements and upgrades
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The 2nd ship of the fleet can aid Akashi and influence the possible upgrade options.
**  If the improvement level is low, then you will have a higher chance of success, and vice versa.
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There is a chance to fail when doing improvements and upgrades
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**  If the improvement level is low, then you will have a higher chance of success, and vice versa.
 
**  Akashi Kai has a higher success rate than Akashi herself.
 
**  Akashi Kai has a higher success rate than Akashi herself.
**  On failure, resources, DevMats, ImproveMats and any extra equipment used will disappear. Equipment being upgraded is left unchanged.
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**  On failure, resources, Development Materials, Improvement Materials and any extra equipment used will disappear. Equipment being upgraded is left unchanged.
 
**  There is a slider for guaranteed success that increases the required DevMats and ImproveMats.
 
**  There is a slider for guaranteed success that increases the required DevMats and ImproveMats.
 
* Equipment that has been improved will have a ★ beside them. Improvement ranges from ★+1 to ★+10. ★+10 appears as ★max.
 
* Equipment that has been improved will have a ★ beside them. Improvement ranges from ★+1 to ★+10. ★+10 appears as ★max.
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*** ★+4~8: +2 bonus to shelling/torpedo/anti-sub damage
 
*** ★+4~8: +2 bonus to shelling/torpedo/anti-sub damage
 
*** ★+9~10: +3 bonus to shelling/torpedo/anti-sub damage
 
*** ★+9~10: +3 bonus to shelling/torpedo/anti-sub damage
* If you reach the maximum improvement level ★max of your equipment, you can upgrade your equipment into a better, higher ranked one. However, your improvement level will be wiped once you do this. Also, if the new equipment after upgrading is something you can develop from the normal factory, the improvement level will automatically be ★+3.
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* If you reach the maximum improvement level ★max of your equipment, it can be possible to upgrade to a stronger variant. You must have the equipment unlocked and an upgrade must exist. However, your improvement level will be reset if you do this, and ★+10 equipment could be stronger than an unimproved upgrade.  
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** If the new equipment after upgrading is something you can develop from the conventional development, the improvement level will be automatically reset to ★+3.
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** This has the highest chance of failure, so using the guaranteed success slider can be considered.
 
=== Possible Improvements ===
 
=== Possible Improvements ===
Equipment that can be improved depends on the day of the week and the ship in the second slot of the first fleet. changes midnight JST.
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Equipment that can be improved depends on the day of the week and the ship in the second slot of the first fleet. changes midnight JST.
 
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