Line 5:
Line 5:
* The flagship must be a [[Submarine Tender]] (AS) at Lv 30+,
* The flagship must be a [[Submarine Tender]] (AS) at Lv 30+,
** She must not be more than {{color|orange|'''moderately damaged (中破)'''}}.
** She must not be more than {{color|orange|'''moderately damaged (中破)'''}}.
−
* The 2nd and 3rd ships must be [[Submarine]]s (SS) or [[Aircraft Carrying Submarine]]s (SSV) and not [[Evacuation|evacuated]] via {{CommandFacility}} {{EquipmentLink|Striking Force Fleet Command Facility|text=SFFCF}},
+
* The 2nd and 3rd ships must be [[Submarine]]s (SS) or [[Aircraft Carrying Submarine]]s (SSV) and not [[Evacuation|evacuated]] via {{Command Facility}} {{EquipmentLink|Striking Force Fleet Command Facility|text=SFFCF}},
** The 4th ship may optionally be a SS(V), but does not affect the above requirement,
** The 4th ship may optionally be a SS(V), but does not affect the above requirement,
** At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than {{color|gold|'''lightly damaged (小破)'''}},
** At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than {{color|gold|'''lightly damaged (小破)'''}},
Line 32:
Line 32:
* Each submarine will trough either 1 or 2 torpedo strikes.
* Each submarine will trough either 1 or 2 torpedo strikes.
**Only Lv 75+ submarines can trigger 2 strikes,
**Only Lv 75+ submarines can trigger 2 strikes,
−
**If a Lv 75+ submarine does '''not''' carry any {{SubmarineRadar}} [[Submarine Radar]], it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
+
**If a Lv 75+ submarine does '''not''' carry any {{Submarin eRadar}} [[Submarine Radar]], it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
−
**If a Lv 75+ submarine does carry any {{SubmarineRadar}} [[Submarine Radar]], it is guaranteed to roll 2 strikes.
+
**If a Lv 75+ submarine does carry any {{Submarine Radar}} [[Submarine Radar]], it is guaranteed to roll 2 strikes.
|-|Cost=
|-|Cost=
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Line 45:
|-|Trigger Rate=
|-|Trigger Rate=
Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>.
Trigger rate is affected by the Level and luck {{Luck}} stat of the participating ships<ref>[https://twitter.com/chang1124414276/status/1765360848510521747][https://docs.google.com/spreadsheets/d/1darO5TKEtjfFTuT9ZuZ-hzBJBZd5kDrVc8tZHDXJEYk/edit#gid=602137134]</ref>.
−
*{{SubmarineRadar}} [[Submarine Radar]]s affect the trigger rate, each increasing the trigger rate by about 10 %<ref>[https://twitter.com/chang1124414276/status/1765360848510521747]</ref>.
+
*{{Submarine Radar}} [[Submarine Radar]]s affect the trigger rate, each increasing the trigger rate by about 10 %<ref>[https://twitter.com/chang1124414276/status/1765360848510521747]</ref>.
It has a chance to trigger '''every time''' the AS takes a turn at shelling.
It has a chance to trigger '''every time''' the AS takes a turn at shelling.