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| jptext = 南西諸島の防衛ライン上の敵侵攻艦隊を捕捉、全力出撃でこれを撃滅せよ!
 
| jptext = 南西諸島の防衛ライン上の敵侵攻艦隊を捕捉、全力出撃でこれを撃滅せよ!
 
| entext = An enemy invasion fleet is pressing on the defensive line in the Nansei Islands. Sail out in full force and destroy them!
 
| entext = An enemy invasion fleet is pressing on the defensive line in the Nansei Islands. Sail out in full force and destroy them!
| aircon = {{AirControlSystem
  −
| Map = 1-4
  −
| Fleet = 1 CL, 2DD, 1 AV, 2 XX
  −
| Route = Random
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| AS = 30
  −
| Notes = Strongest Boss Node Comp
  −
}}
   
}}
 
}}
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===Tips===
 
===Tips===
This is the first map in which the enemy fleets possess carriers (with at least one node of carriers in every route). If you do not bring your own carriers, your ships must deal with aerial bombing prior to being able to counter-attack during the shelling phase(s).  
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This is the first map in which the enemy fleets possess carriers, with at least one carrier on the route and one on the boss.
You have a few ways to deal with enemy carriers:
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*The fleet will notably be attacked by enemy bombers in the opening airstrike.  
# Ignore the enemy carriers' bombing, which is possible with durable ships (at least CLs, preferably CAs or higher).
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# Bring a submarine-only fleet (likely from shipbuilding, as there is no submarine drop before [[1-5]]), as only enemy CL and DDs can attack submarines.
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To deal with enemy carriers, it is possible to:
# Bring your own carriers, which can be obtained through either remodeling [[Chitose]] and/or [[Chiyoda]] at Level 15 to CVL, or through shipbuilding.
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*To bring air power, through fighters notably, in order to ensure air superiority (AS), and mitigate the enemy air power.
*The third method will also help in completing the quest chain which rewards [[Akagi]]: {{Q|A11}} (have a CV(B/L) and 3 destroyers in your second fleet) and {{Q|B10}} (sink an enemy carrier).
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** Bring a CV(B/L) is the simpler way, but ships capable of carrying {{SPB}}/{{SPF}} seaplane [[SPB|bombers]]/[[SPF|fighters]] are also an option, notably AV.
*This map is also convenient for completing {{Q|Bw2}}, preferably with a fleet of three subs. The echelon formations here hurt them far less than those in [[2-2]].
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*Ignore the enemy carriers, which is possible with durable ships (at least CL, preferably CA or higher), and anti-air set-ups such as [[AACI]].
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This map is also convenient for completing {{Q|Bw2}}, as it can bring 2 to 4 CV(L) kills per run.
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*Preferably done with a fleet of three SS, the echelon formations here hurting them far less than those in [[2-2]].
    
===Recommended Fleets===
 
===Recommended Fleets===
*'''1 AS, 5 XX''' (avoids {{MapRoute|J|red}}, needs DD+DE ≥ 3 to avoid {{MapRoute|B|red}}{{MapRoute|D|red}} branching)
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{{FleetGuide
*'''1 AV, 1 CL, 2 DD, 2 XX'''
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| Map = Standdard Fleets
*'''4 DD, 2 XX''' (XX cannot be SS(V))
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| Fleet = '''1 CL, 2 DD, 1 AV, 2 XX
**Random routing.
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'''4 DD, 2 XX''' (XX cannot be SS(V))
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| Route = Random:
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*Needs 3-5 DD+DE to also avoid {{MapRoute|B|red}}{{MapRoute|D|red}} branching
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| AS = 30
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| Note = Standard comps to reach the boss, with no major challenge on the route.
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| Quest =
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}}
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{{FleetGuide
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| Map = AS Fleets
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| Fleet = '''1 AS, 5 XX
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| Route = Random:
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*Avoids {{MapRoute|J|red}}
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*Needs 3-5 DD+DE to also avoid {{MapRoute|B|red}}{{MapRoute|D|red}} branching
 +
| AS = 30
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| Note = A more permissive comp, for exautic quests notably.
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| Quest =
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}}
    
===Resource Nodes===
 
===Resource Nodes===
47,566

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