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| item = {{Fuel}} {{Ammo}} {{IR}} {{DM}}
 
| item = {{Fuel}} {{Ammo}} {{IR}} {{DM}}
 
| exp = 300
 
| exp = 300
| code = あ号艦隊決戦 ([[wikipedia:Battle_of_the_Philippine_Sea|Operation A-Go: The Fleet's Decisive Battle]])
+
| code = あ号艦隊決戦<br>[[wikipedia:Battle_of_the_Philippine_Sea|Operation A-Go: The Fleet's Decisive Battle]]
 
| jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ!
 
| jptext = 沖ノ島海域に襲来した有力な敵機動部隊を迎撃する。艦隊全力出撃で、これを捕捉撃滅せよ!
 
| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
 
| entext = A powerful enemy battlegroup is invading the waters around Okinoshima Island.  Sail out in full force and annihilate them!
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{{AirControlSystem
 
{{AirControlSystem
 
|Map=2-4
 
|Map=2-4
|Fleet='''Light:''' 1CA(V), 1CL, 4DD<br>{{color|red|'''Torpedo Squadron'''}}: 1CL, 5DD<br>'''Heavy:''' 2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD
+
|Fleet='''Light:''' 1 CA(V), 1 CL, 4 DD<br>{{color|red|'''Torpedo Squadron'''}}: 1 CL, 5 DD<br>'''Heavy:''' 2 (F)BB(V)/CV(B), 1 CVL, 1 CL, 2 DD
 
|Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random   
 
|Route='''Light:''' {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}<br>'''Heavy:''' Random   
 
|AS=84
 
|AS=84
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|B -> C/storm,G/resource=
 
|B -> C/storm,G/resource=
 
*Meet '''ANY''' of the following to go to C
 
*Meet '''ANY''' of the following to go to C
**(F)BB(V)+CV(L/B) ≥ 5
+
**(F)BB(V)+CV(B/L) ≥ 5
**CV(L/B) ≥ 3 '''AND''' DD ≤ 2
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**CV(B/L) ≥ 3 '''AND''' DD ≤ 2
 
**(F)BB(V)+CV(B) ≥ 3 '''AND''' DD ≤ 2
 
**(F)BB(V)+CV(B) ≥ 3 '''AND''' DD ≤ 2
 
*Meet '''ALL''' of the following to go to G
 
*Meet '''ALL''' of the following to go to G
**No (F)BB(V), CV(L/B), AV, CLT or SS(V)
+
**No (F)BB(V), CV(B/L), AV, CLT or SS(V)
 
**CL = 1
 
**CL = 1
 
**DD ≥ 4
 
**DD ≥ 4
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|J/empty -> L,M=
 
|J/empty -> L,M=
 
*Meet '''ANY''' of the following to go to L
 
*Meet '''ANY''' of the following to go to L
**(F)BB(V)+CV(L/B) ≥ 4
+
**(F)BB(V)+CV(B/L) ≥ 4
 
**No CV(B)
 
**No CV(B)
 
*Meet '''ANY''' of the following to go to M
 
*Meet '''ANY''' of the following to go to M
**(F)BB(V)+CV(L/B) = 3
+
**(F)BB(V)+CV(B/L) = 3
 
**CV(B) = 2
 
**CV(B) = 2
 
*Otherwise, random routing
 
*Otherwise, random routing
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|L -> M=
 
|L -> M=
*(F)BB(V)+CV(L/B) ≥ 4
+
*(F)BB(V)+CV(B/L) ≥ 4
 
*Random routing if you don't meet any conditions
 
*Random routing if you don't meet any conditions
 
|L -> P=
 
|L -> P=
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<tabber>
 
<tabber>
 
|-|Heavy fleets=
 
|-|Heavy fleets=
*'''1CVL, 1CV(B), 1CL, 1CA(V)/CLT, 2DD'''
+
*'''1 CV(B), 1 CVL, 1 CA(V)/CLT, 1 CL, 2 DD'''
*'''2(F)BB(V)/CV(B), 1CVL, 1CL, 2DD'''
+
*'''2 (F)BB(V)/CV(B), 1 CVL, 1 CL, 2 DD'''
**'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
+
*'''Random routing''' across the map, but it is allowed to bring a much stronger fleet to fight the boss node.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 
**{{MapRoute|J|blue|M|red}}, {{MapRoute|K|blue|L|red}}, and {{MapRoute|L|red|M|red}} branches should be guaranteed though.
 
**Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
 
**Having both CVL and CL will ensure 95% of not rolling dead-end {{MapRoute|I|red|E|red}} and {{MapRoute|F|red|A|green}}
** Having an AV on the fleet introduce a chance to roll the dead-end {{MapRoute|L|blue|N|green}}
+
** Having an AV on the fleet introduces a chance to roll the dead-end {{MapRoute|L|blue|N|green}}
    
|-|Light fleet=
 
|-|Light fleet=
*'''1CAV, 1CL, 4DD'''  
+
*'''1 CAV, 1 CL, 4 DD'''  
 
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
 
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
 
**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}.
 
**Takes the quickest path to the boss node with only 2 battles prior to the boss node, but may present difficulties due to lack of airpower of the fleet for nodes {{MapRoute|L|red}}.
 
**Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.
 
**Boss node can also be difficult if CL and DD are not high-leveled, therefore it is not suitable for early players.
   −
|-|Torpedo Squadron fleet=  
+
|-|Torpedo Squadron fleet=
Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
+
* {{color|red|'''"Torpedo Squadron"}}: 1 CL (flagship), 5 DD'''
* {{color|red|'''"Torpedo Squadron"'''}}: '''1CL (flagship), 5DD'''
+
*Route = {{MapRoute|B|red|G|green|H|blue|L|red|P|red}}
 
**This solution requires more advanced equipment, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
 
**This solution requires more advanced equipment, and might be out of reach of new players. {{color|red|'''It is required to bring'''}} an {{CommandFacility}} FCF capable CL as flagship, preferably an {{Class|Agano|Kai+}}, equipped with:
 
***2 {{Med Gun}} [[Main Gun]]s,  
 
***2 {{Med Gun}} [[Main Gun]]s,  
 
***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
 
***1 {{Night SPB}} {{EquipmentLink|Prototype Night Zuiun (Attack Equipment)}},
***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
+
***'''And''' the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility}} (preferably in the [[RE]]).
 
**The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
 
**The best comp for farming boss node, having the highest pass rate thanks to the usage of [[ETSCF]] in case a ship got heavily damaged.
 
**Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI.
 
**Do note that the [[Night Zuiun]] will likely be shot down completely due to fighting under AI.
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