• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
no edit summary
Line 6: Line 6:  
| item = {{fuel}} {{Ammo}}
 
| item = {{fuel}} {{Ammo}}
 
| exp = varies
 
| exp = varies
| code = ブルネイ泊地沖哨戒 (Brunei Anchorage Sea Patrol)
+
| code = ブルネイ泊地沖哨戒<br>Brunei Anchorage Sea Patrol
 
| jptext = 燃料の豊かなブルネイ泊地近海に敵潜水艦の跳梁が見られる。これを捜索制圧し、重要拠点である同泊地周辺の安全を図れ!
 
| jptext = 燃料の豊かなブルネイ泊地近海に敵潜水艦の跳梁が見られる。これを捜索制圧し、重要拠点である同泊地周辺の安全を図れ!
 
| entext = Enemy submarines have been sighted near Brunei Anchorage where fuel reserves are aplenty. Search for and suppress them in order to secure the area surrounding the anchorage, an important stronghold!
 
| entext = Enemy submarines have been sighted near Brunei Anchorage where fuel reserves are aplenty. Search for and suppress them in order to secure the area surrounding the anchorage, an important stronghold!
Line 30: Line 30:  
* Meet '''ALL''' of the following requirements to go to F:
 
* Meet '''ALL''' of the following requirements to go to F:
 
** Amount of ships in fleet ≤ 4
 
** Amount of ships in fleet ≤ 4
** No (F)BB(V) or CV(L/B)
+
** No (F)BB(V) or CV(B/L)
 
** No SS(V)
 
** No SS(V)
 
** No AO
 
** No AO
Line 36: Line 36:  
** Amount of ships in fleet = 5 '''OR''' Fleet contains AO.
 
** Amount of ships in fleet = 5 '''OR''' Fleet contains AO.
 
** Amount of ships in fleet ≤ 5
 
** Amount of ships in fleet ≤ 5
** No (F)BB(V) or CV(L/B)
+
** No (F)BB(V) or CV(B/L)
 
** No SS(V)
 
** No SS(V)
 
* Meet '''ANY''' of the following requirements to go to B:
 
* Meet '''ANY''' of the following requirements to go to B:
 
** Amount of ships in fleet = 6
 
** Amount of ships in fleet = 6
** Fleet contains (F)BB(V) or CV(L/B) '''AND''' no SS(V)
+
** Fleet contains (F)BB(V) or CV(B/L) '''AND''' no SS(V)
 
* If fleet contains '''SS(V)''':
 
* If fleet contains '''SS(V)''':
 
** If amount of ships ≤ 4, random routing between B, D, and F.
 
** If amount of ships ≤ 4, random routing between B, D, and F.
 
** If amount of ships ≥ 5, random routing between B and D.
 
** If amount of ships ≥ 5, random routing between B and D.
** If fleet contains (F)BB(V) or CV(L/B), random routing between B and D.
+
** If fleet contains (F)BB(V) or CV(B/L), random routing between B and D.
    
|B -> A/storm = * Do not meet the requirements to go to C.
 
|B -> A/storm = * Do not meet the requirements to go to C.
Line 79: Line 79:  
<tabber>
 
<tabber>
 
|-|5 ships fleets=
 
|-|5 ships fleets=
*1CL, 4DD or 1CL, 1DD, 3DE '''(exactly 5 ships, no more)'''
+
*'''1 CL, 1 DD, 3 DD/DE (exactly 5 ships)'''
**Route (fixed) = {{MapRoute|D|red|E|green|G|red|H|red|K|red}}
+
**Route = {{MapRoute|D|red|E|green|G|red|H|red|K|red}}
**Use of a [[EliteCL|Light Cruiser]] capable of opening attacks against surface ships is an option for Node {{MapRoute|G|red}}.
+
**Use of a [[Light Cruiser]] capable of opening attacks against surface ships is an option for Node {{MapRoute|G|red}}.
 
***[[Opening Torpedo Salvo]].
 
***[[Opening Torpedo Salvo]].
 
***Opening airstrike via Seaplane Bombers.
 
***Opening airstrike via Seaplane Bombers.
**Bringing [[EliteDD|Destroyers]] capable of [[OASW]] is highly advised.
+
**Bringing [[Destroyer]]s capable of [[OASW]] is highly advised.
 
***If the ASW stat is high enough to reach OASW without three equipment, or if the ship has built-in OASW capability, mixing surface combat equipment and ASW equipment together can help stabilize the surface battle at Node G.
 
***If the ASW stat is high enough to reach OASW without three equipment, or if the ship has built-in OASW capability, mixing surface combat equipment and ASW equipment together can help stabilize the surface battle at Node G.
    
|-|4 ships fleets=
 
|-|4 ships fleets=
'''Fleets that have only 4 ships''' :
+
'''Fleets that have only 4 ships:'''
*e.g '''3CLT, 1CL / 2CL, 2CLT / 4DD/DE''', etc...)
+
*E.g.'''1 CL, 3 CLT / 2 CL, 2 CLT / 4 DD/DE''', etc...)
 
*Can also reach the Boss Node, but have a chance to off-route into dead-ends instead ({{MapRoute|I|green}} or {{MapRoute|J|blue}}).
 
*Can also reach the Boss Node, but have a chance to off-route into dead-ends instead ({{MapRoute|I|green}} or {{MapRoute|J|blue}}).
 
*Do not bring AO as you will be directed to node {{MapRoute|I|green}} instead of the boss node.
 
*Do not bring AO as you will be directed to node {{MapRoute|I|green}} instead of the boss node.
45,504

edits

Navigation menu