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| * The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State. | | * The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State. |
| ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] |
− | * The ship must be equipped with at least one {{SPR}}[[SPR|Seaplane Recon]] or {{SPB}}[[SPB|Seaplane Bomber]] on a slot with size '''higher than 0'''. | + | * The ship must be equipped with at least one {{SPR}}[[Seaplane Recon]] or {{SPB}}[[Seaplane Bomber]] on a slot with size '''higher than 0'''. |
− | ** {{SeaplaneFighter}} [[SPF|Seaplane Fighters]] or {{YellowPlane}} [[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] '''do not''' enable Artillery Spotting. | + | ** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting. |
| ** '''Main Suisei Cut-in''' specifically ignores this condition. | | ** '''Main Suisei Cut-in''' specifically ignores this condition. |
− | * The ship must be equipped with at least one {{RedGunHeavy}}{{RedGunMedium}}{{RedGunLight}}{{Main Green}} '''[[Main Gun]]'''. | + | * The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main Green}} '''[[Main Gun]]'''. |
− | * The ship must target another ship and attack it with Surface Shelling. | + | * The ship must use a Surface Shelling attack. |
− | ** ASW shelling has no Artillery Spotting setups. | + | ** This therefore excludes carrier and [[ASW]] shellings. |
− | * The ship must not be {{color|red|'''Heavily damaged (大破)'''}} | + | * The ship must not be {{color|red|'''Heavily damaged (大破)'''}}. |
| | | |
| ==Setups and Attack Types== | | ==Setups and Attack Types== |
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| * {{AP Shell}} is used to indicate an '''[[AP Shell]]''', | | * {{AP Shell}} is used to indicate an '''[[AP Shell]]''', |
| * {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'', | | * {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'', |
− | * {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''. | + | * {{Dive Bomber}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''. |
| * {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant: | | * {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant: |
| {{Zuiun}} | | {{Zuiun}} |
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| !Hits | | !Hits |
| !Notes | | !Notes |
| + | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) |
| + | !% per Base Value |
| |- | | |- |
− | !style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}} | + | !style="background-color:#ff7f50; color:black"|Main Zuiun Cut-in<br>(Zuiun CI) |
− | |{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}} | + | |{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}} |
| |1.35||?||1 | | |1.35||?||1 |
| |rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only | | |rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only |
| + | |120||0.83% |
| |- | | |- |
− | !style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}} | + | !style="background-color:#ff7f50; color:black"|Main Suisei Cut-in<br>(Suisei CI) |
− | |{{RedGunHeavy}}{{RedPlane}}{{RedPlane}} | + | |{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}} |
| |1.3||?||1 | | |1.3||?||1 |
| + | |130||0.77% |
| |- | | |- |
− | !style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}} | + | !style="background-color:#81c784; color:black"|Main AP Shell Cut-in<br>(APCI) |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}} | + | |{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}} |
| |1.5||1.2||1 | | |1.5||1.2||1 |
| | | | | |
| + | |150||0.66% |
| |- | | |- |
− | !style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}} | + | !style="background-color:gold; color:black"|Secondary AP Shell Cut-in<br>(Sec APCI) |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}} | + | |{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}} |
| |1.3||1.3||1 | | |1.3||1.3||1 |
| | | | | |
| + | |140||0.71% |
| |- | | |- |
− | !style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}} | + | !style="background-color:gold; color:black"|Secondary Radar Cut-in<br>(Radar CI) |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}} | + | |{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}} |
| |1.2||1.5||1 | | |1.2||1.5||1 |
| | | | | |
| + | |130||0.77% |
| |- | | |- |
− | !style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}} | + | !style="background-color:gold; color:black"|Secondary Cut-in<br>(Sec CI) |
− | |{{RedGunHeavy}}{{YellowGun}}{{Seaplane}} | + | |{{Large Gun}}{{Sec Gun}}{{Seaplane}} |
| |1.1||1.3||1 | | |1.1||1.3||1 |
| | | | | |
| + | |120||0.83% |
| |- | | |- |
− | !style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}} | + | !style="background-color:#59f; color:black"|Double Attack<br>(DA) |
− | |{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}} | + | |{{Large Gun}}{{Large Gun}}{{Seaplane}} |
| |1.2||1.1||2 | | |1.2||1.1||2 |
| | | | | |
| + | |130||0.77% |
| |} | | |} |
| | | |
| * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. |
− | * If an Artillery Spotting attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead. | + | * If an Artillery Spotting attack is evaded, it will deal [[Scratch Damage]] instead. |
| * If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger. | | * If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger. |
| | | |
| =Aircraft Carrier Cut-In= | | =Aircraft Carrier Cut-In= |
| | | |
− | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{BluePlane}}{{RedPlane}}{{GreenPlane}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks. | + | Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks. |
| | | |
| CVCI may be activated during a ship's turn and will override its normal shelling attack. | | CVCI may be activated during a ship's turn and will override its normal shelling attack. |
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| ==Trigger Conditions== | | ==Trigger Conditions== |
| | | |
− | * The fleet must have attained <span style="color:green;">'''Air Superiority (AS)'''</span> or <span style="color:green;">'''Air Supremacy (AS+)'''</span> Air State. | + | * The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or <{{color|green|'''Air Supremacy (AS+)'''}} Air State. |
| ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] | | ** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]] |
| * The carrier must fulfill one of the equipment setups. | | * The carrier must fulfill one of the equipment setups. |
| * The carrier must be shelling a '''surface ship'''. | | * The carrier must be shelling a '''surface ship'''. |
− | ** Installations cannot be attacked by CVCI. | + | ** [[Installation]]s and submarines cannot be attacked by CVCI. |
| | | |
| ==Setups and Attack Types== | | ==Setups and Attack Types== |
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| For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. | | For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''. |
| | | |
− | * {{BluePlane}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''. | + | * {{Torpedo Bomber}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''. |
− | * {{RedPlane}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''. | + | * {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''. |
− | * {{GreenPlane}} is used to indicate a '''[[Fighter]]'''. | + | * {{Fighter}} is used to indicate a '''[[Fighter]]'''. |
| | | |
| {|class="wikitable" style="text-align:center; margin:auto" | | {|class="wikitable" style="text-align:center; margin:auto" |
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| !Accuracy<br>Modifier | | !Accuracy<br>Modifier |
| !Hits | | !Hits |
| + | !Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better) |
| + | !% per Base Value |
| |- | | |- |
− | !style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}} | + | !style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA) |
− | |nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}} | + | |nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}} |
| |1.25||1.2~1.3?||1 | | |1.25||1.2~1.3?||1 |
| + | |125||0.86% |
| |- | | |- |
− | !style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}} | + | !style="background-color:#ff7f50; color:black"|Bomber-Bomber-Attacker<br>(BBA) |
− | |nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}} | + | |nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}} |
| |1.2||1.2~1.3?||1 | | |1.2||1.2~1.3?||1 |
| + | |135||0.80% |
| |- | | |- |
− | !style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}} | + | !style="background-color:#59f; color:black"|Bomber-Attacker<br>(BA) |
− | |nowrap|{{RedPlane}}{{BluePlane}} | + | |nowrap|{{Dive Bomber}}{{Torpedo Bomber}} |
| |1.15||1.2~1.3?||1 | | |1.15||1.2~1.3?||1 |
| + | |150||0.66% |
| |} | | |} |
| | | |
| * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. | | * If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack. |
− | * If a CVCI attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead. | + | * If a CVCI attack is evaded, it will deal [[Scratch Damage]] instead. |
− | | |
| | | |
| '''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI. | | '''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI. |
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| =Trigger Rates= | | =Trigger Rates= |
| Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet. | | Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet. |
| + | {{Formula |
| + | |Title=Trigger rate formula |
| + | |Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100 |
| + | |Var=<math>\text{Base}_\text{ship} = \left \lfloor \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{Flag} + \text{Mod}_\text{AS1} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship} |
| + | \right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math> |
| + | *<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value. |
| | | |
− | {|class="wikitable mw-collapsible mw-collapsed" width="100%"
| + | *<math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise, |
− | !colspan=2|Trigger Rates
| |
− | |-
| |
− | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Trigger rate</div>
| |
− | |
| |
− | The chance for a ship to roll a cut-in and perform it is given by:
| |
− | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
| |
− | |valign="center"| <math>\text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math>
| |
− | |}
| |
− | |-
| |
− | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base ship</div>
| |
− | |
| |
− | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
| |
− | |valign="center"| <math>\text{Base}_\text{ship} = \left \lfloor
| |
− | 10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag}
| |
− | +
| |
− | \left \lfloor
| |
− | \left(
| |
− | \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
| |
− | \right)
| |
− | \right \rfloor \times \text{Mod}_\text{AS3}
| |
− | \right \rfloor
| |
− | </math>
| |
− | |}
| |
| | | |
− | ;With
| + | *<math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers: |
− | * <math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers: | + | {{{!}}class="wikitable" |
− | {|class="wikitable" | |
| !Mod!!AS!!AS+ | | !Mod!!AS!!AS+ |
− | |-
| + | {{!}}- |
− | |<math>\text{Mod}_\text{AS1}</math>||0||10
| + | {{!}}<math>\text{Mod}_\text{AS1}</math> |
− | |-
| + | {{!}}0 |
− | |<math>\text{Mod}_\text{AS2}</math>||1.2||1.6
| + | {{!}}10 |
− | |-
| + | {{!}}- |
− | |<math>\text{Mod}_\text{AS3}</math>||0.6||0.7
| + | {{!}}<math>\text{Mod}_\text{AS2}</math> |
− | |}
| + | {{!}}1.2 |
| + | {{!}}1.6 |
| + | {{!}}- |
| + | {{!}}<math>\text{Mod}_\text{AS3}</math> |
| + | {{!}}0.6 |
| + | {{!}}0.7 |
| + | {{!}}} |
| | | |
− | * <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise, | + | * <math>\text{LoS}_\text{Ship} = \sum^{\text{Attacking Ship}}\text{LoS}_\text{Equip}</math> |
− | * <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base LoS values (excluding [[Visible Bonus]]es) on the attacking ship,
| + | * <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{LoS}_\text{total} } + \frac{\text{LoS}_\text{total}}{10} \right \rfloor</math> |
− | * <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math> | + | * <math>\text{LoS}_\text{total} = \sum^{\text{All ships}}\text{LoS}_\text{Base} + \sum^{\text{All Recons/Bombers}}\text{LoS}_\text{Equip} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math> |
− | ** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Count}_\text{Plane}}\rfloor</math> | + | * <math>\text{LoS}_\text{Base}</math> being the ship's base [[LoS]] value without any equipment, |
− | *** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment,
| + | * <math>\text{LoS}_\text{Equip}</math> being the displayed base [[LoS]] value of equipment (excluding [[Visible Bonus]]es), |
− | *** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet.
| + | * <math>\text{Plane}_\text{Count}</math> being the current count of each individual plane slot. |
− | *** <math>\text{Count}_\text{Plane}</math> being the count of each individual Recons/Bombers currently in the fleet.
| + | }} |
− | |-
| |
− | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base attack</div>
| |
− | |
| |
− | <math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in:
| |
− | {|class="wikitable"
| |
− | !<math>\text{Base}_\text{attack}</math>
| |
− | !Value
| |
− | !''% per Base Value
| |
− | |-
| |
− | !colspan=3|Artillery Spotting
| |
− | |-
| |
− | |Main Zuiun Cut-in||120||0.83%
| |
− | |-
| |
− | |Main Suisei Cut-in||130||0.77%
| |
− | |-
| |
− | |Main AP Shell Cut-in||150||0.66%
| |
− | |-
| |
− | |Secondary AP Shell Cut-in||140||0.71%
| |
− | |-
| |
− | |Secondary Radar Cut-in||130||0.77%
| |
− | |-
| |
− | |Secondary Cut-in||120||0.83%
| |
− | |-
| |
− | |Double Attack||130||0.77%
| |
− | |-
| |
− | !colspan=3|Aircraft Carrier Cut-ins
| |
− | |-
| |
− | |Fighter-Bomber-Attacker||125||0.86%
| |
− | |-
| |
− | |Bomber-Bomber-Attacker||135||0.80%
| |
− | |-
| |
− | |Bomber-Attacker||150||0.66%
| |
− | |}
| |
− | |}
| |
| | | |
| =See Also= | | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |