Line 14:
Line 14:
* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State.
* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or {{color|green|'''Air Supremacy (AS+)'''}} Air State.
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
−
* The ship must be equipped with at least one {{SPR}}[[SPR|Seaplane Recon]] or {{SPB}}[[SPB|Seaplane Bomber]] on a slot with size '''higher than 0'''.
+
* The ship must be equipped with at least one {{SPR}}[[Seaplane Recon]] or {{SPB}}[[Seaplane Bomber]] on a slot with size '''higher than 0'''.
−
** {{SeaplaneFighter}} [[SPF|Seaplane Fighters]] or {{YellowPlane}} [[:Category:Carrier-based Reconnaissance Aircraft|Reconnaissance Aircraft]] '''do not''' enable Artillery Spotting.
+
** {{SPF}} [[Seaplane Fighter]]s or {{Carrier Recon}} [[Carrier Recon]]s '''do not''' enable Artillery Spotting.
** '''Main Suisei Cut-in''' specifically ignores this condition.
** '''Main Suisei Cut-in''' specifically ignores this condition.
−
* The ship must be equipped with at least one {{RedGunHeavy}}{{RedGunMedium}}{{RedGunLight}}{{Main Green}} '''[[Main Gun]]'''.
+
* The ship must be equipped with at least one {{Large Gun}}{{Med Gun}}{{Light Gun}}{{Main Green}} '''[[Main Gun]]'''.
−
* The ship must target another ship and attack it with Surface Shelling.
+
* The ship must use a Surface Shelling attack.
−
** ASW shelling has no Artillery Spotting setups.
+
** This therefore excludes carrier and [[ASW]] shellings.
−
* The ship must not be {{color|red|'''Heavily damaged (大破)'''}}
+
* The ship must not be {{color|red|'''Heavily damaged (大破)'''}}.
==Setups and Attack Types==
==Setups and Attack Types==
Line 34:
Line 34:
* {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
* {{AP Shell}} is used to indicate an '''[[AP Shell]]''',
* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
* {{Radar}} is used to indicate a '''[[Radar]]''' of ''any type'',
−
* {{RedPlane}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
+
* {{Dive Bomber}} is used to indicate any '''{{Equipment/Link|Suisei Model 22 (634 Air Group)|Suisei Model 22 (634 Air Group/Skilled)|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)|text="634 Air Group" Suiseis}}'''.
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
* {{ZuiunPlane}} is a custom icon used to indicate any '''Zuiun''' variant:
{{Zuiun}}
{{Zuiun}}
Line 46:
Line 46:
!Hits
!Hits
!Notes
!Notes
+
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
+
!% per Base Value
|-
|-
−
!style="background-color:#ff7f50" |{{color|black|Main Zuiun Cut-in<br>(Zuiun CI)}}
+
!style="background-color:#ff7f50; color:black"|Main Zuiun Cut-in<br>(Zuiun CI)
−
|{{RedGunHeavy}}{{ZuiunPlane}}{{ZuiunPlane}}
+
|{{Large Gun}}{{ZuiunPlane}}{{ZuiunPlane}}
|1.35||?||1
|1.35||?||1
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
|rowspan=2|{{Ship/Link|Ise/Kai Ni|Hyuuga/Kai Ni|text=''Ise''-class Kai Ni|link_class=Ise}} only
+
|120||0.83%
|-
|-
−
!style="background-color:#ff7f50" |{{color|black|Main Suisei Cut-in<br>(Suisei CI)}}
+
!style="background-color:#ff7f50; color:black"|Main Suisei Cut-in<br>(Suisei CI)
−
|{{RedGunHeavy}}{{RedPlane}}{{RedPlane}}
+
|{{Large Gun}}{{Dive Bomber}}{{Dive Bomber}}
|1.3||?||1
|1.3||?||1
+
|130||0.77%
|-
|-
−
!style="background-color:#81c784" |{{color|black|Main AP Shell Cut-in<br>(APCI)}}
+
!style="background-color:#81c784; color:black"|Main AP Shell Cut-in<br>(APCI)
−
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}{{AP Shell}}
|1.5||1.2||1
|1.5||1.2||1
|
|
+
|150||0.66%
|-
|-
−
!style="background-color:gold"|{{color|black|Secondary AP Shell Cut-in<br>(Sec APCI)}}
+
!style="background-color:gold; color:black"|Secondary AP Shell Cut-in<br>(Sec APCI)
−
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{AP Shell}}
|1.3||1.3||1
|1.3||1.3||1
|
|
+
|140||0.71%
|-
|-
−
!style="background-color:gold"|{{color|black|Secondary Radar Cut-in<br>(Radar CI)}}
+
!style="background-color:gold; color:black"|Secondary Radar Cut-in<br>(Radar CI)
−
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{Radar}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}{{Radar}}
|1.2||1.5||1
|1.2||1.5||1
|
|
+
|130||0.77%
|-
|-
−
!style="background-color:gold"|{{color|black|Secondary Cut-in<br>(Sec CI)}}
+
!style="background-color:gold; color:black"|Secondary Cut-in<br>(Sec CI)
−
|{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}
+
|{{Large Gun}}{{Sec Gun}}{{Seaplane}}
|1.1||1.3||1
|1.1||1.3||1
|
|
+
|120||0.83%
|-
|-
−
!style="background-color:#59f"|{{color|black|Double Attack<br>(DA)}}
+
!style="background-color:#59f; color:black"|Double Attack<br>(DA)
−
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}
+
|{{Large Gun}}{{Large Gun}}{{Seaplane}}
|1.2||1.1||2
|1.2||1.1||2
|
|
+
|130||0.77%
|}
|}
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
−
* If an Artillery Spotting attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead.
+
* If an Artillery Spotting attack is evaded, it will deal [[Scratch Damage]] instead.
* If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
* If valid set-ups for both Suisei-CI and Zuiun-CI are used, only the Zuiun-CI may trigger.
=Aircraft Carrier Cut-In=
=Aircraft Carrier Cut-In=
−
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{BluePlane}}{{RedPlane}}{{GreenPlane}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.
+
Aircraft Carrier Cut-in, or CVCI for short, is a feature for ships that can launch {{Torpedo Bomber}}{{Dive Bomber}}{{Fighter}}Carrier-based planes. Similar to Artillery Spotting, using special equipment setups, those ships may perform one of multiple special attacks.
CVCI may be activated during a ship's turn and will override its normal shelling attack.
CVCI may be activated during a ship's turn and will override its normal shelling attack.
Line 94:
Line 103:
==Trigger Conditions==
==Trigger Conditions==
−
* The fleet must have attained <span style="color:green;">'''Air Superiority (AS)'''</span> or <span style="color:green;">'''Air Supremacy (AS+)'''</span> Air State.
+
* The fleet must have attained {{color|green|'''Air Superiority (AS)'''}} or <{{color|green|'''Air Supremacy (AS+)'''}} Air State.
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
** For details on Air State, please refer to [[Aerial Combat#Stage 1 - Battle for Air Superiority|Aerial Combat - Stage 1]]
* The carrier must fulfill one of the equipment setups.
* The carrier must fulfill one of the equipment setups.
* The carrier must be shelling a '''surface ship'''.
* The carrier must be shelling a '''surface ship'''.
−
** Installations cannot be attacked by CVCI.
+
** [[Installation]]s and submarines cannot be attacked by CVCI.
==Setups and Attack Types==
==Setups and Attack Types==
Line 106:
Line 115:
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
For a given Cut-in, any other equipment can be added to the remaining slots. Be wary that adding certain equipment may change the Cut-in that will be rolled. Meeting prerequisites for multiple Cut-ins grants each a chance to be activated: in this case, the Cut-ins will be rolled in order of priority from '''top to bottom'''.
−
* {{BluePlane}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
+
* {{Torpedo Bomber}} is used to indicate a '''[[Torpedo Bomber]]'''. In the game, is referred to as ''Attacker''.
−
* {{RedPlane}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
+
* {{Dive Bomber}} is used to indicate a '''[[Dive Bomber]]'''. In the game, is referred to as ''Bomber''.
−
* {{GreenPlane}} is used to indicate a '''[[Fighter]]'''.
+
* {{Fighter}} is used to indicate a '''[[Fighter]]'''.
{|class="wikitable" style="text-align:center; margin:auto"
{|class="wikitable" style="text-align:center; margin:auto"
Line 116:
Line 125:
!Accuracy<br>Modifier
!Accuracy<br>Modifier
!Hits
!Hits
+
!Trigger Rate<br>[[#Trigger Rates|<math>\text{Base}_\text{attack}</math>]]<br>(lower is better)
+
!% per Base Value
|-
|-
−
!style="background-color:#81c784" |{{color|black|Fighter-Bomber-Attacker<br>(FBA)}}
+
!style="background-color:#81c784; color:black"|Fighter-Bomber-Attacker<br>(FBA)
−
|nowrap|{{GreenPlane}}{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Fighter}}{{Dive Bomber}}{{Torpedo Bomber}}
|1.25||1.2~1.3?||1
|1.25||1.2~1.3?||1
+
|125||0.86%
|-
|-
−
!style="background-color:#ff7f50" |{{color|black|Bomber-Bomber-Attacker<br>(BBA)}}
+
!style="background-color:#ff7f50; color:black"|Bomber-Bomber-Attacker<br>(BBA)
−
|nowrap|{{RedPlane}}{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Dive Bomber}}{{Dive Bomber}}{{Torpedo Bomber}}
|1.2||1.2~1.3?||1
|1.2||1.2~1.3?||1
+
|135||0.80%
|-
|-
−
!style="background-color:#59f" |{{color|black|Bomber-Attacker<br>(BA)}}
+
!style="background-color:#59f; color:black"|Bomber-Attacker<br>(BA)
−
|nowrap|{{RedPlane}}{{BluePlane}}
+
|nowrap|{{Dive Bomber}}{{Torpedo Bomber}}
|1.15||1.2~1.3?||1
|1.15||1.2~1.3?||1
+
|150||0.66%
|}
|}
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
* If all rolls fail or the ship meets no Cut-in requirements, then it'll perform a Single Attack: a default 1 hit, no damage modifier shelling attack.
−
* If a CVCI attack is evaded, it will deal [[Damage_Calculations#Chip_Damage|chip damage]] instead.
+
* If a CVCI attack is evaded, it will deal [[Scratch Damage]] instead.
−
'''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI.
'''Note:''' The Critical Damage modifier granted by Aircraft [[Proficiency#Critical Bonus|Proficiency]] works differently when performing a CVCI.
Line 138:
Line 151:
=Trigger Rates=
=Trigger Rates=
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
Artillery Spotting and Aircraft Carrier Cut-Ins share the same trigger rate formula. The chance of successfully rolling and triggering a cut-in is mainly affected by the [[Air State]] and the "raw [[LoS]]", as well as some other factors like the type of CI, the ship's luck, and the Recons/Bombers currently in the fleet.
+
{{Formula
+
|Title=Trigger rate formula
+
|Math= \text{Trigger %}_\text{Cut-in} = \dfrac{10 + \text{Base}_\text{ship} }{\text{Base}_\text{attack} } \times 100
+
|Var=<math>\text{Base}_\text{ship} = \left \lfloor \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{Flag} + \text{Mod}_\text{AS1} + \left \lfloor \text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
+
\right \rfloor \times \text{Mod}_\text{AS3}\right \rfloor</math>
+
*<math>\text{Base}_\text{attack}</math> the Value used by each type of Cut-in. See the above tables for value.
−
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
*<math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
−
!colspan=2|Trigger Rates
−
|-
−
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Trigger rate</div>
−
|
−
The chance for a ship to roll a cut-in and perform it is given by:
−
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
−
|valign="center"| <math>\text{Trigger %}_\text{Cut-in} = \dfrac{\text{Base}_\text{ship}}{\text{Base}_\text{attack}} \times 100</math>
−
|}
−
|-
−
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base ship</div>
−
|
−
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
−
|valign="center"| <math>\text{Base}_\text{ship} = \left \lfloor
−
10 + \lfloor \sqrt{\text{Luck}} \rfloor + \text{Mod}_\text{AS1} + \text{Mod}_\text{Flag}
−
+
−
\left \lfloor
−
\left(
−
\text{LoS}_\text{Fleet} + \text{Mod}_\text{AS2} \times \text{LoS}_\text{Ship}
−
\right)
−
\right \rfloor \times \text{Mod}_\text{AS3}
−
\right \rfloor
−
</math>
−
|}
−
;With
+
*<math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers:
−
* <math>\text{Mod}_\text{ASx}</math> the [[Air State]] modifiers:
+
{{{!}}class="wikitable"
−
{|class="wikitable"
!Mod!!AS!!AS+
!Mod!!AS!!AS+
−
|-
+
{{!}}-
−
|<math>\text{Mod}_\text{AS1}</math>||0||10
+
{{!}}<math>\text{Mod}_\text{AS1}</math>
−
|-
+
{{!}}0
−
|<math>\text{Mod}_\text{AS2}</math>||1.2||1.6
+
{{!}}10
−
|-
+
{{!}}-
−
|<math>\text{Mod}_\text{AS3}</math>||0.6||0.7
+
{{!}}<math>\text{Mod}_\text{AS2}</math>
−
|}
+
{{!}}1.2
+
{{!}}1.6
+
{{!}}-
+
{{!}}<math>\text{Mod}_\text{AS3}</math>
+
{{!}}0.6
+
{{!}}0.7
+
{{!}}}
−
* <math>\text{Mod}_\text{Flag}</math> being '''15''' if the ship is the flagship, '''0''' otherwise,
+
* <math>\text{LoS}_\text{Ship} = \sum^{\text{Attacking Ship}}\text{LoS}_\text{Equip}</math>
−
* <math>\text{LoS}_\text{Ship}</math> the Sum of the equipment's displayed base LoS values (excluding [[Visible Bonus]]es) on the attacking ship,
+
* <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{LoS}_\text{total} } + \frac{\text{LoS}_\text{total}}{10} \right \rfloor</math>
−
* <math>\text{LoS}_\text{Fleet} = \left \lfloor \sqrt{\text{Total}_\text{LoS}} + \frac{\text{Total}_\text{LoS}}{10} \right \rfloor</math>
+
* <math>\text{LoS}_\text{total} = \sum^{\text{All ships}}\text{LoS}_\text{Base} + \sum^{\text{All Recons/Bombers}}\text{LoS}_\text{Equip} \times \lfloor\sqrt{\text{Plane}_\text{Count}}\rfloor</math>
−
** Where <math>\text{Total}_\text{LoS} = \sum^{\text{All ships}}\text{Base}_\text{LoS} + \sum^{\text{All Recons/Bombers}}\text{Equip}_\text{LoS} \times \lfloor\sqrt{\text{Count}_\text{Plane}}\rfloor</math>
+
* <math>\text{LoS}_\text{Base}</math> being the ship's base [[LoS]] value without any equipment,
−
*** <math>\text{Base}_\text{LoS}</math> being the ships' base LoS value without any equipment,
+
* <math>\text{LoS}_\text{Equip}</math> being the displayed base [[LoS]] value of equipment (excluding [[Visible Bonus]]es),
−
*** <math>\text{Equip}_\text{LoS}</math> being the displayed base LoS value of Recons/Bombers (excluding [[Visible Bonus]]es) currently in the fleet.
+
* <math>\text{Plane}_\text{Count}</math> being the current count of each individual plane slot.
−
*** <math>\text{Count}_\text{Plane}</math> being the count of each individual Recons/Bombers currently in the fleet.
+
}}
−
|-
−
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>''Base attack</div>
−
|
−
<math>\text{Base}_\text{attack}</math> is the "Value" used by each type of Cut-in:
−
{|class="wikitable"
−
!<math>\text{Base}_\text{attack}</math>
−
!Value
−
!''% per Base Value
−
|-
−
!colspan=3|Artillery Spotting
−
|-
−
|Main Zuiun Cut-in||120||0.83%
−
|-
−
|Main Suisei Cut-in||130||0.77%
−
|-
−
|Main AP Shell Cut-in||150||0.66%
−
|-
−
|Secondary AP Shell Cut-in||140||0.71%
−
|-
−
|Secondary Radar Cut-in||130||0.77%
−
|-
−
|Secondary Cut-in||120||0.83%
−
|-
−
|Double Attack||130||0.77%
−
|-
−
!colspan=3|Aircraft Carrier Cut-ins
−
|-
−
|Fighter-Bomber-Attacker||125||0.86%
−
|-
−
|Bomber-Bomber-Attacker||135||0.80%
−
|-
−
|Bomber-Attacker||150||0.66%
−
|}
−
|}
=See Also=
=See Also=
{{Mechanics}}
{{Mechanics}}