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<tabber>
 
<tabber>
 
|-|CV fleet=
 
|-|CV fleet=
*'''1CV, 1CL, 1CLT, 3SS(V)'''
+
*'''1 CV(B), 1 CL, 1 CLT, 3 SS(V)'''
 
*Route = {{MapRoute|C|red|F|red|G|blue|H|red|K|red}}
 
*Route = {{MapRoute|C|red|F|red|G|blue|H|red|K|red}}
 
**Has a 15% chance to off-route to Node {{MapRoute|I|red}}
 
**Has a 15% chance to off-route to Node {{MapRoute|I|red}}
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*Using a {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine|link_category=Midget Submarine}} on both the CL & CLT gives a powerful [[Opening Torpedo Salvo]] (Otorp).
 
*Using a {{EquipmentLink|Type A Kouhyouteki|Type C Kouhyouteki|Type D Kouhyouteki Kai (Kouryuu Kai)|text=Midget Submarine|link_category=Midget Submarine}} on both the CL & CLT gives a powerful [[Opening Torpedo Salvo]] (Otorp).
 
*For the CV, either:
 
*For the CV, either:
**The CV may use several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link_category=Jets}}, adding the [[Jets|Jet Assault]] phase to the already strong Otorp, allowing to wipe all pre-boss fleets before they can attack the fleet.
+
**The CV may use several {{Equipment/Link|Kikka Kai|Jet Keiun Kai|text=Jets|link_category=Jets}}, adding the [[Jet Assault]] phase to the already strong Otorp, allowing to wipe all pre-boss fleets before they can attack the fleet.
**The CV should be equipped with a {{range}} [[:Template:Range Extension|range extender]] to be set on ''Long Range'', and so act first after the Opening phases (note that [[Jets]] also extend the range to long).
+
**The CV should be equipped with a {{range}} [[Range Extension|range extender]] to be set on ''Long Range'', and so act first after the Opening phases (note that [[Jets]] also extend the range to long).
 
*Try to use a CVB so that it can attack even in ''Chuuha''.
 
*Try to use a CVB so that it can attack even in ''Chuuha''.
    
|-|SS fleet=
 
|-|SS fleet=
*6SS(V)
+
*6 SS(V)
 
*Route = {{MapRoute|A|blue|D|red|F|red|G|blue|H|red|K|red}}
 
*Route = {{MapRoute|A|blue|D|red|F|red|G|blue|H|red|K|red}}
 
**Allows the fleet to completely ignore any enemy ships that can't attack SSs, however node {{MapRoute|D|red}} is pretty harsh on SS with late-model DDs and flagship CLs.
 
**Allows the fleet to completely ignore any enemy ships that can't attack SSs, however node {{MapRoute|D|red}} is pretty harsh on SS with late-model DDs and flagship CLs.
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***If opened, the Submarine Radars can be fitted in an [[Reinforcement Expansion]].
 
***If opened, the Submarine Radars can be fitted in an [[Reinforcement Expansion]].
 
**As SSVs have few slots, only one may just carry all the seaplanes. As many combat-capable submarines as possible are needed for this route.
 
**As SSVs have few slots, only one may just carry all the seaplanes. As many combat-capable submarines as possible are needed for this route.
      
|-|AS fleet=
 
|-|AS fleet=
*1AS, 1CL, 4SS(V)
+
*1 CL, 4 SS(V), 1 AS
*1AS, 2DD, 3SS(V)
+
*2 DD, 3 SS(V), 1 AS
 
*Route = {{MapRoute|A|blue|F|red|G|blue|H|red|K|red}}
 
*Route = {{MapRoute|A|blue|F|red|G|blue|H|red|K|red}}
 
**The shortest route in terms of the number of battles.
 
**The shortest route in terms of the number of battles.
**'''1AS combined with at least 2 SS(V) unlock the "[[:Template:Submarine Touch|Submarine Touch]]", a special attack that can trigger several times on the map, consuming a [[Submarine Supply Material]] per battle.'''
+
**'''1 AS combined with at least 2 SS(V) unlocks the "[[Submarine Touch]]", a special attack that can trigger several times on the map, consuming a [[Submarine Supply Material]] per battle.'''
**The AS can equip recon seaplanes to free up slots for the SS(V)s.
+
**The AS can equip seaplane recons to free up slots for the SS(V)s.
 
**A trade-off is that any enemy ship still in light damage or better shape at the end of the shelling phase will have fewer targets to launch their torpedoes at, so the AS and its escorts have to tank all the preboss ships that can't perform ASW.
 
**A trade-off is that any enemy ship still in light damage or better shape at the end of the shelling phase will have fewer targets to launch their torpedoes at, so the AS and its escorts have to tank all the preboss ships that can't perform ASW.
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Node {{MapRoute|I|red}} has some good drops like [[I-401]] .
 
Node {{MapRoute|I|red}} has some good drops like [[I-401]] .
 
*To farm here, it is possible to use:
 
*To farm here, it is possible to use:
**1BB, 3CLT, 1CL, 1CV
+
**1 (F)BB(V), 1 CV(B), 1 CL, 3 CLT
**1CL, 3CLT, 2CV
+
**2 CV(B), 1 CL, 3 CLT
 
**Route = {{MapRoute|C|red|F|red|G|blue|I|red}}
 
**Route = {{MapRoute|C|red|F|red|G|blue|I|red}}
 
</tabber>
 
</tabber>
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