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=Drop Caps=
 
=Drop Caps=
 
The "drop cap" (only applicable for few ships), is when some "rarer/more valuable" ships are limited in how many copies can be owned at once ("dupe cap") or on how many can be dropped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinite amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit:
 
The "drop cap" (only applicable for few ships), is when some "rarer/more valuable" ships are limited in how many copies can be owned at once ("dupe cap") or on how many can be dropped in a certain period of time ("overfishing cap"). This way, the majority of ships can be dropped an infinite amount of time (certain players have 200+ copies of a ship), but certain ships will have an arbitrary limit:
*Unlikely, for [[Akashi]] on [[2-5]], and [[Ooyodo]] on [[1-6]], they will drop '''only''' if currently not possessed, meaning that duplicates cannot be dropped here (dupes are still possible on any other location).
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*Unlikely, for [[Akashi]] on [[2-5]], she will drop '''only''' if currently not possessed, meaning that duplicates cannot be dropped here (dupes are still possible on any other location).
 
*For the '''"dupe caps"''', some ships will be limited on how many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.  
 
*For the '''"dupe caps"''', some ships will be limited on how many can be owned at once, with their drop rate falling to zero on all locations when this cap is reached.  
 
**Usually, the amount of a given ship being possessed will affect the drop rate, the more ships the worse the rate, down to 0 %, and being reseted back if the duplicates are "removed" (scrapped, fodder uses, sunk...).
 
**Usually, the amount of a given ship being possessed will affect the drop rate, the more ships the worse the rate, down to 0 %, and being reseted back if the duplicates are "removed" (scrapped, fodder uses, sunk...).
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