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− | {{Formula | + | {|class="wikitable" |
− | |Title=Trigger rate formula | + | !Ship |
− | |Math=\text{Trigger %}_\text{Cut-in} = \dfrac{\lfloor 15 + \text{Mod}_\text{Luck1} + \text{Mod}_\text{Luck2} \times \sqrt{Level} + \text{Modifiers}\rfloor }{\text{Base}_\text{attack} } \times 100 | + | !Dupe Cap |
− | |Var=If the Ship's Luck {{Luck}} stat is '''less than 50''': | + | !Notes |
− | **<math>\text{Mod}_\text{Luck1} = \text{Luck}</math>
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− | **<math>\text{Mod}_\text{Luck2} = 0.75</math>
| + | ![[]] |
− | *If the Ship's Luck {{Luck}} stat is '''50 or greater''':
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− | **<math>\text{Mod}_\text{Luck1} = 50 + \sqrt{ \left( \text{Luck} - 50 \right) }</math>
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− | **<math>\text{Mod}_\text{Luck2} = 0.80</math>
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− | *<math>\text{Modifiers}</math> is the sum of various equipment modifiers (''see the below table for value).
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− | **Modifiers change based on the cut-in that is being used.
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− | **Modifiers can affect the enemy fleet.
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− | *<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value.
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− | |Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged. | + | |- |
− | * The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
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− | }}
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| + | |} |