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{{Formula
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{|class="wikitable"
|Title=Trigger rate formula
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!Ship
|Math=\text{Trigger %}_\text{Cut-in} = \dfrac{\lfloor 15 + \text{Mod}_\text{Luck1} + \text{Mod}_\text{Luck2} \times \sqrt{Level} + \text{Modifiers}\rfloor }{\text{Base}_\text{attack} } \times 100
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!Dupe Cap
|Var=If the Ship's Luck {{Luck}} stat is '''less than 50''':
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!Notes
**<math>\text{Mod}_\text{Luck1} = \text{Luck}</math>
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|-
**<math>\text{Mod}_\text{Luck2} = 0.75</math>
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![[]]
*If the Ship's Luck {{Luck}} stat is '''50 or greater''':
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**<math>\text{Mod}_\text{Luck1} = 50 + \sqrt{ \left( \text{Luck} - 50 \right) }</math>
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|-
**<math>\text{Mod}_\text{Luck2} = 0.80</math>
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![[]]
*<math>\text{Modifiers}</math> is the sum of various equipment modifiers (''see the below table for value).
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**Modifiers change based on the cut-in that is being used.
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|-
**Modifiers can affect the enemy fleet.
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![[]]
*<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value.
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|Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged.
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|-
* The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version.
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}}
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