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| + | {{Formula |
| + | |Title=Trigger rate formula |
| + | |Math=\text{Trigger %}_\text{Cut-in} = \left[ \dfrac{\text{Base}_\text{ship} }{\text{Base}_\text{attack} } \right] \times 100 |
| + | |Var=<math>\text{Base}_\text{ship} = \lfloor 15 + \text{Luck} + 0.75 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math> , if the Ship's Luck stat is less than 50. |
| | | |
| + | *<math>\text{Base}_\text{ship} = \lfloor 65 + \sqrt{ \left( \text{Luck} - 50 \right) } + 0.8 \times \sqrt{\text{Level}} + \text{Modifiers}\rfloor</math>, if the Ship's Luck stat is 50 or greater. |
| + | |
| + | *<math>\text{Base}_\text{attack}</math> is the Value used by each type of Cut-in. See the above tables for value. |
| + | |
| + | *<math>\text{Modifiers}</math> is the sum of various equipment modifiers See the below table for value. |
| + | ** Do note that modifiers change based on the Cut-in that is being used. |
| + | ** Do note that modifiers can affect the enemy fleet. |
| + | |Notes=The effect of {{Luck}} over 51 is negligible due to diminishing returns, thus going above such value is generally discouraged. |
| + | * The formula used above was datamined from KanColle Kai and is corroborated by test results in the browser version. |
| + | }} |