Line 81: |
Line 81: |
| |2000||30~35 s | | |2000||30~35 s |
| | 10||1000 | | | 10||1000 |
− | |[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]] | + | |[[File:Hell plane 1.png|center|30px|link=Abyssal Cat Fighter (Bombing)]] |
| | Few sheep deflection||Battle of the Mutsuki-class destroyers <!--睦月型駆逐艦の戦い--> | | | Few sheep deflection||Battle of the Mutsuki-class destroyers <!--睦月型駆逐艦の戦い--> |
| |- | | |- |
Line 87: |
Line 87: |
| |5000||35~45 s | | |5000||35~45 s |
| | 20||1000 | | | 20||1000 |
− | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]] | + | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|center|30px|link=Abyssal Breakthrough Assault Aircraft Ace]] |
| | Some sheep deflections | | | Some sheep deflections |
| |Regathering of the Fleet <!--艦隊の再集結--> | | |Regathering of the Fleet <!--艦隊の再集結--> |
Line 94: |
Line 94: |
| |15000||40~45 s | | |15000||40~45 s |
| | 40|| - | | | 40|| - |
− | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]] | + | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|center|30px|link=Abyssal Patrolling Attack Hawk]] |
| | No large version | | | No large version |
| |White Dew After the Rainy Season <!--梅雨明けの白露--> | | |White Dew After the Rainy Season <!--梅雨明けの白露--> |
Line 101: |
Line 101: |
| |50000||45~55 s | | |50000||45~55 s |
| | 80||1000 | | | 80||1000 |
− | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]] | + | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|center|30px|link=Abyssal Night Revenge Torpedo Bomber]] |
| | Some sheep deflections | | | Some sheep deflections |
| |Swimsuit Sortie <!--水着の出撃--> | | |Swimsuit Sortie <!--水着の出撃--> |
Line 108: |
Line 108: |
| |70000||50~60 s | | |70000||50~60 s |
| | 100||- | | | 100||- |
− | |[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]] | + | |[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|center|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]] |
| | No large version | | | No large version |
| |Spotter Planes, Begin Departure! <!--索敵機、発艦始め!--> | | |Spotter Planes, Begin Departure! <!--索敵機、発艦始め!--> |
Line 115: |
Line 115: |
| |70000 ||100~160 s | | |70000 ||100~160 s |
| |rowspan=3|10<br>20<br>40<br>80||1000 | | |rowspan=3|10<br>20<br>40<br>80||1000 |
− | |rowspan=3|[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]]<br>[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]]<br>[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]]<br>[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]] | + | |rowspan=3|[[File:Hell plane 1.png|center|30px|link=Abyssal Cat Fighter (Bombing)]][[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|center|30px|link=Abyssal Breakthrough Assault Aircraft Ace]][[File:Equipment Item Abyssal Patrolling Attack Hawk.png|center|30px|link=Abyssal Patrolling Attack Hawk]][[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|center|30px|link=Abyssal Night Revenge Torpedo Bomber]] |
| |A lot of sheep deflections | | |A lot of sheep deflections |
| 4 firsts waves enemies | | 4 firsts waves enemies |
Line 129: |
Line 129: |
| |The Distant Ulithi Anchorage <!--遥かなるウルシー泊地--> | | |The Distant Ulithi Anchorage <!--遥かなるウルシー泊地--> |
| |} | | |} |
| + | |
| *During the 1st, 2nd, and 4th sequences, only 1 big enemy will appear at 50 % of the time gauge. | | *During the 1st, 2nd, and 4th sequences, only 1 big enemy will appear at 50 % of the time gauge. |
| **Its trajectory is a simple circle which goes beyond the play area's boundary. | | **Its trajectory is a simple circle which goes beyond the play area's boundary. |
| **This enemy may or may not deflect the sheep on contact. | | **This enemy may or may not deflect the sheep on contact. |
| *During the Extra I & II sequences, enemies from the first 4 sequences come back, each rewarding the same amount of points as in their respective waves. | | *During the Extra I & II sequences, enemies from the first 4 sequences come back, each rewarding the same amount of points as in their respective waves. |
| + | {|class="wikitable" |
| + | !rowspan=2|Extra I & II!!colspan=10|Time gauge |
| + | |- |
| + | !100~75 % |
| + | !75~50 % |
| + | !50~25 % |
| + | !25~0 % |
| + | |- |
| + | !Enemy Spawn |
| + | |[[File:Hell plane 1.png|center|30px|link=Abyssal Cat Fighter (Bombing)]] |
| + | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|center|30px|link=Abyssal Breakthrough Assault Aircraft Ace]] |
| + | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|center|30px|link=Abyssal Patrolling Attack Hawk]] |
| + | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|center|30px|link=Abyssal Night Revenge Torpedo Bomber]] |
| + | |- |
| + | !Extra I<br>Large Enemy Spawn |
| + | |x5? at ~70? % |
| + | |x5? at ~55? % |
| + | |x5? at ~30? % |
| + | |x6? at ~20? % |
| + | x5? [[File:Hell plane 1.png|20px|link=Abyssal Cat Fighter (Bombing)]] at ~10? % |
| + | |} |
| *During the Extra I sequence: | | *During the Extra I sequence: |
− | **Enemies appear in batches, the type of enemy depending on the time gauge: | + | **Enemies appear in batches, the type of enemy depending on the time gauge |
− | ***1st type until ~75 %,
| + | **"Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with back-and-forth movements for the 4th type. |
− | ***2nd type between ~75 and ~50 %,
| + | |
− | ***3rd type between ~50 and ~25 %,
| |
− | ***4th type below ~25 %.
| |
− | **"Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with possible trajectories such as back-and-forth movements. | |
− | ***For the last ~10 % of time remaining, 1st type "big versions" types also reappear.
| |
| *During the Extra II sequence: | | *During the Extra II sequence: |
| **All enemy types will appear at the same time. | | **All enemy types will appear at the same time. |