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Line 81: Line 81:  
|2000||30~35 s
 
|2000||30~35 s
 
| 10||1000
 
| 10||1000
|[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]]
+
|[[File:Hell plane 1.png|center|30px|link=Abyssal Cat Fighter (Bombing)]]
 
| Few sheep deflection||Battle of the Mutsuki-class destroyers <!--睦月型駆逐艦の戦い-->
 
| Few sheep deflection||Battle of the Mutsuki-class destroyers <!--睦月型駆逐艦の戦い-->
 
|-
 
|-
Line 87: Line 87:  
|5000||35~45 s
 
|5000||35~45 s
 
| 20||1000
 
| 20||1000
|[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]]
+
|[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|center|30px|link=Abyssal Breakthrough Assault Aircraft Ace]]
 
| Some sheep deflections
 
| Some sheep deflections
 
|Regathering of the Fleet <!--艦隊の再集結-->
 
|Regathering of the Fleet <!--艦隊の再集結-->
Line 94: Line 94:  
|15000||40~45 s
 
|15000||40~45 s
 
| 40|| -
 
| 40|| -
|[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]]
+
|[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|center|30px|link=Abyssal Patrolling Attack Hawk]]
 
| No large version
 
| No large version
 
|White Dew After the Rainy Season <!--梅雨明けの白露-->
 
|White Dew After the Rainy Season <!--梅雨明けの白露-->
Line 101: Line 101:  
|50000||45~55 s
 
|50000||45~55 s
 
| 80||1000
 
| 80||1000
|[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]]
+
|[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|center|30px|link=Abyssal Night Revenge Torpedo Bomber]]
 
| Some sheep deflections
 
| Some sheep deflections
 
|Swimsuit Sortie <!--水着の出撃-->
 
|Swimsuit Sortie <!--水着の出撃-->
Line 108: Line 108:  
|70000||50~60 s
 
|70000||50~60 s
 
| 100||-
 
| 100||-
|[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]]
+
|[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|center|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]]
 
| No large version
 
| No large version
 
|Spotter Planes, Begin Departure! <!--索敵機、発艦始め!-->
 
|Spotter Planes, Begin Departure! <!--索敵機、発艦始め!-->
Line 115: Line 115:  
|70000 ||100~160 s
 
|70000 ||100~160 s
 
|rowspan=3|10<br>20<br>40<br>80||1000
 
|rowspan=3|10<br>20<br>40<br>80||1000
|rowspan=3|[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]]<br>[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]]<br>[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]]<br>[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]]
+
|rowspan=3|[[File:Hell plane 1.png|center|30px|link=Abyssal Cat Fighter (Bombing)]][[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|center|30px|link=Abyssal Breakthrough Assault Aircraft Ace]][[File:Equipment Item Abyssal Patrolling Attack Hawk.png|center|30px|link=Abyssal Patrolling Attack Hawk]][[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|center|30px|link=Abyssal Night Revenge Torpedo Bomber]]
 
|A lot of sheep deflections
 
|A lot of sheep deflections
 
4 firsts waves enemies  
 
4 firsts waves enemies  
Line 129: Line 129:  
|The Distant Ulithi Anchorage <!--遥かなるウルシー泊地-->
 
|The Distant Ulithi Anchorage <!--遥かなるウルシー泊地-->
 
|}
 
|}
 +
 
*During the 1st, 2nd, and 4th sequences, only 1 big enemy will appear at 50 % of the time gauge.
 
*During the 1st, 2nd, and 4th sequences, only 1 big enemy will appear at 50 % of the time gauge.
 
**Its trajectory is a simple circle which goes beyond the play area's boundary.
 
**Its trajectory is a simple circle which goes beyond the play area's boundary.
 
**This enemy may or may not deflect the sheep on contact.
 
**This enemy may or may not deflect the sheep on contact.
 
*During the Extra I & II sequences, enemies from the first 4 sequences come back, each rewarding the same amount of points as in their respective waves.
 
*During the Extra I & II sequences, enemies from the first 4 sequences come back, each rewarding the same amount of points as in their respective waves.
 +
{|class="wikitable"
 +
!rowspan=2|Extra I & II!!colspan=10|Time gauge
 +
|-
 +
!100~75 %
 +
!75~50 %
 +
!50~25 %
 +
!25~0 %
 +
|-
 +
!Enemy Spawn
 +
|[[File:Hell plane 1.png|center|30px|link=Abyssal Cat Fighter (Bombing)]]
 +
|[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|center|30px|link=Abyssal Breakthrough Assault Aircraft Ace]]
 +
|[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|center|30px|link=Abyssal Patrolling Attack Hawk]]
 +
|[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|center|30px|link=Abyssal Night Revenge Torpedo Bomber]]
 +
|-
 +
!Extra I<br>Large Enemy Spawn
 +
|x5? at ~70? %
 +
|x5? at ~55? %
 +
|x5? at ~30? %
 +
|x6? at ~20? %
 +
x5? [[File:Hell plane 1.png|20px|link=Abyssal Cat Fighter (Bombing)]] at ~10? %
 +
|}
 
*During the Extra I sequence:
 
*During the Extra I sequence:
**Enemies appear in batches, the type of enemy depending on the time gauge:
+
**Enemies appear in batches, the type of enemy depending on the time gauge
***1st type until ~75 %,
+
**"Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with back-and-forth movements for the 4th type.
***2nd type between ~75 and ~50 %,
+
 
***3rd type between ~50 and ~25 %,
  −
***4th type below ~25 %.
  −
**"Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with possible trajectories such as back-and-forth movements.
  −
***For the last ~10 % of time remaining, 1st type "big versions" types also reappear.
   
*During the Extra II sequence:
 
*During the Extra II sequence:
 
**All enemy types will appear at the same time.
 
**All enemy types will appear at the same time.
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