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| *If possible, the sheep should be always in the airs, and always relaunched mid-air, as it is the best way to keep it moving fast. | | *If possible, the sheep should be always in the airs, and always relaunched mid-air, as it is the best way to keep it moving fast. |
| *As combo do not provide any point gain bonus, there is no point trying to keep it continuously. | | *As combo do not provide any point gain bonus, there is no point trying to keep it continuously. |
− | **As the best way to play is too keep the sheep in the air, the combo will naturally stay high. | + | **As the best way to play is to keep the sheep in the air, the combo will naturally stay high. |
| **If a favorable ground bounce is possible, then it can be done at no loss. | | **If a favorable ground bounce is possible, then it can be done at no loss. |
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| It is advisable to not use any Shuusui during the 5 main sequences, and to keep all of them for the Extra ones. | | It is advisable to not use any Shuusui during the 5 main sequences, and to keep all of them for the Extra ones. |
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− | For the Extra I, it is important to kill all enemy planes, as higher version will not spawn in a spot were a lower one is already flying. | + | For the Extra I, it is important to kill all enemy planes, as higher versions will not spawn in a spot where a lower one is already flying. |
| *Freeing up airspace will allow enemies rewarding more points to spawn in greater numbers. | | *Freeing up airspace will allow enemies rewarding more points to spawn in greater numbers. |
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