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*If possible, the sheep should be always in the airs, and always relaunched mid-air, as it is the best way to keep it moving fast.
 
*If possible, the sheep should be always in the airs, and always relaunched mid-air, as it is the best way to keep it moving fast.
 
*As combo do not provide any point gain bonus, there is no point trying to keep it continuously.
 
*As combo do not provide any point gain bonus, there is no point trying to keep it continuously.
**As the best way to play is too keep the sheep in the air, the combo will naturally stay high.
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**As the best way to play is to keep the sheep in the air, the combo will naturally stay high.
 
**If a favorable ground bounce is possible, then it can be done at no loss.
 
**If a favorable ground bounce is possible, then it can be done at no loss.
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It is advisable to not use any Shuusui during the 5 main sequences, and to keep all of them for the Extra ones.
 
It is advisable to not use any Shuusui during the 5 main sequences, and to keep all of them for the Extra ones.
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For the Extra I, it is important to kill all enemy planes, as higher version will not spawn in a spot were a lower one is already flying.
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For the Extra I, it is important to kill all enemy planes, as higher versions will not spawn in a spot where a lower one is already flying.
 
*Freeing up airspace will allow enemies rewarding more points to spawn in greater numbers.
 
*Freeing up airspace will allow enemies rewarding more points to spawn in greater numbers.
  
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