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| ==Tips== | | ==Tips== |
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| + | The ship ballistic is relatively hazardous, being very bouncy, able to go very fast and far, but also losing a lot of energy at each bounce. |
| + | *It is therefore preferable to always keep the sheep moving as fast as possible in order to kill as many planes as possible. |
| + | *It should be avoided to give it too vertical trajectories, as it will shoot up very far, taking a while to fall back, and killing no enemy while outside the game screen. |
| + | *If possible, the sheep should be always in the airs, and always relaunched mid-air, as it is the best way to keep it moving fast. |
| + | *As combo do not provide any point gain bonus, there is no point trying to keep it continuously. |
| + | **As the best way to play is too keep the sheep in the air, the combo will naturally stay high. |
| + | **If a favorable ground bounce is possible, then it can be done at no loss. |
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| + | The "Shuusui attack" is a special asset to keep in dire situations. |
| + | *One is given each wave, |
| + | *Any unused Shuusui is kept to the new wave, |
| + | *The attack can be used at any time, possibly all in quick succession. |
| + | It is advisable to not use any Shuusui during the 5 main sequences, and to keep all of them for the Extra ones. |
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| =See Also= | | =See Also= |