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| {{Item/Icon|Special Chocolate|small=true}} [[Special Chocolate]]s are not "time-limited". | | {{Item/Icon|Special Chocolate|small=true}} [[Special Chocolate]]s are not "time-limited". |
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− | =[[Easter Eggs|Gotland Minigame]]= | + | =Gotland Minigame= |
| {|align=right | | {|align=right |
| |[[File:Sheep1.png|thumb|right|200px|The 3 flowers and then the sheep to click on.]] | | |[[File:Sheep1.png|thumb|right|200px|The 3 flowers and then the sheep to click on.]] |
| |[[File:Sheep2.png|thumb|right|400px|Game screen.]] | | |[[File:Sheep2.png|thumb|right|400px|Game screen.]] |
| |} | | |} |
− | | + | The "'''Gotland Minigame'''" can be played from this menu only. |
− | Also known as the '''"Fly! Goto Sheep"''' minigame (飛べ!ゴトシープ), by clicking on all 3 flowers next to the fairy on the left, a "mini-game" is unlocked.
| + | *''See [[Gotland Minigame]] for more details. |
− | *This consists of an "Anti-Air Defense" game, where the [[Gotland]]'s black ship is thrown to destroy abyssal planes.
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− | *The game session can be aborted at any time by maintaining the "End Emergency" button on the bottom-left corner.
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− | {|align=left
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− | |[[File:Minigame gotsheep 050.png|thumb|left|120px|End Emergency button]]
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− | |[[File:Minigame gotsheep 051.png|thumb|left|120px|End Emergency button (pressed)]]
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− | |}{{Clear}}
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− | | |
− | This mini-game is just here to "kill time", and so is not linked to the rest of the game, neither consuming nor rewarding anything.
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− | *It is possible to play this game at any time, even during an ongoing maintenance (if the game is not refreshed).
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− | *Game musics as well as several girls' voicelines are played during the sessions.
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− | *The minigame was added on the {{GameUpdates|2020/04/23}} update.
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− | **The {{GameUpdates|2020/06/19}} update added the Extra I, made the Shuusui attack available from the 1st wave, made the sheep glow when taking dow enemies, and added the larger mobile enemies.
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− | **The {{GameUpdates|2020/08/27}} update added the Extra II
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− | | |
− | ;Trivia
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− | The game is a reference to [[Gotland]], the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2.
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− | | |
− | ===Gameplay===
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− | {|class="wikitable" align=right
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− | !colspan=4|[[Supply Depot Princess Vacation Mode]]'s pets
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− | |-
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− | |[[PT Imp]]s:<br>[[File:Minigame gotsheep 075.png|center|100px|PT Imps]]
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− | |[[PT Imp]]s<br>Damaged:<br>[[File:Minigame gotsheep 076.png|center|100px|PT Imps Damaged]]
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− | |[[Ukiwa]]-san Drone:<br>[[File:Minigame gotsheep 074.png|center|80px|Ukiwa-san Drone]]
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− | |[[Ukiwa]]-san Drone<br>Damaged:<br>[[File:Minigame gotsheep 077.png|center|80px|Ukiwa-san Drone Damaged]]
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− | |-
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− | !colspan=3|Baits!!Sheep
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− | |-
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− | |rowspan=2|Lemon Basket:<br>[[File:Minigame gotsheep 033.png|center|50px|Lemon Basket Bait]]
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− | |rowspan=2|[[Anti-torpedo Bulge (Medium)|Medium Bulge]]:<br>[[File:Minigame gotsheep 080.png|center|100px|Medium Bulge Bait]]
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− | |rowspan=2|[[New Kanhon Design Anti-torpedo Bulge (Medium)|New Medium Bulge]]:<br>[[File:Minigame gotsheep 079.png|center|90px|New Medium Bulge Bait]]
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− | |[[File:Minigame gotsheep 030.png|center|75px|Sheep 1]]
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− | |-
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− | |[[File:Minigame gotsheep 032.png|center|75px|Sheep 2]]
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− | |}
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− | | |
− | The sheep is thrown using the mouse cursor:
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− | *It follows a somewhat ballistic trajectory and bounces over the edges and ground.
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− | **There is no upper sealing, and so it might go very far above the game screen, taking a while to fall back down.
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− | *It can be picked up mid-air to give it more energy and adjust its trajectory.
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− | | |
− | Each enemy plane destroyed gives points and increases the combo.
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− | *Each time the ship lands back on the ground, the combo is reseted.
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− | **Throwing the ship back before it touches the ground therefore maintains the combo.
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− | *The amount of points given by enemy takedowns depends on the enemy.
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− | **Some enemy planes will appear in larger variants, moving across the screen and giving more points.
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− | ***Starting from the 2nd wave, those may explose and deflect the sheep's trajectory.
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− | **Some special items can also be picked up to bring more points.
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− | **The combo does not affect the score.
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− | **Some "baits" also appear randomly on the screen, but cannot be interacted with and do not affect the gameplay.
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− | | |
− | The "[[Shuusui]] button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies.
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− | *The number of stars displayed is the number of times it can be activated,
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− | *One additional Shuusui attack is given per wave.
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− | | |
− | ===Sequences===
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− | The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time.
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− | *A certain amount of point has to be achieved to reach the next sequence.
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− | *Once the timer has ended, the sheep stops taking down enemies and comes to a stop.
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− | {|class="wikitable"
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− | !rowspan=2|Sequence
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− | !rowspan=2|Point requirements
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− | !rowspan=2|Duration
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− | !colspan=2|Point/plane
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− | !rowspan=2|Enemies
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− | !rowspan=2|Notes
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− | !rowspan=2|BGM
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− | |-
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− | !Small
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− | !Large
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− | |-
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− | !1st
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− | |2000||60 s
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− | | 10||rowspan=6|1000
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− | |[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]]
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− | | No enemy deflection||Battle of the Mutsuki-class destroyers <!--睦月型駆逐艦の戦い-->
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− | |-
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− | !2nd
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− | |5000||90 s
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− | | 20
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− | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]]
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− | | Some enemy deflections
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− | |Regathering of the Fleet <!--艦隊の再集結-->
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− | |-
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− | !3rd
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− | |15000||90 s
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− | | 40
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− | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]]
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− | | Some enemy deflections
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− | |White Dew After the Rainy Season <!--梅雨明けの白露-->
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− | |-
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− | !4th
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− | |50000||120 s
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− | | 80
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− | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]]
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− | | Some enemy deflections
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− | |Swimsuit Sortie <!--水着の出撃-->
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− | |-
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− | !5th
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− | |70000||155 s
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− | | 100
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− | |[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]]
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− | | No enemy deflection?
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− | |Spotter Planes, Begin Departure! <!--索敵機、発艦始め!-->
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− | |-
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− | !Extra I
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− | |70000 ||? s
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− | |rowspan=3|10~80
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− | |rowspan=3|[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]][[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]]<br>[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]][[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]]
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− | |A lot of enemy deflections
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− | 4 firsts waves enemies
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− | |Friend Fleet! Begin Counterattack <!--友軍艦隊!反撃開始-->
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− | |-
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− | !Extra II
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− | | - ||rowspan=2|? s
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− | |''see below''
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− | |Infinite PT Imp deflections
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− | 4 firsts waves enemies
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− | | |
− | [[File:Minigame gotsheep 074.png|30px|Ukiwa-san Drone]] & [[File:Minigame gotsheep 075.png|30px|PT Imps]] as bosses
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− | |The Distant Ulithi Anchorage <!--遥かなるウルシー泊地-->
| |
− | |}
| |
− | *During the 5 mains sequances, only 1 big enemy will appear at 50 % of the time gauge.
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− | **Its trajectory is a simple circle which goes beyound the play area's boudary.
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− | **This enemy may or may not deflect the sheep on contact.
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− | *During the Extra I & II sequences, enemies from the 4 firsts sequences come back, each rewarding the same amount of point as in their respective waves.
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− | *During the Extra I sequence:
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− | **Enemies appear in baches, the type of enemy deepnding on the time gauge:
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− | ***1st type until 75 %,
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− | ***2nd type betwen 75 and 50 %,
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− | ***3rd type betwen 50 and 25 %,
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− | ***4th type below 25 %.
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− | **"Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with possible trajectories such as back and forth movements.
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− | ***For the last 10 % of time remaining, 1st type "big versions" types also reappear.
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− | *During the Extra II sequence:
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− | **All enemy types will apear at the same time.
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− | **No "big versions" appears, being replaced by 4 mini-boss phases, consisting of a [[PT Imp]] pair, surounded by 8 [[Ukiwa]]-san Drones circling around them.
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− | ***The PT are invinsible and act as a solid wall untill all Ukiwas are down,
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− | ***Once the Ukiwas down, the PT can be killed, and will respawn, for a total of 4 boss waves,
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− | ***Ukiwa-san Drones reward 80 points and PT Imps 8000 points,
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− | ***Ukiwa-san Drones & PT Imps each have a normal and a damaged CG.
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− | | |
− | ===Score===
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− | Once the game has ended, the final score and the corresponding rank are displayed, as well as the player's high-score.
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− | *The high-score is only recorded for the current game session, and is reseted when closing the game.
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− | *For the 5 main sequences, each sequence's score is displayed under the sequence's enemy icon, being greyed if the sequence was not reached. | |
− | *For the Extra sequences, the score is displayed under an additional boss node icon for the Extra I, and a Ukiwa-san Drone one for Extra II, each only appearing is said sequence was reached.
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− | *Purple boss node icon ????
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− | | |
− | {|class="wikitable" style="text-align:center"
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− | !colspan=7|Final Rank
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− | |-
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− | !Rank
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− | |[[File:Rank E.png|35px]]||[[File:Rank D.png|35px]]||[[File:Rank C.png|30px]]||[[File:Rank B.png|30px]]||[[File:Rank A.png|27px]]||[[File:Rank S.png|25px]]
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− | |-
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− | !Score
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− | | ≤ 7500|| > 7500|| > 22500|| > 72500|| > 142500|| > 88000??<br>AND Extra II cleared
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− | |}
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− | | |
− | ===Voicelines===
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− | Some girls' voices are played during the mini-game, being from [[Gotland]] and a random girl from the 1st fleet.
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− | *The played voices depends on the curent situation, with "attack lines" played when the score is advancing at a good pace, and "minor damage lines" when the score is advancing at a slow pace.
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− | | |
− | {|class="wikitable"
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− | !colspan=2|Sequence
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− | !Ship's voice
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− | !Lines
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− | !Notes
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− | |-
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− | !colspan=2|1st
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− | |Gotland
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− | |''Starting a Battle:'' "The enemy has been spotted! Battle stations. Ready, everyone?"
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− | |
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− | |-
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− | !colspan=2|2nd
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− | |Gotland
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− | |''Equipment 2:'' "Scandinavian equipment is definitely good don't you tink? Yes, they're the best."
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− | |
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− | |-
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− | !colspan=2|3rd
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− | |1st Fleet Girl
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− | |''Joining the Fleet'' lines
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− | |
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− | |-
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− | !colspan=2|4th
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− | |Gotland
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− | |''Attack:'' "Commence attack! Let's go! Attack!"
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− | |
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− | |-
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− | !colspan=2|5th
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− | |1st Fleet Girl
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− | |''Starting A Sortie'' lines
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− | |
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− | |-
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− | !colspan=2|Extra I
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− | |Gotland
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− | |''Night Battle:'' "You want us to press the attack? Really? We have to do this then..."
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− | |
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− | |-
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− | !colspan=2|Extra II
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− | |1st Fleet Girl
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− | |''Starting a Battle'' lines
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− | |
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− | |-
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− | !rowspan=4|All Sequences
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− | |Time gauge at 50 % & score < 50 % requirement
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− | |rowspan=4|1st Fleet Girl
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− | |''Minor Damage'' lines
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− | |"Slow pace"
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− | |-
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− | |Score > 50 % requirement before the time gauge gets to 50 %
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− | |''Attack'' lines
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− | |"Good pace"
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− | |-
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− | |Time gauge at 25 % & score < 75 % requirement
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− | |''Major Damage'' lines
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− | |"Slow pace"
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− | |-
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− | |Score > 75 % requirement before the time gauge gets to 25 %
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− | |''Night Battle'' line
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− | |"Good pace"
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− | |-
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− | !rowspan=2|Non-S ranks
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− | |When the sequence score is 0
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− | |1st Fleet Girl
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− | |?''Minor Damage'' line
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− | |
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− | |-
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− | |Other cases
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− | |Gotland
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− | |''Minor Damage 2:'' "Unyayayaya! Whoaaa, that hurts hurts! You're getting me dirty!"
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− | |
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− | |-
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− | !colspan=2|S rank
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− | |Random?
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− | |Gotland: ''Returning from Sortie:'' "Operation complete, the fleet has returned. Whew, I'm glad."<br>''OR''<br>1st Fleet Girl: ''MVP'' lines
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− | |
| |
− | |}
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| =See Also= | | =See Also= |