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− | #REDIRECT [[Inventory#Gotland Minigame]]
| + | {|align=right |
| + | |[[File:Sheep1.png|thumb|right|200px|The 3 flowers and then the sheep to click on.]] |
| + | |[[File:Sheep2.png|thumb|right|400px|Game screen.]] |
| + | |} |
| + | The '''"Gotland Minigame"''', also known as the '''"Fly! Goto Sheep"''' minigame (飛べ!ゴトシープ), is an [[Easter Egg]] minigame, only accessible via the [[Inventory]] menu. |
| + | |
| + | *By clicking on all 3 flowers next to the fairy on the left of the [[Inventory]] menu, the minigame is unlocked. |
| + | *This consists of an "Anti-Air Defense" game, where the [[Gotland]]'s black ship is thrown to destroy abyssal planes. |
| + | *The game session can be aborted at any time by maintaining the "End Emergency" button on the bottom-left corner. |
| + | {|align=left |
| + | |[[File:Minigame gotsheep 050.png|thumb|left|120px|End Emergency button]] |
| + | |[[File:Minigame gotsheep 051.png|thumb|left|120px|End Emergency button (pressed)]] |
| + | |}{{Clear}} |
| + | |
| + | This mini-game is just here to "kill time", and so is not linked to the rest of the game, neither consuming nor rewarding anything. |
| + | *It is possible to play this game at any time, even during an ongoing maintenance (if the game is not refreshed). |
| + | *Game musics as well as several girls' voicelines are played during the sessions. |
| + | *The minigame was added on the {{GameUpdates|2020/04/23}} update. |
| + | **The {{GameUpdates|2020/06/19}} update added the Extra I, made the Shuusui attack available from the 1st wave, made the sheep glow when taking dow enemies, and added the larger mobile enemies. |
| + | **The {{GameUpdates|2020/08/27}} update added the Extra II |
| + | |
| + | ;Trivia |
| + | The game is a reference to [[Gotland]], the black sheep being her insignia and ingame mascot, and Gotland being historically an "Antiaircraft Cruiser" during the later part of WW2. |
| + | |
| + | ==Gameplay== |
| + | {|class="wikitable" align=right |
| + | !colspan=4|[[Supply Depot Princess Vacation Mode]]'s pets |
| + | |- |
| + | |[[PT Imp]]s:<br>[[File:Minigame gotsheep 075.png|center|100px|PT Imps]] |
| + | |[[PT Imp]]s<br>Damaged:<br>[[File:Minigame gotsheep 076.png|center|100px|PT Imps Damaged]] |
| + | |[[Ukiwa]]-san Drone:<br>[[File:Minigame gotsheep 074.png|center|80px|Ukiwa-san Drone]] |
| + | |[[Ukiwa]]-san Drone<br>Damaged:<br>[[File:Minigame gotsheep 077.png|center|80px|Ukiwa-san Drone Damaged]] |
| + | |- |
| + | !colspan=3|Baits!!Sheep |
| + | |- |
| + | |rowspan=2|Lemon Basket:<br>[[File:Minigame gotsheep 033.png|center|50px|Lemon Basket Bait]] |
| + | |rowspan=2|[[Anti-torpedo Bulge (Medium)|Medium Bulge]]:<br>[[File:Minigame gotsheep 080.png|center|100px|Medium Bulge Bait]] |
| + | |rowspan=2|[[New Kanhon Design Anti-torpedo Bulge (Medium)|New Medium Bulge]]:<br>[[File:Minigame gotsheep 079.png|center|90px|New Medium Bulge Bait]] |
| + | |[[File:Minigame gotsheep 030.png|center|75px|Sheep 1]] |
| + | |- |
| + | |[[File:Minigame gotsheep 032.png|center|75px|Sheep 2]] |
| + | |} |
| + | |
| + | The sheep is thrown using the mouse cursor: |
| + | *It follows a somewhat ballistic trajectory and bounces over the edges and ground. |
| + | **There is no upper sealing, and so it might go very far above the game screen, taking a while to fall back down. |
| + | *It can be picked up mid-air to give it more energy and adjust its trajectory. |
| + | |
| + | Each enemy plane destroyed gives points and increases the combo. |
| + | *Each time the ship lands back on the ground, the combo is reseted. |
| + | **Throwing the ship back before it touches the ground therefore maintains the combo. |
| + | *The amount of points given by enemy takedowns depends on the enemy. |
| + | **Some enemy planes will appear in larger variants, moving across the screen and giving more points. |
| + | ***Starting from the 2nd wave, those may explose and deflect the sheep's trajectory. |
| + | **Some special items can also be picked up to bring more points. |
| + | **The combo does not affect the score. |
| + | **Some "baits" also appear randomly on the screen, but cannot be interacted with and do not affect the gameplay. |
| + | |
| + | The "[[Shuusui]] button" activates a bonus interception attack, launching the Shuusui and rapidly shooting down many enemies. |
| + | *The number of stars displayed is the number of times it can be activated, |
| + | *One additional Shuusui attack is given per wave. |
| + | |
| + | ===Sequences=== |
| + | The game is divided in up to 5 "Sequences", and 2 "Extra Sequences", each limited in time. |
| + | *A certain amount of point has to be achieved to reach the next sequence. |
| + | *Once the timer has ended, the sheep stops taking down enemies and comes to a stop. |
| + | {|class="wikitable" |
| + | !rowspan=2|Sequence |
| + | !rowspan=2|Point requirements |
| + | !rowspan=2|Duration |
| + | !colspan=2|Point/plane |
| + | !rowspan=2|Enemies |
| + | !rowspan=2|Notes |
| + | !rowspan=2|BGM |
| + | |- |
| + | !Small |
| + | !Large |
| + | |- |
| + | !1st |
| + | |2000||60 s |
| + | | 10||rowspan=6|1000 |
| + | |[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]] |
| + | | No enemy deflection||Battle of the Mutsuki-class destroyers <!--睦月型駆逐艦の戦い--> |
| + | |- |
| + | !2nd |
| + | |5000||90 s |
| + | | 20 |
| + | |[[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]] |
| + | | Some enemy deflections |
| + | |Regathering of the Fleet <!--艦隊の再集結--> |
| + | |- |
| + | !3rd |
| + | |15000||90 s |
| + | | 40 |
| + | |[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]] |
| + | | Some enemy deflections |
| + | |White Dew After the Rainy Season <!--梅雨明けの白露--> |
| + | |- |
| + | !4th |
| + | |50000||120 s |
| + | | 80 |
| + | |[[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]] |
| + | | Some enemy deflections |
| + | |Swimsuit Sortie <!--水着の出撃--> |
| + | |- |
| + | !5th |
| + | |70000||155 s |
| + | | 100 |
| + | |[[File:Equipment Item Abyssal Sky Fortress (Reconnaissance Model).png|30px|link=Abyssal Sky Fortress (Reconnaissance Model)]] |
| + | | No enemy deflection? |
| + | |Spotter Planes, Begin Departure! <!--索敵機、発艦始め!--> |
| + | |- |
| + | !Extra I |
| + | |70000 ||? s |
| + | |rowspan=3|10~80 |
| + | |rowspan=3|[[File:Hell plane 1.png|30px|link=Abyssal Cat Fighter (Bombing)]][[File:Equipment Item Abyssal Liberation Land-based Dive Bomber Ace.png|30px|link=Abyssal Breakthrough Assault Aircraft Ace]]<br>[[File:Equipment Item Abyssal Patrolling Attack Hawk.png|30px|link=Abyssal Patrolling Attack Hawk]][[File:Equipment Item Abyssal Night Revenge Torpedo Bomber.png|30px|link=Abyssal Night Revenge Torpedo Bomber]] |
| + | |A lot of enemy deflections |
| + | 4 firsts waves enemies |
| + | |Friend Fleet! Begin Counterattack <!--友軍艦隊!反撃開始--> |
| + | |- |
| + | !Extra II |
| + | | - ||rowspan=2|? s |
| + | |''see below'' |
| + | |Infinite PT Imp deflections |
| + | 4 firsts waves enemies |
| + | |
| + | [[File:Minigame gotsheep 074.png|30px|Ukiwa-san Drone]] & [[File:Minigame gotsheep 075.png|30px|PT Imps]] as bosses |
| + | |The Distant Ulithi Anchorage <!--遥かなるウルシー泊地--> |
| + | |} |
| + | *During the 5 mains sequances, only 1 big enemy will appear at 50 % of the time gauge. |
| + | **Its trajectory is a simple circle which goes beyound the play area's boudary. |
| + | **This enemy may or may not deflect the sheep on contact. |
| + | *During the Extra I & II sequences, enemies from the 4 firsts sequences come back, each rewarding the same amount of point as in their respective waves. |
| + | *During the Extra I sequence: |
| + | **Enemies appear in baches, the type of enemy deepnding on the time gauge: |
| + | ***1st type until 75 %, |
| + | ***2nd type betwen 75 and 50 %, |
| + | ***3rd type betwen 50 and 25 %, |
| + | ***4th type below 25 %. |
| + | **"Big versions" of the regular enemies appear in greater amount, each with a greater chance to deflect the sheep and with possible trajectories such as back and forth movements. |
| + | ***For the last 10 % of time remaining, 1st type "big versions" types also reappear. |
| + | *During the Extra II sequence: |
| + | **All enemy types will apear at the same time. |
| + | **No "big versions" appears, being replaced by 4 mini-boss phases, consisting of a [[PT Imp]] pair, surounded by 8 [[Ukiwa]]-san Drones circling around them. |
| + | ***The PT are invinsible and act as a solid wall untill all Ukiwas are down, |
| + | ***Once the Ukiwas down, the PT can be killed, and will respawn, for a total of 4 boss waves, |
| + | ***Ukiwa-san Drones reward 80 points and PT Imps 8000 points, |
| + | ***Ukiwa-san Drones & PT Imps each have a normal and a damaged CG. |
| + | |
| + | ===Score=== |
| + | Once the game has ended, the final score and the corresponding rank are displayed, as well as the player's high-score. |
| + | *The high-score is only recorded for the current game session, and is reseted when closing the game. |
| + | *For the 5 main sequences, each sequence's score is displayed under the sequence's enemy icon, being greyed if the sequence was not reached. |
| + | *For the Extra sequences, the score is displayed under an additional boss node icon for the Extra I, and a Ukiwa-san Drone one for Extra II, each only appearing is said sequence was reached. |
| + | *Purple boss node icon ???? |
| + | |
| + | {|class="wikitable" style="text-align:center" |
| + | !colspan=7|Final Rank |
| + | |- |
| + | !Rank |
| + | |[[File:Rank E.png|35px]]||[[File:Rank D.png|35px]]||[[File:Rank C.png|30px]]||[[File:Rank B.png|30px]]||[[File:Rank A.png|27px]]||[[File:Rank S.png|25px]] |
| + | |- |
| + | !Score |
| + | | ≤ 7500|| > 7500|| > 22500|| > 72500|| > 142500|| > 88000??<br>AND Extra II cleared |
| + | |} |
| + | |
| + | ==Voicelines== |
| + | Some girls' voices are played during the mini-game, being from [[Gotland]] and a random girl from the 1st fleet. |
| + | *The played voices depends on the curent situation, with "attack lines" played when the score is advancing at a good pace, and "minor damage lines" when the score is advancing at a slow pace. |
| + | |
| + | {|class="wikitable" |
| + | !colspan=2|Sequence |
| + | !Ship's voice |
| + | !Lines |
| + | !Notes |
| + | |- |
| + | !colspan=2|1st |
| + | |Gotland |
| + | |''Starting a Battle:'' "The enemy has been spotted! Battle stations. Ready, everyone?" |
| + | | |
| + | |- |
| + | !colspan=2|2nd |
| + | |Gotland |
| + | |''Equipment 2:'' "Scandinavian equipment is definitely good don't you tink? Yes, they're the best." |
| + | | |
| + | |- |
| + | !colspan=2|3rd |
| + | |1st Fleet Girl |
| + | |''Joining the Fleet'' lines |
| + | | |
| + | |- |
| + | !colspan=2|4th |
| + | |Gotland |
| + | |''Attack:'' "Commence attack! Let's go! Attack!" |
| + | | |
| + | |- |
| + | !colspan=2|5th |
| + | |1st Fleet Girl |
| + | |''Starting A Sortie'' lines |
| + | | |
| + | |- |
| + | !colspan=2|Extra I |
| + | |Gotland |
| + | |''Night Battle:'' "You want us to press the attack? Really? We have to do this then..." |
| + | | |
| + | |- |
| + | !colspan=2|Extra II |
| + | |1st Fleet Girl |
| + | |''Starting a Battle'' lines |
| + | | |
| + | |- |
| + | !rowspan=4|All Sequences |
| + | |Time gauge at 50 % & score < 50 % requirement |
| + | |rowspan=4|1st Fleet Girl |
| + | |''Minor Damage'' lines |
| + | |"Slow pace" |
| + | |- |
| + | |Score > 50 % requirement before the time gauge gets to 50 % |
| + | |''Attack'' lines |
| + | |"Good pace" |
| + | |- |
| + | |Time gauge at 25 % & score < 75 % requirement |
| + | |''Major Damage'' lines |
| + | |"Slow pace" |
| + | |- |
| + | |Score > 75 % requirement before the time gauge gets to 25 % |
| + | |''Night Battle'' line |
| + | |"Good pace" |
| + | |- |
| + | !rowspan=2|Non-S ranks |
| + | |When the sequence score is 0 |
| + | |1st Fleet Girl |
| + | |?''Minor Damage'' line |
| + | | |
| + | |- |
| + | |Other cases |
| + | |Gotland |
| + | |''Minor Damage 2:'' "Unyayayaya! Whoaaa, that hurts hurts! You're getting me dirty!" |
| + | | |
| + | |- |
| + | !colspan=2|S rank |
| + | |Random? |
| + | |Gotland: ''Returning from Sortie:'' "Operation complete, the fleet has returned. Whew, I'm glad."<br>''OR''<br>1st Fleet Girl: ''MVP'' lines |
| + | | |
| + | |} |
| + | |
| + | ==Tips== |
| + | ? |
| + | |
| + | =See Also= |